Urnoev: I have no idea what you're talking about.
SW: KotOR is at least a "good" game (surely not perfect), too many people/critics love it to deny that, don't you think? Now, if you personally don't like it, for whatever reason, that is perfectly fine too. I know a few RPG fans that dislike the combat system, or gameplay in general myself. But no one is going to force it down your throat, taste is a thing. Everyone dislikes stuff that is otherwise universally acclaimed.
However, since you felt the need to write about your experience here in the forum, in detail, I feel free to discuss a few of your points, which I find petty at best.
First of all, from your examples I assume you never got off the first planet, Taris, which would mean you've never seen more than the looong introduction to the world and story, so I don't see how you could judge the story yet.
Then you're complaining about very standard tutorial stuff, like "being forced down a path" or a character existing only to explain stuff to you?
Knocking down doors with a weapon is really a deal-breaker for you, or fighting drunks in the street? I wonder how many games you're able to enjoy, since almost all have some sort of compromise of that sort between realism and gameplay and none are 100% realistic.
Besides, the Sith are searching for the Jedi Bastila and Republic soldiers, not you or Carth specifically.
I am sorry you feel like you've wasted your money and time, but maybe you're focusing on the wrong aspects.
Lastly, your last comment about 2D-isometric versus 3D makes me think you're someone who just hasn't played a lot of modern RPGs from the last years? In any case, suggesting that focusing on 2D graphics would have somehow magically made the rest of the game better in your eyes....
All in all, just stop playing a game if you don't like it.
First off thanks for taking the time to reply properly, thing that steam forums users couldnt do.
Honestly most of the hype around this game is the star wars label. I guess it was also good at the time of release compared to other games. Most of today's AAA games are highly liked by lots of people while still being sub par.
You are right I am still on the first planet. I figured the story would get better but progress was too painful for me. As for the doors, well, it does break the immersion and the role playing part of the game. Imagine if you could smash down brick walls with a mace in baldurs gate/skyrim/dragon age (games i enjoy with their flaws) with that kind of realism they might as well have made a 3rd person adventure/fighting game.For the drunks it just feels random that a character decides to fight until death for no reason.
What i meant with 2D is that it requires less ressources to create all the maps/visuals so the other aspects can get focused more (gameplay/story/content)