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Changelog for Patch 1.2.0 (added 14 March 2018):

Nimble Valley:
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!
- Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
- Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
- Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
- Mochi's Extra Mile occasionally DOUBLES the newbucks for plorts deposited into the market. (Mochi wouldn't go into the specifics, but we estimate it's about 1 out of every 20 plorts will get you a bonus)
- The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
- Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
- The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
- Find treasure pods with new decorations hidden throughout the Valley!

Quicksilver Slimes:
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.
- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.

Electrical Charges and Power Stations:
- Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
- Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
- Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
- Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
- Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
- Relay Rings: Run through relay rings to extend your time.
- Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.

Rush Mode:
- 5-Day Rush has been replaced and is now Rush Mode!
- Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
- Complete daily Range Exchange requests to earn extra time and gilded ginger.
- Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
- Use your gilded ginger on the gold gordos that are now scattered all over the map.
- Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
- Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.

Other Changes:
- Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
- Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
- Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
- Added pop-up text whenever you earn or spend newbucks.
- On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
- Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
- Added option to disable the very limited mouse smoothing that is on by default.
- Upgraded Unity engine version.
- Gave the newbucks icon a facelift.
- Improved the way we are storing profile data: now you can have different options on different computers.
- Improved scrolling on map while using a gamepad.
- 5-Day Rush achievements have been adjusted to better suit Rush Mode.

Fixes:
- Fixed a possible bug related to gold slimes fleeing improperly.
- Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
- Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
- Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
- Fixed a minor offset in the vac rotation.
- Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
- Fixed bug where oasis music was sometimes not playing properly on game load.
- Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
- Fixed bug where Rush Mode was sending rancher intro emails.
- Fixed bug with diet readout for gold/lucky slimes and gordos.
- Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
- Fixed bug where silos were showing pink slime icon on empty slots.
- Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
- Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
- Fixed bug with kookacrackers not playing their particle effects.
- Fixed bug where the Hobson journal glow would block the vac.
- Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
- Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
- Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
- Fixed bug where fire slimes in ponds sometimes did not despawn properly.
- Fixed bug where fire slimes in water did not become extinguished.
- Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
- Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
- Fixed small gap along edge of Grotto floor.
- Fixed bugs related to restarting tutorials on game load.
- Fixed bug where extractors sometimes were not fully destroying themselves when complete.
- Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
- Fixed gamepad navigation on Load/Save Error Screens.
- Fixed "Requires" label missing in the Fabricator UI.
- Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
- Fixed bug where low-res version of honey slimes had the wrong crest.
- Fixed bug on loading a game with max energy capping at 100 initially before refilling.
- Fixed some incorrect lighting in some small sections of the world.
- Fixed bug where disable-gamepad option was not saving properly.
- Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
- Fixed bug on restoring default screen resolution on Linux.
- Fixed some minor issues with water rendering.
- A bunch of other miscellaneous small optimizations.


Changelog for Patch 1.2.0b (added 15 March 2018):

- Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
- Did some minor landscaping in Mochi’s garden.
- Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
- Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.
high rated
Changelog for patch v1.2.1b (added 04 April 2018):

- Fixed an issue where some ranchers were experiencing odd disappearances and reappearances of items and slimes in some areas on the range
high rated
Changelog for Patch v1.2.2 (added 23 May 2018):

The Party Gordo Has Arrived!

Every weekend, the Party Gordo comes to the Far, Far Range, but you have to find him first! Hunt down the Party Gordo who is hiding somewhere on the map and pop him to receive lots of party presents containing festive ornaments for your ranch.

But the party doesn't end there! You can also discover presents hidden around the world all weekend long! Because though the Party Gordo may be gone, the party... well it LIVES ON.

The Party Gordo is available all-day Friday, Saturday, and Sunday (local time) and will return every weekend with new treasures to discover!

Changes:
- Added an official Chinese translation. Welcome, friends!
- Added some improvements and optimizations around game saving and animated objects.
- Improved visual effects for crate breaking. Fun fact: this has been on our to-do list for like, 100 years.
- Added rich presence for Discord so now you can let your pals know where you are and what you’re up to on the range.

Fixes:
- Fixed bug with some Rush Mode translations not fitting on the end-game screen.
- Fixed bug with items sometimes getting stuck in corral barriers.
- Fixed some spots in Mochi’s Manor where players could get stuck.
- Fixed some spots in Moss Blanket where players could get stuck.
- Improved the damage indicator effect.
- Fixed a typo in Mochi’s dialogue. Mochi wanted us to make it clear that we made a mistake, not her.
- Fixed some animation issues for silo storage screens.
- Fixed a bug where gamepad button icons would show the wrong thing for a frame before switching to the correct icon.
- Fixed a bug where ornaments oriented themselves facing slightly downwards. We told them to keep their chins up.
- Fixed a bug allowing popping up certain screens while sleeping until morning.
- Fixed a bug sometimes causing inaccurate shooting while running in the Nimble Valley. Again, Mochi has stated this was your fault all along.
high rated
Changelog for Patch v1.3.0 (added 18 July 2018):

DRONES ARE NOW AVAILABLE!!! Drones are happy little helper bots that can be programmed to help with various tasks around the ranch!

