Posted May 27, 2015
high rated
Don't like tricking your game in to letting you finish it? Me neither. Happy birthday.
This is a compilation of key mappings and a GlovePie script that is intended to allow the game to be played more like a modern FPS while retaining close to a vanilla aesthetic. The GlovePie integration launches automatically with the application and shuts itself down afterward, so you don't have to fuss with turning it on and off.
Download
Installation:
Extract all of the files in the archive to your Dark Forces main directory.
Launch DarkForces+.exe to run program.
Controls:
WASD = walk/strafe
L Mouse = fire 1
R Mouse = fire 2
Wheel = change weapon
M Mouse = last weapon
Space = jump
Shift = crouch
Control = run
Caps = sneak (toggle)
E = activate
C = lamp
X = night vision
Z = gas mask
V = ice boots
Tab = map
F1 = objectives
Escape = menu
Configuration:
To modify key mappings, use the DOSBox Control+F1 tool.
To modify mouse mappings, modify the GlovePie dforces.pie script in the /gpie folder.
I also included a pack of mods I compiled a very long time ago. I'm not sure what is and isn't there or where it came from, but I've always wanted a near vanilla experience, so none of it changes the game much and at worst some of the content to make some elements closer to Jedi Knight. For example, I know there's a bowcaster in there, but I think that's the biggest modification. Just did some checking and the imperial officers wear grey uniforms (because the brown looked awful) the blaster bolt is a brighter color, and the gear up cutscene from the demo is added back in. If you don't want the mod, just remove MOD.GOB from the Dark Forces folder. Everything else will keep working.
Similarly, if you'd rather not have mouse look (because reasons?), don't remove completely but instead remove the contents of the dforces.pie script and the game will continue to function as anticipated but without mouse look. Realistically, this is just the vanilla game but with my bindings and the mod pack. Whatever floats your boat. If you decide to go that route, F is secondary fire and Q/R scroll your weapons.
DarkXL is neat, but I did a play through with it once, hit a game-ending bug, and decided I was done, work-arounds be damned. Immersion means a lot to me and I don't want to have to fix a game just to finish it. That being said, I can live without anisotropic filtering if I have to, but I can't force my brain to go back to a world where mouse look doesn't exist.
I'm not posting this to gain recognition or anything like that. I simply can't play the game the same way I originally did and the most popular alternative wasn't doing it for me. I know there are other people like me and simply wanted to share for the love of the game. Hope you enjoy.
One last thing worth mentioning, the control remapping completely breaks cheat codes, specifically mapping for WASD because A is used as part of the prefix for every cheat. It's not a terribly hard game, especially on the easy difficulty, and there's only one ending, so there's no value-adding benefit to using cheats. If cheating is very important to you, you can build a workaround in GlovePie. I know exactly how you'd go about doing this, but that's the best clue I'm going to give you. Consider it a challenge.
This is a compilation of key mappings and a GlovePie script that is intended to allow the game to be played more like a modern FPS while retaining close to a vanilla aesthetic. The GlovePie integration launches automatically with the application and shuts itself down afterward, so you don't have to fuss with turning it on and off.
Download
Installation:
Extract all of the files in the archive to your Dark Forces main directory.
Launch DarkForces+.exe to run program.
Controls:
WASD = walk/strafe
L Mouse = fire 1
R Mouse = fire 2
Wheel = change weapon
M Mouse = last weapon
Space = jump
Shift = crouch
Control = run
Caps = sneak (toggle)
E = activate
C = lamp
X = night vision
Z = gas mask
V = ice boots
Tab = map
F1 = objectives
Escape = menu
Configuration:
To modify key mappings, use the DOSBox Control+F1 tool.
To modify mouse mappings, modify the GlovePie dforces.pie script in the /gpie folder.
I also included a pack of mods I compiled a very long time ago. I'm not sure what is and isn't there or where it came from, but I've always wanted a near vanilla experience, so none of it changes the game much and at worst some of the content to make some elements closer to Jedi Knight. For example, I know there's a bowcaster in there, but I think that's the biggest modification. Just did some checking and the imperial officers wear grey uniforms (because the brown looked awful) the blaster bolt is a brighter color, and the gear up cutscene from the demo is added back in. If you don't want the mod, just remove MOD.GOB from the Dark Forces folder. Everything else will keep working.
Similarly, if you'd rather not have mouse look (because reasons?), don't remove completely but instead remove the contents of the dforces.pie script and the game will continue to function as anticipated but without mouse look. Realistically, this is just the vanilla game but with my bindings and the mod pack. Whatever floats your boat. If you decide to go that route, F is secondary fire and Q/R scroll your weapons.
DarkXL is neat, but I did a play through with it once, hit a game-ending bug, and decided I was done, work-arounds be damned. Immersion means a lot to me and I don't want to have to fix a game just to finish it. That being said, I can live without anisotropic filtering if I have to, but I can't force my brain to go back to a world where mouse look doesn't exist.
I'm not posting this to gain recognition or anything like that. I simply can't play the game the same way I originally did and the most popular alternative wasn't doing it for me. I know there are other people like me and simply wanted to share for the love of the game. Hope you enjoy.
One last thing worth mentioning, the control remapping completely breaks cheat codes, specifically mapping for WASD because A is used as part of the prefix for every cheat. It's not a terribly hard game, especially on the easy difficulty, and there's only one ending, so there's no value-adding benefit to using cheats. If cheating is very important to you, you can build a workaround in GlovePie. I know exactly how you'd go about doing this, but that's the best clue I'm going to give you. Consider it a challenge.
Post edited January 09, 2017 by TQuin