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Hardware mode working fine for me on Windows 7 64 bit.
WinXP, NVidia GTX650Ti (newest driver), DirectX9

Hardware mode leads to scrambled screen - not possible to play it with my hardware on this OS. Will try on Win7 but GOG said it should wotk on XP, too.

Edit:
I got it to work with HW acceleration by extracting the content of these:
http://www.speedyshare.com/j5aCd/ddraw.zip
into my gaming directory (thanks to teleguy).
Post edited January 27, 2015 by MarkoH01
A lot of people are mentioning disabling desktop composition to get the hardware mode running. Unfortunately this option is nowhere to found in the windows 8 compatibility tab... probably why the game states that hardware mode is not supported on windows 8.
I got hardware mode working on my retail version of the game a while ago on Windows 7.

I used the ddraw.dll ( ddraw_(hack_viewport3_clear2).zip ) from this site.
It required running the menu in windowed mode with the " -windowgui" command-line parameter (otherwise menu graphics were garbled). Windows seems to disable desktop composition automatically once I get into fullscreen gameplay (I don't have the compatibility option set on the game exe).
I also used the Jedi Knight Unofficial Patch ( JKUnofficialPatch_2008-01-16.zip ) from here - I don't think it's needed for hardware acceleration to work, though.

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steini0789: Does this version also have that weird 30fps cap on the camera movement?
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Tuskin38: I'm pretty sure considering how old the game is, having above 30 would probably break things.
Maybe. It's kind of odd that only the camera has that limitation, though - the rest of the game works pretty well at 120fps (I think the first-person weapon animations might play a bit faster than normal if the game runs at >60fps).
Post edited January 27, 2015 by DreadMoth
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revanbh: ...
I don't know about GOG version, but Steam version also comes with a modern control scheme preset (WASD).

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Just an interesting tidbit. Dark Forces II - Jedi Knight was the first game I played that used the WASD control scheme back when it first came out. This was the game that taught me to use WASD.
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Ravenvolf: Just an interesting tidbit. Dark Forces II - Jedi Knight was the first game I played that used the WASD control scheme back when it first came out. This was the game that taught me to use WASD.
The first game, that used the WASD + Mouse mode was Cyclones, a DOS FPS game form SSI (1994).

It had a catchy 90s techno-cyber music.
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revanbh: ...
I don't know about GOG version, but Steam version also comes with a modern control scheme preset (WASD).

...
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Ravenvolf: Just an interesting tidbit. Dark Forces II - Jedi Knight was the first game I played that used the WASD control scheme back when it first came out. This was the game that taught me to use WASD.
Believe it or not, but in all modern games I re-map the controls from WASD to the right side of the keyboard, the old fashioned arrow keys. I am left handed and WASD doesn't suit me at all.
Just downloaded,works fine.
Vastly better then the messed up STEAM Version.
On Windows 764 Bit it runs fine in hardware mode, with music.
And it does have WASD as the default control.
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Ravenvolf: Just an interesting tidbit. Dark Forces II - Jedi Knight was the first game I played that used the WASD control scheme back when it first came out. This was the game that taught me to use WASD.
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revanbh: Believe it or not, but in all modern games I re-map the controls from WASD to the right side of the keyboard, the old fashioned arrow keys. I am left handed and WASD doesn't suit me at all.
Me too I find WASD awkward and the arrow keys more logical as well.