Augur: On my first play through they were pretty common. Not every nekker dropped a mutagen, but by the end of chapter 1 I had enough greater mutagens to put in all my available mutagens slots (at least 3,4 of each kind. I liked greater criticals and strength). On my second play through I'm finishing chapter 1 I just one greater strength mutagen and one vitality (I don't care much about them) and so. Is this intentional to force players to use lower quality mutagens? I don't really think it's the right way to go. Any mods to get the previous frequency back?
Here is what I think the deal is.
Mutagens were obviously meant to be a bonus item. Geralt can use way more of them if he is an Alchemist. Having access to as many Greater types as he could use makes end game too easy. There is a little ability off one side of Alchemy called "Side Effects." If the drop rate stayed the same as in vanilla, why would anyone ever take Side Effect? And there is Impregnation, which is much more attractive if Greaters are actually rare.
Having way more than one could possibly use was skewing the economy as well.
I think CDPr either accidentally set the original drop rate too high, or realized they had overridden other game mechanics unintentionally by setting it there originally.
Cheers!
https://docs.google.com/document/pub?id=1YwUe7RqYlYi5NSB5LonVPO6NlQmlCIChGHTRc9XxnS0#h.80tsrn6jrf25 http://www.gog.com/en/forum/the_witcher_2/full_list_of_mods/page1