Drones:
Drones are a new gadget that can reduce some of the work a rancher needs to perform on the ranch. They will happily bring food to corrals, take plorts to the market, or help store excess crops in silos. There are many different types of tasks you can program a drone to do, so it will be up to you to figure out how they can help!

- A Blueprint for drones is now available for purchase at the Lab. Once you unlock the Blueprint, you will be able to craft the drones gadget from the Fabricator!
- Program drones by using three simple inputs: target, source, and destination.
- Drones can deliver to market links, silos, auto feeders, and more! Destination options will change dynamically depending on what the drone is targeting.
- Drones can only operate within a single ranch expansion and only two drone stations may be placed per expansion.
- Drones are smarter than you think! A drone will never empty a coop and will try its best not to overfeed your slimes.
- Drone stations are hydro-powered and require regular watering to stay active. A drone will run for about a day before its station requires another splash of water. If a drone station is out of water, the petals will close and the drone will go into stasis until it is watered.
- When a drone completes its task it will sleep at its station until it is time to get back to work!

New Translations:
- Added Japanese translation! Konnichiwa, new friends!
- Added Brazilian Portuguese translation! Oi, tudo bem?

Other Changes:
- Optimized the experience when you return to an area of the world you haven’t visited in awhile. Feels more like “Welcome back!” and less like “Why did you leave?!”
- Added 10 drones to your Rush Mode inventory!
- Using a PS4 controller on PC now shows PS4 button prompts, nifty!
- Made some adjustments to SFX volume and balance.
- Updated some font choices to better-match Chinese/Japanese characters in spots where we use Latin characters.

Fixes:
- Fixed bug where when phase lemon trees in the ruins were watered, they would get overly excited and phase repeatedly.
- Fixed bug where a ball of water could sometimes spawn in the docks after a player knockout. But who was the water?!
- Fixed bug where some slimes (and especially Hunter Largos) stayed happy and calm and were not becoming agitated, even under the most extreme circumstances.
- Fixed bug where PS4 controllers on PC could not bring up the game menu.
- Fixed bug where items washed up in docks sometimes stood up unnaturally straight. We fixed this because it was really creepy.
- Fixed bug where puddle and fire slimes sometimes did not properly notice that they weren’t on their preferred surface.

Let us know what you think about drones on Twitter!
new Update is out: https://steamcommunity.com/games/433340/announcements/detail/1696061565056614773
Post edited October 25, 2018 by Schatz
high rated
Changelog for Patch v1.3.1 (added 23 October 2018):

Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process. Should you experience any issues with v1.3.1, please email support@monomipark.com and we’ll be sure to help you right away!

The Optimized Update
The Optimized Update is here to improve overall performance of Slime Rancher. Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone!


Game Optimization:
We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players!
- We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states.
- Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate.
- DirectX 9 is no longer supported. More on this here.[forums.monomipark.com]

Drone Improvements:
Drones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations!

For plorts only:
- Refinery and Refinery Link have been added as a destination—for science!
- Updated “Outside Plots” to a new “Free Range” option. Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Silos, Plort Collectors).
- Updated programming interface to clarify that drones can deliver to the Plort Market via Market Links when you’re in another ranch expansion. The destination will dynamically update to either read “Plort Market” or “Market Link” depending on where you are.

Miscellaneous:
- Updated incinerator programming so they now serve the sole purpose of feeding fire slimes rather than infinitely destroying items. Drones will only deliver food to incinerators until the ash trough is full. If you’re looking to burn two thousand carrots because you really hate carrots, you’re going to have to do that manually. But come on, they’re just carrots.
- Drones are now able to deliver food directly from silos to corrals.

New & Updated Translations:
- Added Korean translation!
- Completely overhauled the French translation!
- Updated the Chinese translation!

Other:
- Updated the super secret Party Gordo schedule. Wondering who the Party Gordo is? Check out the details over in the Party Gordo Update notes.[forums.monomipark.com]

Fixes:
- Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.
- Added a fix that will prevent some cases of items getting stuck below ground in Ogden’s Retreat.
- Fixed drone trail artifacts upon re-entering areas with drones.
- Fixed it so that drones would stop grabbing carrots out of gardens instead of odd onions while you’re not looking.
- Fixed a bug where certain other slime types were counting towards the Omnivorous achievement.
- Fixed gamepad bindings buttons being invisible in certain resolutions.
- Fixed an issue where the ash trough was not correctly remembering its fullness after a save/reload.
- Fixed a few instances where some game translations would overflow in the UI.
- Fixed the “Reset Defaults” button on the gamepad options panel leaving the invert-y-axis option in an inconsistent state which was resulting in some players not knowing what was up and what was down.
- Fixed an issue where plorts didn’t know if they should stay or they should go after a save/load.
- Fixed ferals sometimes cooling off after jumping into water while chasing you. This involved delicately balancing their ‘Hangry’ parameter. Game development is fun.
- Fixed a bug where gold slimes were leaving an incorrectly, unfabulously colored splat.

