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Here's my suggestions:

1. Fullscreen support for 16:10 resolutions such as 1680x1050 and 1920x1200. I'm actually amazed that the game shipped without it to be honest as they are very common PC resolutions and this game is not a console port (which is the usual reason for only supporting 16:9 resolutions).

2. Allowing individual items of loot to be picked up when using the controller as I only seem to be able to pick up EVERYTHING using X unless I'm missing something.

3. A storage chest in each chapter, with items carried onto the next, to make juggling of inventory items less of a chore. It wouldn't be so bad if you could drop stuff in a specific location and return there to collect it as needed but you can't as items disappear.

4. Allow a higher LOD setting to reduce the visible pop up of small objects and very noticeable LOD switches on rocks. What's the point in having a Far setting if objects change just a few feet in front of Geralt?

5. A 'Delete' option for save games would be very useful!!!

6. Graphics option available from WITHIN the game itself not the launcher with the game automatically restarting as needed (like Codemasters do with their games).

7. A clearer cursor, perhaps a lighter background or a box/glow around the item, in the inventory screens when using the controller as I've lost count of the times I removed an item of clothing instead of equipping a new one because the cursor was in the wrong place.

8. A framerate cap option for 30 fps and 60 fps.

9. A fix for the door glitches. One, is that Geralt does a weird 90 degree fast turn left then right to face forward again upon entering buildings on my system. It doesn't happen everytime but it looks damn strange when it does and initially confused me. Two, is the way NPCs open doors, you can see beyond them but when Geralt tries to follow he's met with a slammed door to the face. How rude!

10. Improved tutorials during the Prologue. Keep the instruction screens visible for longer perhaps even allowing the game to pause so people can read it properly. This is perhaps the most difficult part of the game so it needs to be better structured as far as instructions go IMO.

11. Bring back the Stances for combat.

12. Vibration support for combat when using the controller. Why not, other games use it?
Especially Full-Screen (no Black Bars) support for non Widescreen resolutions, so we can finally enjoy the great graphics of that Game in full size.
Post edited May 27, 2011 by McKnallski
yeah but when you finishing off a enemy that is stun by your sign or attack the witcher will always pull out both his swords finish the actions
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charleswang95: add dual wielding and ranged weapon(crossbow)
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cloud8521: what good would having a silver and steel at the same time be?
Another bug related to save import :
when importing a neutral path save, the game assumes you killed Siegfried even if you spared him.
Post edited May 27, 2011 by Vroum
Daz, I already have 1, 3, 5, 10 in the op. Not sure if I have 6 but probably.

Thanks for the others though, I was not aware of that.
Graphics and controls setting can be changed through in-game menus.
Ability to delete saves in in-game menus.
The ENTIRE keyboard is allowed to be remappable.
Storage of items allowed somewhere.
Post edited May 27, 2011 by MysterD
In act 1 and just bought the plans for well rounded daggers or something to that effect. The one that trumps the rusty throwing daggers, and I can't craft them. I visited both Cedric and the smithing dwarf in Flotsam with more than enough adequate materials needed. I'm gonna chalk this up to being a bug, has anyone else encounter this or something similar. Playing a retail Atari copy post 1.1 patch.
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ArchDeimos: In act 1 and just bought the plans for well rounded daggers or something to that effect. The one that trumps the rusty throwing daggers, and I can't craft them. I visited both Cedric and the smithing dwarf in Flotsam with more than enough adequate materials needed. I'm gonna chalk this up to being a bug, has anyone else encounter this or something similar. Playing a retail Atari copy post 1.1 patch.
so you have the skill?
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ArchDeimos: In act 1 and just bought the plans for well rounded daggers or something to that effect. The one that trumps the rusty throwing daggers, and I can't craft them. I visited both Cedric and the smithing dwarf in Flotsam with more than enough adequate materials needed. I'm gonna chalk this up to being a bug, has anyone else encounter this or something similar. Playing a retail Atari copy post 1.1 patch.
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cloud8521: so you have the skill?
Yea. Was the second skill that I invested in. Funny thing is once I completed the incense quest and received my equipment again, all the daggers were suddenly in my inventory. Lol all 18 of them -.- weird.
1/ there is definitely a bug in "Little Sister" quest : if you somehow get into the house or cast aarg sign on the barrel and reveal the trap door before you accept the quest, you will not be able to continue the quest.

2/ I believe I am having a bug with xp: there is no more xp rewards to me by killing monsters - even new monsters, even after defeating Draug
I just want Hardware Mouse. It feels laggy with software mouse and I'm sure it wouldn't take long to make a hardware mouse configuration.
Didn't see these bugs

When in Henslet's(sp?) camp talking to the final arm wrestler, has a tendency to dump you into the campfire at the end, I actually died coming out of the cut scene, the game auto saved and every time it went to load last save, I'd get the do you want to load the last save, an endless loop, if you continue to choose yes.

Noticed that since 1.1, coming out of cutscenes, Geralt charges or runs and shoves the person out of the way.

Not sure how to classify
but I've noticed that with the bomb bug locking all but the directional and camera...I notice that at least one of my cpu cores spiked about that time, hitting 100% usage. Most of the time I can switch to desktop, sometimes its so bad that only a ctrl+alt+del forcing the task manager will allow me any access to systems. So tried several different things, one that seems to unlock the bug in game...make sure you have paused the game or you'll be dead, is to flush the memory. I have used Smart RAM from IObit...I don't allow it to continue running, I just open it, do a smart scan, and when it releases the memory, the controls in game all work. This isn't a workaround, just observations. Going to check the next time the dice lock in the minigame to see if the flush will fix that as well.

Not sure, but did they allow mapping to the 10key numberpad. Still can't map anything to those keys.

Arm Wrestling betting glitch. win double

including some system specs, maybe there's a specifc hardware incompatibility with the game...and I've stressed and tested the hardware, and I can't find any errors, rootkits, malware, virus, and everything cleared.
GoG version high settings
win 7 64b
12G Ram, asus p6t deluxe, i7-920
460 GTX and 260 GTX,
latest drivers, clean swept, defragged,etc

Hope this helps
WTF is up with CDproject, they didn't even start a forum on the Witcher 2 website. The CDproject parent website has something resembling a forum but its all in polish. Don't they want feedback from their fans?
Bumping to the first page.
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Gvaz: Bumping to the first page.
hay i was going to do that :(