Posted November 06, 2016
I bought this game because the reviews compared it to Freelancer, X and EVE Online. But I found this game to be nothing like any of those games.
So far I'm a couple of hours in and I'm at level 9 and until now all Missions seem to consist of:
1) Read a good book while waiting for the auto-pilot to get you to your mission-objective
2) Drop out of travel mode and put power on weapons and shield
3) Press the button that engages the auto-targeting
4) Fly in circles until all enemies are destroyed
5) Set course for the next mission
None of that is engaging, interesting or challenging. There are non-combat missions, like repair this, scan that, deliver something. But those are even less interesting!
Sure, all space games have the wait while the auto-polit gets you to the action part. But usually the combat requires skill, tactis or both. But pressing a single button to start firing is neither tactical nor does it require any skills.
I tried using the Bigger Punch mod from https://www.gog.com/forum/starpoint_gemini_2/using_mods_with_starpoint_gemini_2/post2 but it doesn't make the combat any more tactical or challenging. It only makes the combat shorter because all weapons hit harder.
I also tried handling the combat myself. But it seems that isn't how the game is intended to be played either. The lack of lead-icon means you only have a chance to hit anything with beam-weapons and even then skill or tactics don't seem to play any significant role.
I really tried to like this game, please tell me I missed something or that it becomes more interesting with bigger and better ships.
So far I'm a couple of hours in and I'm at level 9 and until now all Missions seem to consist of:
1) Read a good book while waiting for the auto-pilot to get you to your mission-objective
2) Drop out of travel mode and put power on weapons and shield
3) Press the button that engages the auto-targeting
4) Fly in circles until all enemies are destroyed
5) Set course for the next mission
None of that is engaging, interesting or challenging. There are non-combat missions, like repair this, scan that, deliver something. But those are even less interesting!
Sure, all space games have the wait while the auto-polit gets you to the action part. But usually the combat requires skill, tactis or both. But pressing a single button to start firing is neither tactical nor does it require any skills.
I tried using the Bigger Punch mod from https://www.gog.com/forum/starpoint_gemini_2/using_mods_with_starpoint_gemini_2/post2 but it doesn't make the combat any more tactical or challenging. It only makes the combat shorter because all weapons hit harder.
I also tried handling the combat myself. But it seems that isn't how the game is intended to be played either. The lack of lead-icon means you only have a chance to hit anything with beam-weapons and even then skill or tactics don't seem to play any significant role.
I really tried to like this game, please tell me I missed something or that it becomes more interesting with bigger and better ships.
Post edited November 06, 2016 by IgnusTheBurning