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Changelog for Patch 0.3.5 (added 03 August 2016):


- The Moss Blanket has received a major overhaul! It’s about twice as big as it was previously and has a whole suite of unique art assets to make it the moody, emerald forest it always dreamed it could be.
- Hunter slimes are now on the prowl and can be discovered within the Moss Blanket! These sly predators can utilize a natural cloaking ability and create feral largos with their plorts.
- Improved gamepad UI-navigation on purchase/shop screens.
- Improved gamepad UI-navigation on Load Game screen.
- Garden depositors now simply display the icon of the food growing instead of the ‘Harvest Time’ countdown. After thorough testing and player feedback we determined the timer was confusing. Though more info may be added to it in the future.
- Added a “Loading” step when bringing up the Load Game screen while waiting for the game summaries to load. Only really noticeable for very large sets of save files.
- The world is now prettier and easier to see in at night thanks to a lovely rim light added to all the environmental objects.
- The radio in Beatrix’s house now plays some catchy tunes that change throughout the day.
- Reorganized the Gamepad Options panel
- Water is now more effective against Tarr, though just as before, they are twice as hard to kill at night.
- Tarrs now visibly flash red when hit. At first we thought it was because the water made them blush but then they exploded...
- Adjusted the fill color for vac slots of various poultry to be in accordance with the International Association of Chicken in Video Games standards.
- Added puddle and hunter slimes to the Range Exchange
- Added ravian flocks to Moss blanket and other parts of the Range (pretty bird-like things way up in the sky)
- Made Slimepedia Vacpack entries show gamepad-specific defaults when using the gamepad.
- Added a sprint toggle option
- Improved New Game panel, especially for use with gamepads.
- Increased visibility on veggies, fruit, and chickens in the dark.
- Made a significant optimization pass to art and level assets that should improve overall performance.


- Fixed bug where feral largos could become un-feral after a reload. The fix involves quickly but savagely insulting feral slimes on game load in order to ensure continual anger.
- Fixed bug where the Slimepedia title was of poor quality on low graphics settings.
- Fixed bug where New Game / Load Game screens were not responding to the B button.
- Fixed bug where Range Exchange was not recognizing that players had progressed into new areas and continuing to request the same old stuff.
- Fixed memory leak related to boom slimes.
- Fixed bug vac-ing water was not playing the appropriate sound effect.


Changelog for Patch 0.3.5b (added 04 August 2016):

- Fixed a bug causing feral slimes and tarr to possibly cause continual damage to the player
- Slightly increased the spawn rates of hunter slimes in the Moss Blanket.
Post edited October 29, 2016 by DeMignon
high rated
Changelog for Patch 0.3.6 GOG-5 (Windows) / GOG-4 (Mac) / GOG-6 (Linux) (added 05 October 2016):


- The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy!
- Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged.
- The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes.
- We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements.
- We've also added some additional performance improvements of our own because why the heck not.
- The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
- Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list.
- The Moss Blanket has received some additional decorative props.
- Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that?
- Added a numeric value to the FOV slider.


- Fixed a bug where loading random tips were hidden at some screen resolutions.
- Fixed a bug where the purchase interface could cut off some descriptions.
- Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Post edited October 29, 2016 by DeMignon
high rated
Changelog for Patch 0.3.7 / GOG-6 (Windows) / GOG-5 (Mac) / GOG-7 (Linux) (added 28 October 2016):


- Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language.
- A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update.
- Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going.
- Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles.
- A few minor adjustments to the ranch house's lamps were added.
- Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity!


- Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that.
- Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally!
- Fixed bug where FOV would sometimes reset on game startup.
- Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them.
- Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots.
Post edited October 29, 2016 by DeMignon
high rated
Changelog for patch 0.4.0 / GOG-6 (Windows) / GOG-5 (Mac) / GOG-7 (Linux) (added 18 November 2016):

- Slime Science is the biggest update ever to Slime Rancher! It’s an all-new set of features that allow you to craft gadgets and place them all over the world. This release represents a great deal of hard work from the Monomi Park team and we’re really proud of how this content expands the possibilities of Slime Rancher.

- But the journey doesn’t end here. You can look forward to Slime Science being expanded in future updates, as well as even more slimes, explorable zones, and more!


