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I envy the people who are having problems with the game crashing on the main menu, because I can't even get that far. The game won't even boot up for me. When I try to run the game, I get a blue spinning circle on my cursor for a few seconds, and if I look at my Task Manager I can see it booting into memory, but then it just stops. No error or anything.

Anybody know how to fix this problem?
No posts in this topic were marked as the solution yet. If you can help, add your reply
I've got the same problem.
remove your save directory
Star Wars - Republic Commando\GameData\Save

try running Star Wars - Republic Commando\GameData\System\unrealed.exe after, if it also crashes not sure what to tell you -- (state your hardware, system maybe dxdiag but censor private data from it) inside of unrealed you can go to view>advanced options and test settings - sometimes you can do great things there -- the options will be saved to your profile.

You can also try removing \Star Wars - Republic Commando\GameData\Movies\ (movie files) i remember it caused crashes in past for few people.
avatar
CyklonDX: remove your save directory
Star Wars - Republic Commando\GameData\Save
Did not work :-(
avatar
CyklonDX: try running Star Wars - Republic Commando\GameData\System\unrealed.exe after, if it also crashes not sure what to tell you -- (state your hardware, system maybe dxdiag but censor private data from it) inside of unrealed you can go to view>advanced options and test settings - sometimes you can do great things there -- the options will be saved to your profile.
I can start unrealed.exe, but it crashes when scrolling in the texturemaps..
I have a "normal" Win7 x64 with an ATI 7990 nothing too fancy ..
avatar
CyklonDX: You can also try removing \Star Wars - Republic Commando\GameData\Movies\ (movie files) i remember it caused crashes in past for few people.
Did also not work :-( (I can play the movies in mplayer, though)

Thanks for your tips, but it is not working fo me..
Post edited January 29, 2015 by peterparker
Yeah, didn't work for me either :/ Got to the splash screen on UnrealEd, but it crashed almost instantly. Deleting Movies and Save directories didn't seem to do anything.
DxDiag (Trying to post the whole thing seems to get GOG stuck processing the post)


------------------
System Information
------------------
Time of this report: 1/27/2015, 23:36:28
Machine name: Censored
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.141211-1742)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7752
BIOS: BIOS Date: 03/25/13 11:11:39 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16332MB RAM
Page File: 3110MB used, 29549MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 680
Manufacturer: NVIDIA
Chip type: GeForce GTX 680
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_125519DA&REV_A1
Display Memory: 4038 MB
Dedicated Memory: 1990 MB
Shared Memory: 2048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: Acer S231HL
Monitor Id: ACR0308
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4709 (English)
Driver Version: 9.18.13.4709
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/13/2014 02:08:08, 17264312 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-52C0-11CF-0F68-58321CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1180
SubSys ID: 0x125519DA
Revision ID: 0x00A1
Driver Strong Name: oem54.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section035:9.18.13.4709:pci\ven_10de&dev_1180
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Post edited January 30, 2015 by DunKerS
avatar
CyklonDX: remove your save directory
Star Wars - Republic Commando\GameData\Save
avatar
peterparker: Did not work :-(
avatar
CyklonDX: try running Star Wars - Republic Commando\GameData\System\unrealed.exe after, if it also crashes not sure what to tell you -- (state your hardware, system maybe dxdiag but censor private data from it) inside of unrealed you can go to view>advanced options and test settings - sometimes you can do great things there -- the options will be saved to your profile.
avatar
peterparker: I can start unrealed.exe, but it crashes when scrolling in the texturemaps..
I have a "normal" Win7 x64 with an ATI 7990 nothing too fancy ..
avatar
CyklonDX: You can also try removing \Star Wars - Republic Commando\GameData\Movies\ (movie files) i remember it caused crashes in past for few people.
avatar
peterparker: Did also not work :-( (I can play the movies in mplayer, though)

Thanks for your tips, but it is not working fo me..
Very odd, i myself have 7990 and works without problems. Could you check you catalyst options and if the drivers are up to date (omega)
it still doesn't work :-(
can't help much more, you'd need to create a ticket for support.
but post event log for crash.
Post edited January 30, 2015 by CyklonDX
avatar
CyklonDX: can't help much more, you'd need to create a ticket for support.
but post event log for crash.
Again thanks for trying!

