Member of the dev team here.
Glad you're all enjoying the game!
Indeed, when I was testing the game a few months back, I flagged up that jumping felt odd. Unfortunately, though, the entire game has been balanced/designed with this specific jump design - and the Teleporter - in mind.
It would take rebuilding the entire
game and repositioning everything/redesigning every single rock, hexagon, and piece of terrain to match a new jump design. So I'm afraid that can't change.
1. Remember the teleporter
! It can get you out of almost any sticky situation in the game! It can actually be fun climbing up hexagons if you use the teleporter.
2. When in doubt, play like it's real life! The game reminds me of Dark Souls in some ways, in that you have to treat each dangerous area like you would IRL, and be super careful/cautious. If there's a huge drop nearby - don't take risks!
That said, if you find any places which are genuinely impossible to escape from (which is never fun) please submit a bug report using F10 and we'll sort it out in coming months :)