Posted May 22, 2011
Hello CDPR,
Let me start by saying great job - W2 exceeded my expectations and this hasn't happened with a game in a looooong time.
My only issues are with game's interface and I would like to give some feedback and suggestions in the hope that these issues will be addressed in the future:
1) Diagrams and Formule: I think these two should be split into separate tabs and also each of them should have subtabs focused on purpose. Example:
Formule: Oils, Bombs, Potions (sub-subtabs? eg: Vitality Potions, Resistance Potions, Damage Potions etc.)
Diagrams: Armor, Weapon, Ranged, Traps, Materials
The reason I'm asking for this is because at chapter 2 I already have so many diagrams and formule that it's a pain to actually find what I'm looking for.
2) Crafting materials that are required for a quest should not be usable via regular alchemy (eg troll tongue); This is an overlook on your side - imagine the frustration of players that can't complete Melitele's Heart because they've used troll tongue to make a swallow potion (without even knowing)
3) Storage space: Sure, it's not realistic to carry a ton with you, but since we're required to have so many materials in order to craft something (some of which weight 1 kilo /piece, like iron ore) you should either increase the weight limit or give us storage sollutions like magic bags for crafting materials only or personal chests...
It's not funny to drop a crafting material just so you can run and realize 3 hours later that you needed it for a quest/cool item...
4) Map/Minimap: I think we should have an option to disable the minimap rotation or at least have it show us where North is...it's really hard to navigate now without constantly pressing M to see where you are and where's North.
This is it for now :) Cheers and I hope some DEV will read this :)
Let me start by saying great job - W2 exceeded my expectations and this hasn't happened with a game in a looooong time.
My only issues are with game's interface and I would like to give some feedback and suggestions in the hope that these issues will be addressed in the future:
1) Diagrams and Formule: I think these two should be split into separate tabs and also each of them should have subtabs focused on purpose. Example:
Formule: Oils, Bombs, Potions (sub-subtabs? eg: Vitality Potions, Resistance Potions, Damage Potions etc.)
Diagrams: Armor, Weapon, Ranged, Traps, Materials
The reason I'm asking for this is because at chapter 2 I already have so many diagrams and formule that it's a pain to actually find what I'm looking for.
2) Crafting materials that are required for a quest should not be usable via regular alchemy (eg troll tongue); This is an overlook on your side - imagine the frustration of players that can't complete Melitele's Heart because they've used troll tongue to make a swallow potion (without even knowing)
3) Storage space: Sure, it's not realistic to carry a ton with you, but since we're required to have so many materials in order to craft something (some of which weight 1 kilo /piece, like iron ore) you should either increase the weight limit or give us storage sollutions like magic bags for crafting materials only or personal chests...
It's not funny to drop a crafting material just so you can run and realize 3 hours later that you needed it for a quest/cool item...
4) Map/Minimap: I think we should have an option to disable the minimap rotation or at least have it show us where North is...it's really hard to navigate now without constantly pressing M to see where you are and where's North.
This is it for now :) Cheers and I hope some DEV will read this :)