- Slime Science has a lot more added features than our typical releases, so we're breaking down the patch notes into an overview of all the new parts. Let's get started!

How to Unlock Slime Science
- Slime Science can be accessed after purchasing the new Lab ranch expansion. After purchasing the Lab, a brief tutorial will begin explaining the basics of Slime Science. You can also access more Slime Science info via the new Slime Science tab in the Slimepedia.

The Lab
- The Lab is a new ranch expansion containing an old barn that Hobson once converted into a homemade Slime Science lab.

The Refinery
- Using advanced technology, the Refinery breaks down plorts and other resources to their molecular level, allowing them to be fabricated into various Slime Science gadgets.

The Builder’s Shop
- The Builder’s Shop sells blueprints that allow you to craft gadgets. Building all sorts of gadgets is the best way to unlock new blueprints in the Builder’s Shop.

- Blueprints allow you to craft gadgets at the Fabricator. Once you own a blueprint for a specific gadget, you can craft it as many times as you like, provided you have the necessary resources and are not exceeding the build limit.

The Fabricator
- The Fabricator allows you to craft gadgets from a blueprint using resources you have stored in the Refinery.

Treasure Pods
- Treasure pods are now scattered all over the range (some of them are in super-secret hiding spots!). They contain exclusive blueprints but can only be opened with a treasure cracker. Treasure crackers can be purchased from the Vacpack Upgrade Shop.

Gadget Mode
- Gadget mode is a new vacpack mode that can be toggled after unlocking Slime Science. Once toggled, all the possible gadget build sites will become visible, allowing you to install any gadgets that you own. However, while in gadget mode you cannot vac or shoot.

- There are over 45 gadgets to unlock, with more coming in future updates. All gadgets fit into one of 5 categories:

- Extractors are a special class of Slime Science gadgets that are essential for building all other types of gadgets. Extractors include drills, pumps, and apiaries.
- Once placed on a build site, an extractor will begin working, collecting resources from the environment over time. Once it is full of resources, an extractor can be emptied. The best extractors can repeat this cycle multiple times before they finally break down.

- Utilities are a class of Slime Science gadgets that provide useful features to aid you in managing your ranch, as well as exploring the range.

Warp Tech
- Warp tech is a class of Slime Science gadgets that allow you to harness the power of instantaneous travel. It includes teleporters that you can use to create shortcuts, as well as gadgets that allow you to transport items.

- Decorations are a class of Slime Science gadgets that allow you to decorate the world with attractive objects or recreations of natural findings from the environment.

- Curios are a class of Slime Science gadgets that while functional, are not necessarily useful. Curios include toys, games, and other gimmicky gadgets that can be a great time with an equally great imagination.


- The Dry Reef and the Moss Blanket have new, explorable areas. The Moss Blanket’s new area, much like previous additions to the Reef and Quarry, will be important in a future update.
- A Vsync toggle has been added to the display options. Enabling it will prevent screen tearing but can affect framerate.
- A new gordo has been added to the ring island in the Dry Reef.
- A host of small improvements and beautifications have been added to various areas that may prove to be an inspiration if you have inclination to optimization.
- Starmails that notified you of new items in the shop have been removed and replaced with pedia-style pop up notifications. Starmail will now be reserved for only the most important missives, and perhaps an occasional request for newbucks from a galactic prince.
- Ranch expansion barriers are now more subdued from a distance to be less distracting.
- Text adjustments have been made to all purchase interfaces, including a warning before demolishing things that have stored items, such as a silo.
- Purchase screens no longer auto-close on purchase. With ranch tech it will allow you to instantly purchase plot upgrades.
- The option to disable tutorials has been removed to prevent players from missing Slime Science tutorials and other future tutorials.


- Fixed bug where range exchange wasn’t including the proper items from unlocked Moss Blanket and Indigo Quarry. I think we’ve fixed this like 5 times now, so I’m already thinking about how I’ll phrase this the next time around.
- Fixed confusing no-longer relevant bit in starmail from Thora.
- Fixed a memory leak related to the incinerator. It was literally burning up your memory. Crazy.
- Fixed a bug causing pop-in of large parts of the world from certain viewpoints, especially when viewing through trees. Trees hold many secrets.
- Fixed a bug where the slime sea could occasionally become invisible on certain settings from certain viewpoints.
- Fixed bug where tutorial popups could appear on the main menu screen after leaving a game. While we agree one should never stop learning, it was annoying.