Again, if you encounter any oddities with this update please contact us at support@monomipark.com

Happy ranching!
high rated
Changelog for Patch v1.3.1b (added 25 October 2018):

A small patch was issued to fix a few issues related to the last release.

- Oases now destroy tarr and provide safety from firestorms.
- Fixed a timer issue when saving and reloading during a Nimble Valley race.
high rated
Changelog for Patch v1.3.1c (added 31 October 2018):

- Fixed a bug where items would sometimes get deleted from warp depots.
high rated
(.. Skipped Steam related chаnges. Full description: http://forums.monomipark.com/viewtopic.php?f=10&t=9650 ..)

Changelog for Patch v1.3.2 (added 4 December 2018):

Wiggly Wonderland 2018:
Last year’s Wiggly Wonderland was a blast and we can’t wait to share with you what we have planned for this year. Part of 1.3.2 prepares the game for the incoming holiday event and we will do separate update once we get a little bit closer! :slimeamazed:

We think this year is going to be a lot of fun and we’d appreciate it if you would keep any surprises you find a secret until you see the official reveal. No one wants to get a blog of tarr in their stocking, do they?

Stay tuned for a full announcement later this month!


(PC Only) Message of the Day:
You may notice a new pop-up message on the main menu of the game. This new feature is a way for us to keep you up to date on all sorts of things. For example, we will send you messages when we release a new update, if there’s big news about Slime Rancher, or when new plushies have been added to our merch catalog!

Our goal with this is to keep you in the loop when there’s cool new things happening! It’s quite surprising, but apparently not everyone uses Twitter. But if you want to make sure you never miss a beat, we recommend following us on your preferred social channel (links below) and subscribing to our monthly Newsletter.

Follow us:
http://www.Twitter.com/MonomiPark
http://www.Facebook.com/SlimeRancherGame
http://www.Instagram.com/Monomi_Park
http://www.Blog.MonomiPark.com


Other Changes:
- Puddles be praised! The pond received a makeover!
- Gilded Gingers now appear in two locations daily and, if you listen closely, are easier to locate. Happy hunting!
- Game credits got a little longer because our team for a little bigger :)
- Special event slimes (ie: Party Gordo) are now hidden until discovered and are no longer required in order to complete the “Pro Style” achievement.
- Adjusted fruit and veggie growth to make sure they’re always ripe when entering a certain secret area.


Fixes:
- Fixed colliders in the lab and docks that were causing drones to do gymnastics while navigating and interacting in those areas.
- Fixed a bug where the shop occasionally wouldn’t add a slime key to your inventory after you purchased it.
- Addressed some input issues for non-steam controllers.
- Fixed a visual bug where drones appeared to be shrinking items rather than vacuuming them up.
- Fixed an issue where scareslimes sometimes weren’t scary enough. Scareslimes are back to being 2 spooky 4 slimes.
- Fixed a bug where Playset Slime Toys were not properly reducing the agitation of slimes dressed in the corresponding Playset Fashion Pods.
- Fixed a bug that caused tarrs to stop chomping if you stood still. The best ways to deal with tarr is to blast them with water or to RUN!
- Fixed a bug where the slime key count on the map did not include keys that you had already discovered.
- Fixed an issue with the Newbucks UI where it could get stuck on the screen.
- Minor localization fixes and improvements.



Changelog for Patch v1.3.2b (added 5 December 2018):

(.. Fixed a bug related to Steam version of the game ..)
high rated
Changelog for Patch 1.3.2c (added April 2, 2019)

- Extended the Party Weekend schedule so you can keep on partying with the Party Gordo!
high rated
Patch 1.4.0.1 (18 June 2019)

Visual Updates:
- Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth. The new, beautified faces are available for every rancher with this update.
- Added a new animation for boom slime explosions (they may be prettier, but they are still very dangerous. Please observe with caution!)
- Added new tutorial popups which replace the old lightbulb animation with stuff like: an even more adorable Beatrix, slimes doing slime things, and so on. Is it worth restarting the game and playing for hundreds more hours just to see these new tutorial images? Maybe...
- Updated Viktor’s Range Exchange icon.

Other Changes:
- Added the option to disable basic, advanced, or all tutorials.
- Added new Slimepedia entries for Ogden’s Kookadoba Hunt, Mochi’s Quicksilver Job, and Viktor’s Slimeulation Testing that you can reference if you need a refresher on what to do.
- Lowered gadget fabrication requirements to unlock Treasure Cracker Mk II (from 35 to 20) and Mk III (from 100 to 50).
- Updated the translation of “Tabby Slime” in the Korean translation.
- Updated the game credits to include all the new team members that help make Slime Rancher here at Monomi Park! <3
chikKns

Fixes:
- Drone pathing got an update so they should buzz harder, better, faster, smarter.
- Phosphor largos will now disappear in the sun when the are carried outside.
- Fixed an issue where puddle plorts in silos weren’t being collected by drones when you left the ranch.
- Fixed a bug on Xbox that caused crates to appear blacked out.
-Improved the performance of clouds. This was a very complicated change but technically speaking we made them ‘do cloud stuff better.’
- Other various visual improvements to some terrain and structures.