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I'm wondering if the Brock potion has wrong stats.

The Brock give +15% on three crits, -50% on three Res, and it's a whopping 50 Toxicity.

The Wolf potion just gives the same +15%, no adverse effects and it's 25 Toxicity.

Since I'm playing with a full Alchemy spec, I'm saddened that I can't "play" with more potions than the ones provided, and that one of them is totally useless being a nerf version of another one.

Thoughts?

P.S.: Related to the Alchemy tree/potion intoxication - whenever I use the Berserker ability when on full adrenaline, the screen goes blurry at intervals. The problem is that even when the Berserker goes off, I'm stuck with this graphic effect until the effect of any potion I have active wears off. Is this the same when using the Heliotrope/Group ability of the other 2 trees?
Post edited May 25, 2011 by Galandil
[url=]http://media.ebaumsworld.com/mediaFiles/picture/488702/983297.jpg[/url]




totally relevant
Post edited May 25, 2011 by johannes1212
Sadly, my game is modded in relation to potions, but what's the duration of Wolf and Brock? If they're different, then that's your answer.
Same duration for both, 10 mins.

So, I'm here with no answer yet. :>
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Galandil: Same duration for both, 10 mins.

So, I'm here with no answer yet. :>
So, I just drank one. Strangely, nothing changed on my attributes screen. ;p

Same thing with Wolf. So, I can't even say if they actually work or not. I always used Wolf, assuming it did though.

Strange.
It seems some potions have no effect while in combat - or at least the effect is so small you don't even notice. It's hard to say.

The character abilities summary screen often does not reflect stat changes as it should. For me it only changes 100% accurately if I change equipment.

Also I am wondering about Tawny Oil - the potion that increases Vigor regen during and out of combat by 20%. It doesn't seem to do anything. To the contrary, if I drink it sometimes vigor points take a whole lot longer to refill. I seem to be able to manually trigger a refill if that happens if I sheathe my sword for a second. Then, suddenly, all vigor pips are refilled immediately. As if it were tripping up over some accumulated values and I needed to get out of combat mode to reset it.
Odd, I just checked it out and I got the boost when using Wolf and Brock (separately, just to be sure), my crits went up in the attribute screen.

But, I NOW noticed that the +15% bonus (well, in my case +27% due to talents), is applied to the crits % in a % manner.

To let you understand what I just said, the +27% boosted the crits from 9% to 11% according to the attribute screen (which is a boost of 27% on the 9%, since 9*1,27=11,43).

I thought that the +X% given by potions was just there to be ADDED to the base crit value, and only now I noticed that instead is a % variation of the base value.

BTW, I also noticed, in previous tests, that when I drink the Rook potion, the +X% to the damage is NOT shown on the attr. screen, but indeed it's applied (checked it out against the dummies in Loredo's residence, and noted an increase in the damage of my weapon).

The only rationale behind the Brock potion is just, maybe, for the fact that you can get up to +54% on the base crits values using Brock AND Wolf, but due to Toxicity and maximum potions drinked at a time, it's a waste of potion drinking slots anyway, so... still puzzled.
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Galandil: Odd, I just checked it out and I got the boost when using Wolf and Brock (separately, just to be sure), my crits went up in the attribute screen.

But, I NOW noticed that the +15% bonus (well, in my case +27% due to talents), is applied to the crits % in a % manner.

To let you understand what I just said, the +27% boosted the crits from 9% to 11% according to the attribute screen (which is a boost of 27% on the 9%, since 9*1,27=11,43).

I thought that the +X% given by potions was just there to be ADDED to the base crit value, and only now I noticed that instead is a % variation of the base value.

BTW, I also noticed, in previous tests, that when I drink the Rook potion, the +X% to the damage is NOT shown on the attr. screen, but indeed it's applied (checked it out against the dummies in Loredo's residence, and noted an increase in the damage of my weapon).

The only rationale behind the Brock potion is just, maybe, for the fact that you can get up to +54% on the base crits values using Brock AND Wolf, but due to Toxicity and maximum potions drinked at a time, it's a waste of potion drinking slots anyway, so... still puzzled.
Well, % acting like a % actually makes sense. :p

That said, it does still seem like there's no point to Brock. Except, I saw no decrease in my resistances by using it, so maybe those decreases are applied to your target? Total wild guess. :p
Uhm, no, I got a reduction in my resistances when I drank the Brock, so... please someone better call Thomas lol.

@Andreb: I just checked out using Tawny Oil (+32% for me), it increased the Vigor regen stats accordingly. Problem is, at least for me that I haven't specced out any talent in the Magic tree, that the base is just sooo small (0.12 regen during combat) that the +32% went up to 0.15 regen during combat, I'd hardly see with my naked eye any real difference in Vigor regen. :|
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Galandil: Uhm, no, I got a reduction in my resistances when I drank the Brock, so... please someone better call Thomas lol.

