Posted June 09, 2011
mzprox
New User
mzprox Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Hungary
Cadenza
Cognoscente
Cadenza Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Mozambique
Posted June 09, 2011
I thought I was the only one. I'm like 2/3rds done with Act I on my latest play-through and I only have 2 greater mutagens o_O
hanns.g
Still at It
hanns.g Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted June 09, 2011
RageGT: Drop rates for New Game started on v1.2 are much much better than that of a v1.1 patched to v1.2 after started. Maybe it's just a feeling but I am getting much more drops, including greater ones, this run than in my latest complete run. I'm pretty happy with the rate now. Not as cheap as pre-patch and not as crazily reduced as in my hybrid 1.1/1.2 run.
Weirdly enough, I think this is true.Goodmongo
New User
Goodmongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted June 09, 2011
RageGT: Drop rates for New Game started on v1.2 are much much better than that of a v1.1 patched to v1.2 after started. Maybe it's just a feeling but I am getting much more drops, including greater ones, this run than in my latest complete run. I'm pretty happy with the rate now. Not as cheap as pre-patch and not as crazily reduced as in my hybrid 1.1/1.2 run.
hanns.g: Weirdly enough, I think this is true. Augur
New User
Augur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From Colombia
Posted June 09, 2011
Goodmongo: I also support this. In an ongoing game I received 1 lesser mutegen after about 50 monster kills. This was 1.1 game patched to 1.2. In a new game started after patch 1.2 I received 1 greater, 3 lesser in killing about 40 nekkers. This was about the same rate as my previous game before the patch. Since these ARE random numbers it might just be due to luck but the impression is there at least.
Well I started a completely new game with the 1.2 patch. And the situation got this way. Yea, some low level mutagens, five medium level mutagens and a couple great, of them only one greater strength mutagen and no greater critical mutagens. I usually fill all my mutagens slots with greater critical mutagens and a couple of greater strength mutagens (for carrying capacity and armor improvement "+2"). It really helps with my swordsman career. I usually make a witcher 3-4 second level abilities, one way up of swordsman abilities, all the important ones maximized and the few filler ones with only one point and whatever is left in signs (magic). So this situation when I have killed everything there is to kill and about to choose either iorveth or roches' path and got almost no mutagens is really disapointing. It's not that I really "need" them as someone expressed himself here. It's just that I like the criticals animations and effects. And who I'm kidding, I love those instant kills and such : ) : ). This change is crippling the game for me. Not for fighting difficulty, I love the role playing of a powerful witcher with interesting special superhuman abilities. Although it's strange that for some it's the other way around. Well, it's true the first playthrough was done mostly on easy and now I'm going normal/hard. So that may have some to do with it. I will try to switch to easy and see if there is a difference. If so I will have to go mutagen hunting on easy, and never use hard for such things. I'ts kind of stupid. You should get MORE mutagens for playing at a harder level and killing more difficult enemies. Well, we will see if my guess is correct, or if the developers simply went to far fixing a thing that didn't need fixing. : ) : ).Etainne
old ma'am
Etainne Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From United States
Posted June 09, 2011
RageGT: Drop rates for New Game started on v1.2 are much much better than that of a v1.1 patched to v1.2 after started. Maybe it's just a feeling but I am getting much more drops, including greater ones, this run than in my latest complete run. I'm pretty happy with the rate now. Not as cheap as pre-patch and not as crazily reduced as in my hybrid 1.1/1.2 run.
Just as an added scientific inquiry :) I did start over post patch and my results are similar to yours. I suppose I just needed to start over. FYI one lesser every 25 -ish nekkers now.Post edited June 11, 2011 by cooper
Ebon-Hawk.689
Hero
Ebon-Hawk.689 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Australia
Posted June 09, 2011
Ebon-Hawk: That being said it would be nice if you could combine a stack of lower level mutagens to generate one of a higher level :)
Summit: http://www.witchernexus.com/downloads/file.php?id=75 I am well aware of this mod, I was saying this is something I would like to have seen in the official game per say.
Goodmongo
New User
Goodmongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted June 10, 2011
Goodmongo: I also support this. In an ongoing game I received 1 lesser mutegen after about 50 monster kills. This was 1.1 game patched to 1.2. In a new game started after patch 1.2 I received 1 greater, 3 lesser in killing about 40 nekkers. This was about the same rate as my previous game before the patch. Since these ARE random numbers it might just be due to luck but the impression is there at least.
