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If anyone has wondered this. I think it's actually a trend. According to CNN, they'll kep getting shorter and shorter:


http://www.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/

Post how long have you been playing and some games to compare to.
Post edited August 18, 2011 by einarabelc5
Actually playing it through a second time and choosing a different path (Roche or Iorveth) is like a whole different game. The two paths together you're looking at probably at least 40 hours of gameplay, nothing to sneeze at.
People playing games are growing up...
A company that grows up with them will adjust their content to match their tastes and time requirements.
A company that does not simply no longer considers you as a target audience :)
Witcher 2 is not short.
Post edited August 18, 2011 by Anarki_Hunter
I've finished W2 with my first play-through for 45 hours.
Iorveth's path.

Shorter? Defiantly not. I've prefer to read journal and dialogues and to do stealth, instead of skipping it for another cut-scene between fights.
As much as I love TW2 it is a short rpg, It's a bit of a let down when you compare it with TW1 but I'm ok with that. The CNN article is interesting but it only says things we already know, bottom line is gaming industry is growing and is catering to the largest and dumbest user base, the casual console players. Which means we have to chose our games wisely and reward the companies that are doing things right. I'm starting to dig the retro games trend too, now that they are being made compatible with current operating systems, just pity that they don't support modern resolutions. Classic games are cheap nowadays and they really give your brain cells a workout, comapred to the generic McDonald videogames being produced by then ton presently.
I'm just not sure I still have the patience and dedication to complete classics like Myst or other forehead scratching adventures. I used to love them in the nineties though.
Post edited August 18, 2011 by yayodeanno
We are forgetting the cost to make games, which is increased exponentially by number of elements we expect from the game (I attribute it as directly related to hardware advancements).

Currently I think this is how majority of the AAA title's companies are spending their time, by rank (top most being the most time spent on)

1. Graphics
2. Gameplay Features
3. Sounds

Remove Graphics out of the equation, I am pretty sure you will have the extra long single player game play experience we wish sometimes.
My first playthrough took about 40 hours of uberquality gametime - there is no fat, no padding in this game.

Second playthorugh took me about 35 hours, of which at least 15 was completely different than those of my first playthrough.

Witcher 2 is not short.

And with Dark Mode, I will replay it once again.
I think it's a stretch to assume that this is the reason why The Witcher 2 is the length that it is.
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Paul_cz: My first playthrough took about 40 hours of uberquality gametime - there is no fat, no padding in this game.

Second playthorugh took me about 35 hours, of which at least 15 was completely different than those of my first playthrough.

Witcher 2 is not short.

And with Dark Mode, I will replay it once again.
It took me around 30 for the first play through and I finish at least 98% of all quests. You must be slow.

It took me from 80 to 120 hours to finish the first play Trough of gothic II.
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Anarki_Hunter: We are forgetting the cost to make games, which is increased exponentially by number of elements we expect from the game (I attribute it as directly related to hardware advancements).

Currently I think this is how majority of the AAA title's companies are spending their time, by rank (top most being the most time spent on)

1. Graphics
2. Gameplay Features
3. Sounds

Remove Graphics out of the equation, I am pretty sure you will have the extra long single player game play experience we wish sometimes.
Makes some sense. Art is taking a big chunk of production time and money. That's why this is so important:

http://www.gog.com/en/forum/the_witcher_2/for_those_skeptic_about_euclideon_technology_point_cloud_pixel_search_filtering
Post edited August 18, 2011 by einarabelc5
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Anarki_Hunter: Witcher 2 is not short.
Play Witcher 1.
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link1264: I think it's a stretch to assume that this is the reason why The Witcher 2 is the length that it is.
Can you tell me why it's NOT a stretch then?
Post edited August 18, 2011 by einarabelc5
I am bored, and the linked article is a particularly bad article, so....

