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The fact that they can stack (and they stack, Brock + Wolf) doesn't mean it's useful to do so.

Normally, one has only 3 slots (or 4 if one got the Taster talent), so throwing away 2 out of 3 slots to get TOPS +54% on 3 crits (while getting a malus on res) makes sense only if one got the 7 greater critical mutagens AFTER getting the talent that doubles the mutagens effect.

In this way, Geralt gets a 42% on all critical effects due to mutagens, and can boost three of them up to 65%. A nice addition, but using ONLY Wolf we can reach a useful 53% on the three crits, and freeing the other slot for other, more useful potions (Rook and Virga for example).

I agree with all of you about the potion system: I really much liked the system in TW1, it was way more tactical in the preparation phase (with the secondary effects) and in the use of pots.

This is one of the major letdown for me in TW2, since there're too many "dumbed down" mechanics in the system:

- Only 3 potions active at a time (or 4 with Taster).
- Max 100 Toxicity, and it's just a limiting factor with no additional maluses (and, more puzzling, the Taster talent DOESN'T increase max Toxicity, so there's really not a lot of reasons to get the Taster talent, since we're always stuck, when using 4 pots, with pots at 25 Tox. each)
- Various pots give away too much maluses to go along, even with a spec like mine all in the Alchemy tree, even with the Talent that increases positive effects/decreases negative effects at 2.

ATM I don't even mind to check out which pots to drink, I found out that the combo Rook + Wolf + Virga (with generation of adrenaline maxed and Berserker) is somewhat imba, I die only if I stop playing actively (i.e.: I don't press any key on the keyboard :P), just go with Quen + the 3 aforementioned pots + specific oil needed. And I'm playing on Hard.

So much for the "think and choose pots before you roam" mentality, it just doesn't have any sense at all. :|
Post edited May 26, 2011 by Galandil
Hi, I've googled the Brock/Wolf weird stats and I found this post.
As you all here, I've noticed the Brock was useless compared to the Wolf potion.

Anyway, I dug further and opened the XML file for the potion stats. And there's something weird in here:

"def_stats_item_potion.xml" contains the potions stats:
- Wolf is listed as Blizzard
- Brock is listed as Concretion
(based on their effects)

Then, there are 3 variants for each potion (e.g. name="Blizzard _Stats", name="Blizzard _Stats2", name="Blizzard _Stats3" for the Wolf potion)
I assume it could define for the Catalysis alchemy talent (level 1 and level 2) increased effects.

It is where Wolf differs from Brock (Blizzard/Concretion)

Wolf (Blizzard) code:

<ability name="Blizzard _Stats">
<crt_poison display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<crt_bleed display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<crt_burn display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<igni_burn_chance display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<igni_burn_chance display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<aard_knockdown_chance display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<tox_level mult="false" always_random="false" min="25" max="25" type="bonus"/>
<durration mult="false" always_random="false" min="600" max="600" type="bonus"/>
</ability>
<ability name="Blizzard _Stats2" prerequisites="alchemy_s7">
<crt_poison display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_bleed display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_burn display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<aard_knockdown_chance display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
</ability>
<ability name="Blizzard _Stats3" prerequisites="alchemy_s7_2">
<crt_poison display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_bleed display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_burn display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<igni_burn_chance display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<aard_knockdown_chance display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
</ability>

Meaning the crits are lowered to +5% (???) and the Aard and Igni effects are lowered too. (Note that "Blizzard _Stats" have two identical "igni_burn_chance" whereas "Blizzard_Stats2" lost its "igni_burn_chance" - it may be a typing error)


Brock (Concretion) code:

<ability name="Concretion _Stats">
<crt_poison display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<crt_bleed display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<crt_burn display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<res_poison display_perc="true" mult="true" always_random="false" min="0.5" max="0.5" type="bonus"/>
<res_bleed display_perc="true" mult="true" always_random="false" min="0.5" max="0.5" type="bonus"/>
<res_burn display_perc="true" mult="true" always_random="false" min="0.5" max="0.5" type="bonus"/>
<igni_burn_chance display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<aard_knockdown_chance display_perc="true" mult="true" always_random="false" min="1.15" max="1.15" type="bonus"/>
<tox_level mult="false" always_random="false" min="50" max="50" type="bonus"/>
<durration mult="false" always_random="false" min="600" max="600" type="bonus"/>
</ability>
<ability name="Concretion _Stats2" prerequisites="alchemy_s7">
<crt_poison display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_bleed display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_burn display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<res_poison display_perc="true" mult="true" always_random="false" min="1.2" max="1.2" type="bonus"/>
<res_bleed display_perc="true" mult="true" always_random="false" min="1.2" max="1.2" type="bonus"/>
<res_burn display_perc="true" mult="true" always_random="false" min="1.2" max="1.2" type="bonus"/>
<igni_burn_chance display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<aard_knockdown_chance display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
</ability>
<ability name="Concretion _Stats3" prerequisites="alchemy_s7_2">
<crt_poison display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_bleed display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<crt_burn display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<res_poison display_perc="true" mult="true" always_random="false" min="1.3" max="1.3" type="bonus"/>
<res_bleed display_perc="true" mult="true" always_random="false" min="1.3" max="1.3" type="bonus"/>
<res_burn display_perc="true" mult="true" always_random="false" min="1.3" max="1.3" type="bonus"/>
<igni_burn_chance display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
<aard_knockdown_chance display_perc="true" mult="true" always_random="false" min="1.05" max="1.05" type="bonus"/>
</ability>

So, it (may) reduce(s) the crit bonus and apply a positive resistance bonus instead of a malus…
Or stats2 and stats 3 are applied as a bonus on the basic stat? (that's confusing)

I'm really not sure about the functions of the variants and even if it's related to the Catalysis talent.
But it could be a clue.

Anyone with Catalysis lvl 2 could check the Brock potion stats and report it?
Post edited June 09, 2011 by kreeloo