This is my Eventlog saying:
Is there anything visible what the problem is?

Appication Error:
Faulting application name: SWRepublicCommando.exe, version: 0.0.0.0, time stamp: 0x00000000
Faulting module name: SWRepublicCommando.exe, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00000110
Faulting process id: 0x1c60
Faulting application start time: 0x01d03cd21d77fe9f
Faulting application path: <PATH_TO>\SWRepublicCommando.exe
Faulting module path: <PATH_TO>\SWRepublicCommando.exe
Report Id: 5b5f3204-a8c5-11e4-bcaa-005056c00008
-------------------------------------------------------------------------------------------------------------- ----
And Windows Error Reporting:
Fault bucket 3347676, type 5
Event Name: BEX
Response: Not available
Cab Id: 0

Problem signature:
P1: SWRepublicCommando.exe
P2: 0.0.0.0
P3: 00000000
P4: SWRepublicCommando.exe
P5: 0.0.0.0
P6: 00000000
P7: 00000110
P8: c0000005
P9: 00000008
P10:

Attached files:
<Path_TO>\AppData\Local\Temp\WERF9F9.tmp.WERInternalMetadata.xml

These files may be available here:
<PATH_TO>AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_SWRepublicComman_1fe02b96893d139bf71 d94caba7e896cf534e0_0c3d0638

Analysis symbol:
Rechecking for solution: 0
Report Id: 5b5f3204-a8c5-11e4-bcaa-005056c00008
Report Status: 0
did you already and if not,
could you try to start game directly from Star Wars - Republic Commando\GameData\System\SWRepublicCommando.exe?
avatar
CyklonDX: did you already and if not,
could you try to start game directly from Star Wars - Republic Commando\GameData\System\SWRepublicCommando.exe?
No it doesn't work, it would be too simple :)
I sent a ticket in to GOG support a few days back, and this is the response I received:

Hello

I apologize for the late reply.
1) Please make sure that you use "Run as Administrator" to install and to start the game (right-click on the shortcut or setup file and select "Run as Administrator").

2) Please reinstall the game and add it to your anti-virus/firewall software's exception/trusted list.

3) Install the June 2010 DirectX runtime package, then use the DirectX web installer.

You can find the archive file containing the 2010 package installation files here:
http://www.microsoft.com/en-us/download/details.aspx?id=8109
You will have to extract the files into some folder, then open that folder and launch the DXSETUP.exe file in order to proceed with the installation.

Afterwards, download the latest DirectX web installer and use it as well:
http://www.microsoft.com/en-us/download/details.aspx?id=35
4) Please make sure that your graphics card drivers are not forcing any settings upon the game. To do this, right-click an empty area on your desktop and go to:
NVIDIA Control Panel -> 3D Settings -> Manage 3D Settings
and click “Restore”.

Regards
Genoan

GOG.com Support
Unfortunately, none of these suggestions seemed to work for me, but maybe some of you will have better luck.
Well, seems like I`m not the only one! game is fine on main screen but crashes on `new game`. I tried the `Run as Admin`- didn`t work. I`ll try the others and see if that works...

Annoying.
avatar
Socratatus: Well, seems like I`m not the only one! game is fine on main screen but crashes on `new game`. I tried the `Run as Admin`- didn`t work. I`ll try the others and see if that works...

Annoying.
Have you tried setting bump-mapping to low? I hear that fixes the crash on new game issue.
avatar
Socratatus: Well, seems like I`m not the only one! game is fine on main screen but crashes on `new game`. I tried the `Run as Admin`- didn`t work. I`ll try the others and see if that works...

Annoying.
avatar
DunKerS: Have you tried setting bump-mapping to low? I hear that fixes the crash on new game issue.
WOW. Yea that did it. Nothing else but that.

Thank you very much!

p.s. by the way, how do I rep here? It doesn`t seem to work like in other forums.
Post edited February 13, 2015 by Socratatus