This is a funny article, in that 80% of it is just plain wrong. I say this just to indicate that, like the author and the people he 'interviewed', I too can make up stats without citing any sources, always an indication of how reliable or accurate an article is. If we are going to have a discussion on whether or not single player CRPGs are becoming shorter, this article does not help to illuminate the conversation. If anything, it just makes the whole topic more confusing. So let's clarify some things by revisiting the author's argument in the article (note: CNN should not accept freelance articles about a topic that is written by someone who clearly knows nothing about the topic) :

Blake Snow suggests in his article that single player games may become "shorter" in the "future" because:

1) gamers are aging.
2) those of us in advanced industrialized countries are living increasingly busy lives
3) culturally, we exhibit increasingly shorter attention spans.
4) shorter games exhibit higher player completion rates (uh...duh?).

#1 is a meaningless observation. It's like saying 'moviegoers are aging', 'television audiences are aging', or 'book readers are aging.' Gamers are aging, yes, but we are also reproducing and multiplying. The new generation of kids don't game? There is no reason that younger gamers can't complete games if the reason that game completion is increasingly rare (according to him) is because leisure time is being eclipsed by work time for the older gamers. This has no impact on whether single player games may or may not becoming 'shorter.'

#2 is also a meaningless observation. We are living increasingly busy lives compare to when? 10 years ago? 20 years ago? Again, irrelevant to his 'conclusion.'

#3 has no basis in fact. Our attention spans are stretched and diffused courtesy of new media, but there is no basis to claim they are 'shorter'--some of the most successful television series are story-arc productions (eg. Battlestar Galactica Reimagined, Games of Throne), rather than the individualized episode production format (like sitcoms). Why do so many popular movies come in trilogies? I can go on, but the 'shorter attention span' myth, while pervasive among some educators, is just that, a cultural myth.

#4 is just...so obvious I am surprised he even mentions it.

Snow's conclusion has no basis in simple logic. If anything, decreasing attention spans and time constraints should increase the number of people who play single-player games (where you can stop and save), and does not explain the popularity of multi-player games. Anyone who has played MMO or MMORPGs know you can lose hours and hours in these games. People who have ultra-busy work/family/social schedules can never truly keep up with all the things about online games that aim to suck you in so you can invest all your free time into the game. The author of the article completely misunderstood the 'head of the video game consulting firm' he cites, who was not making the claim that he was making.

On a side note, I haven't finished TW2 yet, but is it really significantly shorter than TW1? Take away the inane instant respawn of random monsters in TW1 and the repetitve backtracking of areas you have already visited, both of which has been addressed in TW2, is it -really- much shorter?
Post edited August 18, 2011 by yupper
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yupper: I am bored, and the linked article is a particularly bad article, so....

This is a funny article, in that 80% of it is just plain wrong. I say this just to indicate that, like the author and the people he 'interviewed', I too can make up stats without citing any sources, always an indication of how reliable or accurate an article is. If we are going to have a discussion on whether or not single player CRPGs are becoming shorter, this article does not help to illuminate the conversation. If anything, it just makes the whole topic more confusing. So let's clarify some things by revisiting the author's argument in the article (note: CNN should not accept freelance articles about a topic that is written by someone who clearly knows nothing about the topic) :

Blake Snow suggests in his article that single player games may become "shorter" in the "future" because:

1) gamers are aging.
2) those of us in advanced industrialized countries are living increasingly busy lives
3) culturally, we exhibit increasingly shorter attention spans.
4) shorter games exhibit higher player completion rates (uh...duh?).

#1 is a meaningless observation. It's like saying 'moviegoers are aging', 'television audiences are aging', or 'book readers are aging.' Gamers are aging, yes, but we are also reproducing and multiplying. The new generation of kids don't game? There is no reason that younger gamers can't complete games if the reason that game completion is increasingly rare (according to him) is because leisure time is being eclipsed by work time for the older gamers. This has no impact on whether single player games may or may not becoming 'shorter.'

