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Read the upcoming changes in the latest Witcher 2 patch here.

" Version 2.0 Corrections/Amendments
Corrections and improvements to combat:
1. Numerous improvements have been made in the targeting system.
2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent‟s assault.
4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt‟s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
7. The target locking system has been improved. Preference is now given to previously highlighted targets.
8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
10. Attacks can now be continued even when a key controlling Geralt‟s movement (e.g. W, S, A, D) is depressed.
11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
12. Geralt can now pivot 180 degrees immediately after completing an attack.
13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
15. Casting several bombs no longer blocks further inputs.
16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
17. The amount of disk space required for game patching has been reduced.
18. The loading of selected Witcher 1 game saves no longer causes the game to crash.
19. A greater number of monsters now appear in the cave leading to Loc Muinne.
20. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
21. The visual effect accompanying Adrenaline use no longer disappears prematurely.
22. Archers now draw their swords more quickly when Geralt approaches.
23. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
24. The game is now paused when Geralt executes a finishing move in combat.
25. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
26. Physics on cast daggers have been improved.
27. The site for aiming daggers is now more visible.
28. Geralt‟s animation when he dies while casting the Axii Sign has been corrected.
29. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
30. An exploit related to the „Insane‟ difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
31. Camera positioning/operation has been corrected during the boss fight against the kayran.
32. Camera control via gamepads has been improved.
33. Assorted adjustments have been made in mutagen statistics.
34. The „Junk‟ filter in the Inventory has been adjusted to provide for correct item filtering.
35. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
36. Assorted corrections have been introduced to the mini-map in Chapter 1.
37. Audio balance throughout the game has been adjusted.
38. Erratic character teleportation in mini–games has been eliminated.
39. Assorted adjustments have been made in animations applying to nekkers.
40. A minor bug in the “Scent of Incense” quest has been resolved.
41. Numerous minor fixes have been introduced in character lip-sync throughout the game. "

No hardware mouse....
Post edited September 27, 2011 by bengeddes
I love this patch :)

Good thing I stopped playing in Chapter 2 and waited for the patch, now I can have a brilliant experience and finally finish this game :D
Very happy to see alot of these fixes, especially the ones for responsiveness. I'm so glad that there is at least one developer out there that cares this much about their product and customers.
dark mode looks intriguing i wonder how hard the dark armours and swords will be to obtain and how it will affect the usefullness of the other equipment. looking forward to the increased challege however, even on hard mode the game was a cake walk after like lvl 7!
That changelog looks very impressive!

I've stopped playing the game for a second time in the 2nd Chapter. Now I'm glad that I did and am looking forward to start the game once again.

I'm really looking forward for the new update.
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bengeddes: No hardware mouse....
Geez, give them a break.

What other company would listen to it's customers and try to resolve their complaints?

It sounds like they've being working hard on fixing the major stuff that we've all been asking for, especially the combat responsiveness.
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Kleetus: Geez, give them a break.

What other company would listen to it's customers and try to resolve their complaints?

It sounds like they've being working hard on fixing the major stuff that we've all been asking for, especially the combat responsiveness.
They go above and beyond when it comes to post-release ongoing support, without a doubt.
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Archangel30: I love this patch :)

Good thing I stopped playing in Chapter 2 and waited for the patch, now I can have a brilliant experience and finally finish this game :D
This. Exactly this. Except that I think I will start a new game, to have a good experience from the beginning.
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xa_chan: This. Exactly this. Except that I think I will start a new game, to have a good experience from the beginning.
I know what you mean. I have already beaten this game about half a dozen times, but I am going to start a new one just to see what this new tutorial level is like.
Hm. Everything seems great, except...
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bengeddes: 2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt‟s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
So, 2) requires even more rolling and dodging. Just what the combat needed.
Btw, I hope this has been playtested for the "Possessed by ghosts" section in the mist where you can't dodge and only parry.

4/5) Is just unrealistic/weird. Why is Geralt suddenly virtually impervious to physical harm, except that his health bar decreases? And what necessitated this change?
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K_Murx: Hm. Everything seems great, except...
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bengeddes: 2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralt‟s attacks by landing a blow.
5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
avatar
K_Murx: 4/5) Is just unrealistic/weird. Why is Geralt suddenly virtually impervious to physical harm, except that his health bar decreases? And what necessitated this change?
The change was necessitated by the "OMG they are beating me to death" whining.
does anybody know if performance will increase? particularly ultra settings with uber enabled?
Does somebody know if you can continue from old save with this patch or need to start over ?
"16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution. "

Is this a long way of saying that Eyefinity is now supported?
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K_Murx: 4/5) Is just unrealistic/weird. Why is Geralt suddenly virtually impervious to physical harm, except that his health bar decreases? And what necessitated this change?
I can only imagine that it's to make the combat a bit more like it was in TW1... short of getting knocked down or stunned, you'll still be able to attack. When I first started playing TW2, I was amazed at how much time I spent standing still writhing in agony instead of actually fighting. (I got better.)