- ...and that about wraps up this update! Slime Science is a big, new feature with a lot of moving parts. Please help us out and report any bugs you may discover to and feel free to reach out to one of our support agents at should you experience any issues.

- We would also ask that you provide as much feedback as possible to us on our official forums, reddit, or wherever Slime Rancher is discussed regarding Slime Science balance, user experience stuff, etc.

- Have fun out there!


Changelog for patch 0.4.0b / GOG-7 (Windows) / GOG-6 (Mac) / GOG-8 (Linux) (added 18 November 2016):

- Fixed some missing sounds that include the feral largo spawn, and the boom slime's explosion. Because boom slimes really did not need to be silent AND deadly.
- Fixed some issues with geometry pop-in.
- Fixed an issue with Slime Sea becoming invisible in certain narrow situations. We realize this is just more fuel for those Slime Sea deniers out there.
- Fixed already-open treasure pods replaying their effects on reloading a game, because the party must eventually end.
Post edited November 21, 2016 by DeMignon
high rated
Changelog for patch 0.4.0c / GOG-8 (Windows) / GOG-7 (Mac) / GOG-9 (Linux) (added 21 November 2016):

- Fixed extractors sometimes resetting their timer on reloading a save file. Our best guess is they were cheating because they didn't want to explode :(
- Fixed spam of 'blueprint available' notifications on game reload.
- Fixed text of the "Builder's Shop" title.
- Fixed layout issue in certain languages and resolutions on About screen.
- Adjusted the Refinery's depositer area to more easily accept plorts. Let's all have a moment of silence for all those lost puddle plorts...
Post edited November 21, 2016 by DeMignon
high rated
Changelog for patch 0.4.1 / GOG-9 (Windows) / GOG-8 (Mac) / GOG-10 (Linux) (added 14 December 2016):

For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.
Happy holidays!


- Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in.
- Ok? Also added the taming bell and refinery link gadgets.
- Added more slime lamps and gave the amber slime lamp some happy pills.
- New icons for install/remove gadgets and remove crops.
- Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected.
- Added an effect on the purchase screens to make it obvious when you make a purchase.
- Added animations to the tutorial popups.
- Added indicator to the tutorial popup when you complete the task requested.
- Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds.
- Changed some tutorial timing and completion checks.
- Adjusted treasure pod opening effect.
- Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info.
- Added some new treasure pods to the world. One of them is amazing.
- Changed the colors of fill meters for the science resources.
- Adjusted the volume for some sounds including extractor working sounds.
- Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended.
- Strange diamonds, royal jelly, and lava dust now randomly show up as Range Exchange rewards (rarely) after unlocking Slime Science.
- Tweaked rare drop rates on extractors to be slightly less rare.


- Fixed bug where slimes and resources could get stuck under the ranch porch.
- Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled.
- Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad.
- Fixed bug where largos could be fired into or carried into walls in some situations.
- Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf.
- Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions.
- Fixed bug where transition between far and near versions of slimes was less smooth than intended.
- Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.
high rated
Changelog for patch v0.4.2 (added 19 January 2017):


- Added 18 new treasure pods, many of which contain rare Slime Science resources.
- Added 3 new fashion pods: Cute, Dandy, and Royal.
- Added a fashion remover gadget to remove fashion pod accessories from largos and gordos.
- Gordos can now receive fashion pod accessories! It is as awesome as it sounds.
- Added additional nighttime music track for the radio. It's quite romantic.
- Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations.
- Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others.
- Changed puddle slime dehydration logic such that they won’t disappear due to touching other slimes while in the water.
- Improved handling of player pushback while holding a largo, specifically around quickly turning to face a wall.
- Added some additional decorations near the paths to the Moss Blanket and Indigo Quarry so players won't miss it.
- Added a manual collection button to the corral’s plort collector upgrade for all those do-it-yourselfers out there.
- Changed plort collector to always turn on for a minimum time even when no plorts are present.
- Added a vac sound to the plort collector.
- Game will now pause when a controller is unplugged.
- Slightly reduced the number of required food for gordos to burst.


