Gee, CDPR, thanks for the nerfs. Good job listening to the "OMGOMGOMGOMGGAMEISTOOEASY" whiners.
God damn it, what the bloody FUCK does it matter how difficult the game is when there is no multiplayer or PvP? Fuck's sake, if you feel too powerful, don't use mutagens, don't use potions, don't use bombs, don't use signs, don't use swords, and fight naked with a soup ladle!
What the FUCK is wrong with feeling power in the game's final chapter? It's enough that you are stripped of all your abilities in the beginning - "Never saw anyone move that fast" my ass, now you have nothing to look forward to in the endgame. And never mind that adrenaline abilities are taken away for the Dragon and Letho fight, effectively stripping you of your most powerful skills, now you also get shafted during normal fights as well.
Signs, jesus fucking christ, signs already sucked a DICK in TW2 compared to TW1, lethargic little blasts that my grandmother could outrun, and she's DEAD! Quen was the only saving grace of the mage path, and now that got shafted too. Thank you, thank you very goddamn much.
Yes, I am livid and I am ranting, but you know what? Maybe you should've concentrated on fixing the fucking control issues (of which there's no mention in the changelog STILL) instead of implementing nerfs that almost nobody asked for.
There still is easy mode, if the game's too hard for you. Your pride doesn't allow playing a game on easy? Too bad, you'll have to stick with ranting instead.
Hard's supposed to be hard and at least the second half of the game wasn't. Same goes for normal - instead of becoming more challenging (or at least keep the initial challenge), the second half of the game was just slaughtering weak 'opponents'.
Signs are not too weak at all. Yyrden is indeed very powerful against most enemies, taking single targets completely out of combat, making them easy prey. Fully skilled Aard and Igni are awesome, too. Quen was just waaaaaay overpowered and, imho, took away all of the thrill - thus many players ignored the spell completely, or at least refused to put skillpoints in it in order to not make it even more powerful. Getting the adrenaline finisher by casting 2-3 igni was a joke - the finisher is way too mighty, to be so easily triggered.
Did the thought ever occur to you, that CDPR themselves weren't completely satisfied with the balance and made the changes of their own?
A game becoming easier and easier is not ideal in terms of learning curve and motivation - not at all.