#2 is also a meaningless observation. We are living increasingly busy lives compare to when? 10 years ago? 20 years ago? Again, irrelevant to his 'conclusion.'

#3 has no basis in fact. Our attention spans are stretched and diffused courtesy of new media, but there is no basis to claim they are 'shorter'--some of the most successful television series are story-arc productions (eg. Battlestar Galactica Reimagined, Games of Throne), rather than the individualized episode production format (like sitcoms). Why do so many popular movies come in trilogies? I can go on, but the 'shorter attention span' myth, while pervasive among some educators, is just that, a cultural myth.

#4 is just...so obvious I am surprised he even mentions it.

Snow's conclusion has no basis in simple logic. If anything, decreasing attention spans and time constraints should increase the number of people who play single-player games (where you can stop and save), and does not explain the popularity of multi-player games. Anyone who has played MMO or MMORPGs know you can lose hours and hours in these games. People who have ultra-busy work/family/social schedules can never truly keep up with all the things about online games that aim to suck you in so you can invest all your free time into the game. The author of the article completely misunderstood the 'head of the video game consulting firm' he cites, who was not making the claim that he was making.

On a side note, I haven't finished TW2 yet, but is it really significantly shorter than TW1? Take away the inane instant respawn of random monsters in TW1 and the repetitve backtracking of areas you have already visited, both of which has been addressed in TW2, is it -really- much shorter?
When was the last time that you listened to a 20 min piece of music without losing focus for at least 20 secs. Do you even know what attention and focus mean?

Quoting you:

am bored, and the linked article is a particularly bad article, so....

That attitude is an example of short attention span which is nothing else than an adaptation to the modern world. And guess what? When you try to go back to the previous modes(listening to a 20 min piece of music or listening to a discourse) is not as easy.
Post edited August 18, 2011 by einarabelc5
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Anarki_Hunter: Witcher 2 is not short.
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einarabelc5: Play Witcher 1.
Sure in gaming hours TW1 was longer. But this is due to numerous optional sidequests which are fine, but in my humble opinion derailed the fluid narration of a brilliant plot. I'm a huge fan of both games, but the decision to have less distractions with each act, and putting more effort into quests, choices and consequences connected with the main storyline is something I applaud and giving how engageing and well-told the story turned out to be, I can accept the game being a bit shorter.

The thing it's missing, from my perception of the narrative, is closure upon ending. While I understand leaving the audience interested, on the edgde of their seats, waiting for the third part, there could have been a bit more said about the consequences of the chosen path - like Fallout games or TW1 do upon ending. Especially since Geralt probably leaves the North behind himself and the third installment of the series won't be concerned as much with the fate of the Kingdoms or Non-humans.
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einarabelc5: Play Witcher 1.
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VoodooEconomist: Sure in gaming hours TW1 was longer. But this is due to numerous optional sidequests which are fine, but in my humble opinion derailed the fluid narration of a brilliant plot. I'm a huge fan of both games, but the decision to have less distractions with each act, and putting more effort into quests, choices and consequences connected with the main storyline is something I applaud and giving how engageing and well-told the story turned out to be, I can accept the game being a bit shorter.

The thing it's missing, from my perception of the narrative, is closure upon ending. While I understand leaving the audience interested, on the edgde of their seats, waiting for the third part, there could have been a bit more said about the consequences of the chosen path - like Fallout games or TW1 do upon ending. Especially since Geralt probably leaves the North behind himself and the third installment of the series won't be concerned as much with the fate of the Kingdoms or Non-humans.
Well, I applaud you. You are the first one to understand that by me saying shorter doesn't immediately imply worse. That's up to the developer to increase the quality.

IMHO the style of Witcher 1 didn't deter from the overall quality. It simply made the game more realistic. It just happens to be that Gamers have to be pleased and don't like routine. Guess what? Life is routine. You just have to find one that you love.
Post edited August 18, 2011 by einarabelc5