- Fixed bug where cuberries could end up stuck on top of their tree.
- Fixed bug with Ball Pit achievement awarding incorrectly.
- Fixed bugs related to the way the player moves along the edge of steep slopes - prevents some cases where the player would get caught and be unable to move forward for a few moments. No, we didn't grease all the sides of every cliff in the game. That's not even a thing.
- Fixed bug where auto-feeder corral upgrade would sometimes not properly handle returning to the ranch, resulting in corrals with large amounts of food in them. This fix should broadly improve the experience of using an auto-feeder overall.
- Fixed bug where Emergency Return would sometimes put the player well above or below where it was supposed to, resulting in a whole other kind of emergency, really.
- Some Russian translation improvements.
- Adjusted the refinery link's depositer to be more receptive.
- Fixed bug where the vsync setting was sometimes not getting correctly initialized.

- Lastly, we are changing the listed minimum memory requirement for Slime Rancher from 2GB to 4GB of RAM. As we've added more and more features and areas to the game the used memory has grown somewhat over time. Additionally, we feel this better reflects the increasing amount of memory that is in use by newer versions of Windows, which use quite a bit of the system memory at all times. In short, if you've been able to run Slime Rancher, nothing will change.


Changelog for patch v0.4.2b (added 19 January 2017)
- We discovered a bug that caused old treasure pods to close again following the release of v0.4.2 and have issued a fix. If you have a save file with the pods re-closed you simply have to open them again if you wish to have all pods opened. This will not cause any other issues with your save file. All blueprints you had previously received will remain available to you.


Changelog for patch v0.4.2c / GOG-10 (Windows) / GOG-9216 (Mac) / GOG-11 (Linux) (added 19 January 2017):

- Another bug related to treasure pods was discovered that required another quick patch. You may experience certain pods are re-closed., but just as before, this should not negatively impact your game in any way.
high rated
Changelog for patch v0.4.2d / GOG-11 (Windows) / GOG-9238 (Mac) / GOG-12 (Linux) (added 20 December 2017):

Another series of issues were discovered that we deemed worth a quick patch. This includes:
- Significantly reduce memory usage by game music (roughly 650 MB savings!). For those of you that just barely met the minimum requirements, you should see a significant performance boost.
- Fix rad poisoning text not updating
- Fix warp depot display text/bar not updating
- Fix flowers in Moss Blanket having turned yellow. Our best guess is that the winds were strong on our local build and blew some seeds over from the Ruins :)
high rated
Changelog for Patch v0.4.3 / GOG-12 (Windows) / GOG-13 (Linux) / GOG9734 (Mac) (added 9 February 2017):

- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.

- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
high rated
Changelog for Patch v0.4.3b (added 10 February 2017):

** game updated to v.0.4.3b **

- A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.
Post edited February 11, 2017 by HypersomniacLive
high rated
Changelog for Patch 0.5.0 (added 08 March 2017):


- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.


- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.


Changelog for patch 0.5.0b / GOG-? (Windows) / GOG-10365 (Mac) / GOG-15 (Linux) (added 08 March 2017):

- Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu. Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.


- Fixed bug where quantum plort was not shown on the Refinery screen.
- Fixed bug where quantum slimes could escape the grotto to above the ceiling.
- Fixed bug where quantum slimes would intentionally escape directly to the Slime Sea. It is unclear if one day they would return as hardened, salt-crusted pirates, but we just weren't going to take that chance.
- Fixed bug where pink quantum largos would eat quantum plorts but not boom plorts.
- Fixed bug where quantum crystal largo would appear pink while rolling.
- Fixed bug where quantum largos were not transparent went held on the vac.
- Fixed bug where water was not going in through corral walls.
- Fixed bug where fashion pods were not going in through corral walls.
- Fixed bug where echoes were showing as 'Echoes' when targeted instead of the specified type (e.g. 'Red Echo')
Post edited March 08, 2017 by DeMignon
high rated
Changelog for Patch 0.5.1b / (Windows, Linux and Mac) (added 19 April 2017):

A quick followup patch was issued to address a few bugs found in the release:

- Fixed bug where Pink Quantum Largos would eat Quantum plorts.
- Fixed bug where Gordo Snares could sometimes have their bait disappear.
- Fixed bug where slimes could disappear from the Docks while you slept. Perhaps they had gone out to sea?

