Posted February 14, 2015
This winmm.dll solves a couple of issues that GoG's CD wrapper had.
It seems to have been based on hifi's ogg-winmm project, so I made a few changes to fix things
Fixed:
-Each level plays a track further than it should have
-Music volume would not change
-Music took about half a second to stop when going back to main menu/starting a cutscene
Get it here: http://www.mediafire.com/download/s5lypg970azzdmp/fixed_winmm_win10.zip
Just drop winmm.dll into your Jedi Knight directory to have it overwrite the old one. Cheers.
Note that the game is scripted to turn off the music in Level 1 until you walk out of the bar. In the GoG release, this did not happen until this fix, because volume was not supported. So if you start a new game and don't hear the music, don't panic just yet.
If any GoG staffer wants to see the code changes for possible inclusion in the official release, here's the git repo.
It seems to have been based on hifi's ogg-winmm project, so I made a few changes to fix things
Fixed:
-Each level plays a track further than it should have
-Music volume would not change
-Music took about half a second to stop when going back to main menu/starting a cutscene
Get it here: http://www.mediafire.com/download/s5lypg970azzdmp/fixed_winmm_win10.zip
Just drop winmm.dll into your Jedi Knight directory to have it overwrite the old one. Cheers.
Note that the game is scripted to turn off the music in Level 1 until you walk out of the bar. In the GoG release, this did not happen until this fix, because volume was not supported. So if you start a new game and don't hear the music, don't panic just yet.
If any GoG staffer wants to see the code changes for possible inclusion in the official release, here's the git repo.
Post edited October 25, 2015 by Tarvis