@Andreb: I just checked out using Tawny Oil (+32% for me), it increased the Vigor regen stats accordingly. Problem is, at least for me that I haven't specced out any talent in the Magic tree, that the base is just sooo small (0.12 regen during combat) that the +32% went up to 0.15 regen during combat, I'd hardly see with my naked eye any real difference in Vigor regen. :|
Vigor regen also has a 3 second time out value which resets every time you use it (or try to use, apparently) that part of the game is kinda glitchy.
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eRe4s3r: Vigor regen also has a 3 second time out value which resets every time you use it (or try to use, apparently) that part of the game is kinda glitchy.
If this is the case, then playing specializing in the Magic tree would be a real pain in the ass...
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Galandil: Uhm, no, I got a reduction in my resistances when I drank the Brock, so... please someone better call Thomas lol.

@Andreb: I just checked out using Tawny Oil (+32% for me), it increased the Vigor regen stats accordingly. Problem is, at least for me that I haven't specced out any talent in the Magic tree, that the base is just sooo small (0.12 regen during combat) that the +32% went up to 0.15 regen during combat, I'd hardly see with my naked eye any real difference in Vigor regen. :|
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eRe4s3r: Vigor regen also has a 3 second time out value which resets every time you use it (or try to use, apparently) that part of the game is kinda glitchy.
What exactly do you mean? Tawny owl wears off after 3 second?

Anyway back to the topic of Brock, is it (relatively) useless then? The formula is even more expensive than Wolf too.

I think potion use is an under-discussed topic. If you try to read the description of potions, you will see discrepancies between word-described effect and the numerical-effect. If you try to look it up on journal, it is more confusing. Virga is one example, it is described to decrease your vigor (or something like that) but there is no Vigor -x or -x%, and if you look at the journal it says Virga has the effect stamina: -1.

Puzzling.
Post edited May 26, 2011 by vAddicatedGamer
Do they stack? I've seen this kind of thing go on before.

The cheaper is for general use. The more expensive is when you want to throw in the extra oomf on top of the regular.
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eRe4s3r: Vigor regen also has a 3 second time out value which resets every time you use it (or try to use, apparently) that part of the game is kinda glitchy.
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vAddicatedGamer: What exactly do you mean? Tawny owl wears off after 3 second?

Anyway back to the topic of Brock, is it (relatively) useless then? The formula is even more expensive than Wolf too.

I think potion use is an under-discussed topic. If you try to read the description of potions, you will see discrepancies between word-described effect and the numerical-effect. If you try to look it up on journal, it is more confusing. Virga is one example, it is described to decrease your vigor (or something like that) but there is no Vigor -x or -x%, and if you look at the journal it says Virga has the effect stamina: -1.

Puzzling.
No, i mean that it takes 3 seconds after you used vigor before it starts to regenerate, which means any potion that alters the regen speed, would still suffer the same penalty until it actually starts to regenerate ;)

That said, i have no idea what that potion is even supposed to do (and if it does what it says, then that potion is useless), so i never actually used it.

Maybe Brook should be made to add a 1 vigor slot, and if you skill alchemy 2 +50% regen or something..

A potion overhaul seems like a needed modification though, but i haven't seen all potions so i couldn't really tell which potion is useful or not (for me, i never used anything put sign damage + and vitality regen + and even that got useless after lvl 30
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Taleroth: Do they stack? I've seen this kind of thing go on before.

The cheaper is for general use. The more expensive is when you want to throw in the extra oomf on top of the regular.
I haven't tried it myself, but if Gadwall + Swallow stacks, I don't see why Wolf + Brock do not. The issue is that Wolf which has
a) 1/2 the toxicity of Brock
b) No side effects (whereas Brock -50% of all resistances)
c) Same duration as Brock
d) Same 15% to all critical effects
is cheaper than Brock (formula).
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vAddicatedGamer: What exactly do you mean? Tawny owl wears off after 3 second?

Anyway back to the topic of Brock, is it (relatively) useless then? The formula is even more expensive than Wolf too.

I think potion use is an under-discussed topic. If you try to read the description of potions, you will see discrepancies between word-described effect and the numerical-effect. If you try to look it up on journal, it is more confusing. Virga is one example, it is described to decrease your vigor (or something like that) but there is no Vigor -x or -x%, and if you look at the journal it says Virga has the effect stamina: -1.

Puzzling.
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eRe4s3r: No, i mean that it takes 3 seconds after you used vigor before it starts to regenerate, which means any potion that alters the regen speed, would still suffer the same penalty until it actually starts to regenerate ;)

That said, i have no idea what that potion is even supposed to do (and if it does what it says, then that potion is useless), so i never actually used it.

Maybe Brook should be made to add a 1 vigor slot, and if you skill alchemy 2 +50% regen or something..

A potion overhaul seems like a needed modification though, but i haven't seen all potions so i couldn't really tell which potion is useful or not (for me, i never used anything put sign damage + and vitality regen + and even that got useless after lvl 30
Seems to me that a lot of the potions are rather underpowered, like +10% damage or +5% damage (I forgot if it was oil or potion).

I guess vitality regen has some usefulness given that in combat it defaults to 0 (maybe some skills add to it). You can uh... hide where enemies watch you and kite until you regain some health. Thing is, so many things add to vitality regen out of combat (which has limited usefulness) but so few things add to vitality regen in combat.
Post edited May 26, 2011 by vAddicatedGamer