It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello CDPR,

Let me start by saying great job - W2 exceeded my expectations and this hasn't happened with a game in a looooong time.

My only issues are with game's interface and I would like to give some feedback and suggestions in the hope that these issues will be addressed in the future:

1) Diagrams and Formule: I think these two should be split into separate tabs and also each of them should have subtabs focused on purpose. Example:

Formule: Oils, Bombs, Potions (sub-subtabs? eg: Vitality Potions, Resistance Potions, Damage Potions etc.)

Diagrams: Armor, Weapon, Ranged, Traps, Materials

The reason I'm asking for this is because at chapter 2 I already have so many diagrams and formule that it's a pain to actually find what I'm looking for.


2) Crafting materials that are required for a quest should not be usable via regular alchemy (eg troll tongue); This is an overlook on your side - imagine the frustration of players that can't complete Melitele's Heart because they've used troll tongue to make a swallow potion (without even knowing)


3) Storage space: Sure, it's not realistic to carry a ton with you, but since we're required to have so many materials in order to craft something (some of which weight 1 kilo /piece, like iron ore) you should either increase the weight limit or give us storage sollutions like magic bags for crafting materials only or personal chests...

It's not funny to drop a crafting material just so you can run and realize 3 hours later that you needed it for a quest/cool item...


4) Map/Minimap: I think we should have an option to disable the minimap rotation or at least have it show us where North is...it's really hard to navigate now without constantly pressing M to see where you are and where's North.


This is it for now :) Cheers and I hope some DEV will read this :)
could you post that

here: http://www.gog.com/en/forum/the_witcher_2/what_would_you_like_fixed_changed_in_tw2_bug_posting_also_welcome

we are trying to compile a big list of changes we feel are needed. anything is considered and will later be hopefully brought to the devs attention. what they do with it is all up to them.

but posting there is for the best
avatar
Xristina: Hello CDPR,

Let me start by saying great job - W2 exceeded my expectations and this hasn't happened with a game in a looooong time.

My only issues are with game's interface and I would like to give some feedback and suggestions in the hope that these issues will be addressed in the future:

1) Diagrams and Formule: I think these two should be split into separate tabs and also each of them should have subtabs focused on purpose. Example:

Formule: Oils, Bombs, Potions (sub-subtabs? eg: Vitality Potions, Resistance Potions, Damage Potions etc.)

Diagrams: Armor, Weapon, Ranged, Traps, Materials

The reason I'm asking for this is because at chapter 2 I already have so many diagrams and formule that it's a pain to actually find what I'm looking for.


2) Crafting materials that are required for a quest should not be usable via regular alchemy (eg troll tongue); This is an overlook on your side - imagine the frustration of players that can't complete Melitele's Heart because they've used troll tongue to make a swallow potion (without even knowing)


3) Storage space: Sure, it's not realistic to carry a ton with you, but since we're required to have so many materials in order to craft something (some of which weight 1 kilo /piece, like iron ore) you should either increase the weight limit or give us storage sollutions like magic bags for crafting materials only or personal chests...

It's not funny to drop a crafting material just so you can run and realize 3 hours later that you needed it for a quest/cool item...


4) Map/Minimap: I think we should have an option to disable the minimap rotation or at least have it show us where North is...it's really hard to navigate now without constantly pressing M to see where you are and where's North.


This is it for now :) Cheers and I hope some DEV will read this :)
Had no idea quest items could be used for potions until yesterday. Consequently, as I was already in act 3 and using Alchemy frequently, I was unable to complete quite a few side quests because of this.

Huge, huge oversight.