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System Shock 2

Changelog for Patch 2.46 ND Update 3 (added 12 April 2018):

- the transmitter quest art code bits are now properly added as pda notes
- the transmitter now actually requires the player to restore power before it can be activated
- the purge radiation and reset power at Engineering quests will now always start up properly
- the Many brain ambience will now always stop once the Many sequence ends
- the wormheart implant heal and wormskin armor psi/health drain effects finally don't break upon level transition anymore
- fixed physdims on consumable alien organs, beakers and the autorepair unit
- fixed the cigarette script
- decontamination shower will work properly for all players in MP
- fixed trigger size on deployed proximity grenades so they would not explode prematurely dealing next to no damage, this means luring lesser enemies into mine traps is now a viable strategy
- the engine core flow ambient will start to play only after the engine has been activated, and the lighting setup works properly now
- readded missing hitspangs on the shotgun
- fixed some more AIs not being affected by the stasis field generator
- fixed rumbler being almost immune to worm guns (will take proper damage from the human mode now)
- tweaked the worm launcher projectiles setup, should be less wonky now when homing to targets
- added a ladder to the Hydro2 lilypad area that was very difficult to get out of
- resolved a few transparency issues on some flora
- added a rad meter to the Rick1 torpedo radiation area, and lowered the rad dosage received, as there is no more need to insta-kill the player because it's not possible to get through the area without purging the radiation anymore
- fixed conflicting flags on some spawnpoints that were causing the player to easily witness spawns under certain conditions (seeing a spawn should now be limited to edge case scenarios)
- fixed the extra spawn setups at Ops4 and Eng1 that were meant to make the player's life difficult when trying to complete the transfer Shodan and set core to overload quests to activate when the quests are received instead of when they are completed
- the underwater vent in the Many level will no longer insta kill the player by smashing him against the water surface
- the Happy Noodle bar on Earth now looks like a functional bar
- NPCs on Earth no longer use corpse skins
- the DE build was not loading some translated texts and textures properly, fixed now
- the DE build was already partially uncensored, finished the job and uncensored it completely. no more of that green blood nonsense
- removed invalid locations from install.cfg, this is required to load all the patched resources properly
high rated
Changelog for Update (added 21 May 2018):

- Fixed the broken teleporter in the German version of the game
high rated
technically, it's "the German version of the game now includes the proper script file, making sure various scripted events play out as they should".
high rated
System Shock™ 2

Changelog for Patch 2.47 ND (added 10 July 2018):

- updated core files to 2.47
- ops4 now has a proper multiplayer respawn point, so should a player die before activating the QBR machine, they will respawn in the bulkhead instead of the game exiting to the main menu
- squashed a few more rogue props on a couple of objects
- restored the (delightful) worm consumption sound when healing from piles of worms
- fixed a few typos in filenames that were causing a few object textures to not load properly
- fixed that broken animation that would sometimes snap NPC hands and heads around in the Happy Noodle bar
high rated
System Shock: Enhanced Edition

Changelog for The Source Port Update (added 07 September 2018):

For the first time ever, System Shock has been rebuilt from the original source code as a FREE update to all owners of the game!

System Shock: Enhanced Edition features:
- Higher resolution support up to 4K widescreen mode
- Mouselook support
- Rebindable keyboard/mouse/joystick commands
- Adapted to Nightdive's KEX engine
- Support for both Direct3D and OpenGL
- Option to switch between hi-resolution Mac assets and the original DOS assets
- Official support for fan missions and fan mods
- New unified options menu that allows changing preferences before gameplay
- Adjustable FOV (Field of View)
- Smoother camera rotation and translation
- Improved control scheme which allows faster and streamlined experience
- In-Game remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
- Many original game bugs fixed.

We hope you enjoy this free update for System Shock: Enhanced Edition!
Bug report for you:

XInput controllers aren't supported properly when remapping keys. D-pad can be mapped okay, but the analog sticks can't be mapped. Kind of makes the joystick not viable for playing the game. I hope this gets fixed.
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HypersomniacLive: - Mouselook support
- Rebindable keyboard/mouse/joystick commands
- Adjustable FOV (Field of View)
- In-Game remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
Hallelujah!
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HypersomniacLive: System Shock: Enhanced Edition

Changelog for The Source Port Update (added 07 September 2018):

For the first time ever, System Shock has been rebuilt from the original source code as a FREE update to all owners of the game!

System Shock: Enhanced Edition features:
- Higher resolution support up to 4K widescreen mode
- Mouselook support
- Rebindable keyboard/mouse/joystick commands
- Adapted to Nightdive's KEX engine
- Support for both Direct3D and OpenGL
- Option to switch between hi-resolution Mac assets and the original DOS assets
- Official support for fan missions and fan mods
- New unified options menu that allows changing preferences before gameplay
- Adjustable FOV (Field of View)
- Smoother camera rotation and translation
- Improved control scheme which allows faster and streamlined experience
- In-Game remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
- Many original game bugs fixed.

We hope you enjoy this free update for System Shock: Enhanced Edition!
There seems to be something wrong with the monitors on level 6 - they do not randomly show the codes they are supposed to show by the elevator, the logo just remains static and the other monitors make no changes either.
high rated
A heads up to all reporting bugs and issues.

Please address them to voodoo47; I'm sure he's reading (I'm not involved in the development, just posted The Source Port Update changelog).
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Patch SPU-1.1.7 (03 October 2018)
• Fixed audio bug when XMIDI sequence not found.
• Fixed enhanced/classic controller switch bug.
• Fixed camera static causing random crashes.
Patch SPU-1.1.6 (03 October 2018)
• Fixed configuration file kexengine.cfg not being detected on APPDATA folder
• Reversed mod priority order list (load order now happens bottom to top)
high rated
From steam:

Hello Hackers,

A new update for System Shock: Enhanced Edition is available now which includes the following fixes and improvements:

Version 1.1.8 (2018-10-26):

Fixed crash on some screen resolutions when using software renderer.
Fixed bitmap rotation when viewing objects with large viewing bank angles.
Fixed crash on Discord version after SDK update.

Salt the fries!

-Daniel,
Nightdive Studios.
high rated
System Shock 2

Changelog for Update 2.48 (added 26 July 2019):

• The update fixes a few in-game issues as well as restoring a previously unheard e-mail from SHODAN. It's in Ops. Can you find it?
• The MacOS version of the game has been completely redone. Gone is WineSkin 2.8.2 and Wine 2.12, and in its place is WineSkin 2.9.0.2 and Wine 4.11. This should allow the game to run much better on more modern Mac computers. I've tested this extensively on my MacBook 15-inch, 2018 model with Mojave 10.14.5 installed as found no issues.
• Because of this MacOS update, the base system requirements for this game have to be changed as I can no longer support the old MacOS operating systems reliably. Mojave 10.14 is now the base OS requirement for this game.
high rated
"a bug that has been preventing the final Shodan Ops mail from playing for almost 20 years straight has been fixed" would be more accurate (just to make sure people understand we didn't simply pull a discarded resource and randomly slapped it somewhere).