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Thanks for your tests, they're much appreciated!

Mixing the floppy and the CD intros was probably not intended by the developers, but it seems like the game engine supports it nonetheless. I created an updated patch, but the forum software won't let me post URLs right now. :-|

Take the link from my last post and replace the date code at the end: stjr_alternative_intro_20190409.rar --> stjr_alternative_intro_20190523.rar

Only title.dem has been modified.
My hat is off to you sir, well done! It works no issue for me here. Do you know if there were any other elements like the movie and sound pack intro scene that missed the cdrom version? I dont think there are personally but Im not certain.
Thanks, glad to hear! :-)

I'm not sure about that either. Unpacking and comapring both game versions results in hundreds of different files, though most of those are probably due to the upgraded animations of the CD ROM version.

There are some changes to the "No Man's Land" mission, though. Specifically, two animations don't seem to be in use in the CD ROM version:

- trip.dem / trip.mve: A rather cheesy looking animation showing Trelane's plane attacking the Enterprise.
- nend.dem / nend.mve: An animation showing the Enterprise leaving orbit together with a second ship.

I don't remember those from playing the CD ROM version, but I'm not sure whether they are actually triggered in the floppy version.
I just wanted to thank you for doing this! I've downloaded your files and will test it myselft asap. Thank you!
I've finally tested your files and both the intro and transporter sound effects are working fine. Anything you could do about the missing bridge sounds?
Post edited December 15, 2019 by Silver83
Thanks for your feedback.

Adding the looping bridge sound doesn't seem that easy. The 25th Anniversary game has a reference to bridloop.voc hardcoded into the executable, which seems to be missing from Judgment Rites. (It might well be possible to add the background loop, mind you, but I don't see an obvious way right now.)
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DenizOezmen: Thanks for your feedback.

Adding the looping bridge sound doesn't seem that easy. The 25th Anniversary game has a reference to bridloop.voc hardcoded into the executable, which seems to be missing from Judgment Rites. (It might well be possible to add the background loop, mind you, but I don't see an obvious way right now.)
Interesting. Maybe the ScummVM coder, who imlemented most of 25th anniversary last year has an idea:

https://drenn1.github.io/
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Silver83: Interesting. Maybe the ScummVM coder, who imlemented most of 25th anniversary last year has an idea:

https://drenn1.github.io/
Maybe. You could ask them. ;-)