Augur: Well I started a completely new game with the 1.2 patch. And the situation got this way. Yea, some low level mutagens, five medium level mutagens and a couple great, of them only one greater strength mutagen and no greater critical mutagens. I usually fill all my mutagens slots with greater critical mutagens and a couple of greater strength mutagens (for carrying capacity and armor improvement "+2"). It really helps with my swordsman career. I usually make a witcher 3-4 second level abilities, one way up of swordsman abilities, all the important ones maximized and the few filler ones with only one point and whatever is left in signs (magic). So this situation when I have killed everything there is to kill and about to choose either iorveth or roches' path and got almost no mutagens is really disapointing. It's not that I really "need" them as someone expressed himself here. It's just that I like the criticals animations and effects. And who I'm kidding, I love those instant kills and such : ) : ). This change is crippling the game for me. Not for fighting difficulty, I love the role playing of a powerful witcher with interesting special superhuman abilities. Although it's strange that for some it's the other way around. Well, it's true the first playthrough was done mostly on easy and now I'm going normal/hard. So that may have some to do with it. I will try to switch to easy and see if there is a difference. If so I will have to go mutagen hunting on easy, and never use hard for such things. I'ts kind of stupid. You should get MORE mutagens for playing at a harder level and killing more difficult enemies. Well, we will see if my guess is correct, or if the developers simply went to far fixing a thing that didn't need fixing. : ) : ). RageGT
Totally Insane
RageGT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Brazil
Posted June 10, 2011
Well, I'm about to take Triss for a bath, lvl 13, Insane diff (drops should be even more rare as per difficulty description) and so far I got exactly 08 Greater Mutagens, 3 of which are Greater Crits, a couple of Greater Power, same for Greater Vita, one of each Greater Strength and one Greater Enhancement, plus a shitload of lesser and normal ones!
I'm pretty confident that I'll find another 2 Greater Crits, at least, in Act 2. =)
I'm pretty confident that I'll find another 2 Greater Crits, at least, in Act 2. =)
Post edited June 10, 2011 by RageGT
Ebon-Hawk.689
Hero
Ebon-Hawk.689 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Australia
Posted June 10, 2011
RageGT: Well, I'm about to take Triss for a bath, lvl 13, Insane diff (drops should be even more rare as per difficulty description) and so far I got exactly 08 Greater Mutagens, 3 of which are Greater Crits, a couple of Greater Power, same for Greater Vita, one of each Greater Strength and one Greater Enhancement, plus a shitload of lesser and normal ones!
I'm pretty confident that I'll find another 2 Greater Crits, at least, in Act 2. =)
If you live that long (snickers) :)I'm pretty confident that I'll find another 2 Greater Crits, at least, in Act 2. =)
Augur
New User
Augur Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From Colombia
Posted June 10, 2011
Augur: Well I started a completely new game with the 1.2 patch. And the situation got this way. Yea, some low level mutagens, five medium level mutagens and a couple great, of them only one greater strength mutagen and no greater critical mutagens. I usually fill all my mutagens slots with greater critical mutagens and a couple of greater strength mutagens (for carrying capacity and armor improvement "+2"). It really helps with my swordsman career. I usually make a witcher 3-4 second level abilities, one way up of swordsman abilities, all the important ones maximized and the few filler ones with only one point and whatever is left in signs (magic). So this situation when I have killed everything there is to kill and about to choose either iorveth or roches' path and got almost no mutagens is really disapointing. It's not that I really "need" them as someone expressed himself here. It's just that I like the criticals animations and effects. And who I'm kidding, I love those instant kills and such : ) : ). This change is crippling the game for me. Not for fighting difficulty, I love the role playing of a powerful witcher with interesting special superhuman abilities. Although it's strange that for some it's the other way around. Well, it's true the first playthrough was done mostly on easy and now I'm going normal/hard. So that may have some to do with it. I will try to switch to easy and see if there is a difference. If so I will have to go mutagen hunting on easy, and never use hard for such things. I'ts kind of stupid. You should get MORE mutagens for playing at a harder level and killing more difficult enemies. Well, we will see if my guess is correct, or if the developers simply went to far fixing a thing that didn't need fixing. : ) : ).
Goodmongo: From your post it seems that you still found greater ones just not of the type you wanted. that happened even in 1.0 and is just bad luck. The issue was mutegens of any type not being found. RageGT: Well, I'm about to take Triss for a bath, lvl 13, Insane diff (drops should be even more rare as per difficulty description) and so far I got exactly 08 Greater Mutagens, 3 of which are Greater Crits, a couple of Greater Power, same for Greater Vita, one of each Greater Strength and one Greater Enhancement, plus a shitload of lesser and normal ones!
I'm pretty confident that I'll find another 2 Greater Crits, at least, in Act 2. =)
Exactly. On my last playthrough mutagens were more abundant but not too much either. I had like 3 or 4 greater critical mutagens, a couple of greater strength mutagens, five greater vitality mutagens and so on. It was a very suitable number to select from to use for improving my character abilities slots. With the 1.2 patch there is almost nothing to chose from if you don't want to put in lower quality mutagens (after all they aren't removable later to put in a better one).I'm pretty confident that I'll find another 2 Greater Crits, at least, in Act 2. =)
Post edited June 10, 2011 by Augur