Changelog for Patch 0.5.1 / (Windows, Linux and Mac) (added 19 April 2017):

- Additional Features:
- Added a new Echo Net gadget that allows you to collect echoes from the ruins over time. It is hidden inside a treasure pod somewhere in the ruins.
- The auto-feeder corral upgrade now has 3 speed settings. You can change these setting via a button on the auto-feeder.
- Tank Booster Ultra is now available deep into the 7Zee Rewards Club. It allows you to store 100 units in each vac tank!
- Starmail now has an unread mail notification showing you how many unread mails you still need to read. Hopefully it doesn’t cause as much anxiety as the one you stare at in real life, reminding you that you should be replying to those emails instead of reading Slime Rancher patch notes.
- Coop high walls are now more obviously upgraded, visually.
- Reduced the slowdown when fabricating several gadgets in quick succession.
- The plort collector’s manual button now animates. I know right? Way to bury the lead in these patch notes.
- A few new achievements added from 7Zee Rewards Club stuff.
- Updated ruins music tracks with higher quality version to remove some audio artifacts. Or alternatively, we procured some artifacts form the ancient ruins. Oooh.
- The starmail interface has received some visual improvements and readability changes.
- Extractor rare resource drop rates have been doubled.

- Fixed bug where especially agitated hunter largos responding to the taming bell would immediately turn feral again.
- Fixed RadTabbyLargo and QuantumTabbyLargo mouths.
- Fixed RadHunter and QuantumHunter eyes.
- Fixed bug where some extractor production rates were slightly lower than intended.
- Fixed texture on pillar on volcano island
- Fixed a scrolling issue on the fabricate gadget screen.
- Fixed bug where Quantum Crystal Largo wasn’t going after plorts properly.
- Fixed bug where it was sometimes possible for the music to switch to the Ranch tracks inexplicably. Not gonna lie, it was a ghost.
- Fixed some issues with slimes not having eaten while you slept.
- Fixed bug where bold text was not bold.
- Fixed Beatrix’s last name spelling on Range Exchange email.
- Fixed the placement of a few mountains in overgrowth
- Fixed bug where rock slimes sometimes didn’t damage player if they were stationary.
- Fixed bug where ferals could sometimes launch items through corral walls.
high rated
Changelog for Patch 0.5.1c / (Windows, Linux and Mac) (added 24 April 2017):

- Capped 7Zee Rewards Club level prices at 150k, reducing costs at the very high end of the rewards club.
- Puddle plorts no longer pop on touching slime toys, such as adorable rubber duckies.
- Fixed bug where you could pick up Gordo Snares with the gordo on them and reuse the snare.
- Fixed bug where you could re-add bait to an already baited Gordo Snare.
- Fixed rendering issue with Hobson journals and water.
- Fixed a fail to load game bug that could sometimes happen when saving games from very old profiles.
high rated
Changelog for update v0.6.0b (added June 13 2017):

- A small patch was issued today to address some issues related to the Glass Desert Update release:
- Reduce skybox cloud complexity on lower graphics settings to boost performance
- Replaced a broken treasure pod that awarded nothing with one that awards gold plorts. Since some of you may have already opened this pod, we added another treasure pod in the desert with gold plorts too :)
- Added some additional resources in the Glass Desert to make the introductory experience a little smoother
- Adjusted some colliders to prevent clipping issues
- Adjusted a few decorative objects in the Glass Desert
- Increased the time between firestorm breakouts in the desert
- Fixed incorrect favored-by listings for Silver Parsnip and Prickle Pear
- Fixed missing description for Prickle Pear
- Fixed bug causing music not actively being used to use much more memory than necessary, which could have lead to performance problems and crashes.
- Fixed bug where tutorial radar markers could get stuck.
- Fixed bug where you could re-vac ancient water blobs (and water blobs) shot from the vac.
- Fixed some bugs with distant geometry (LOD/Proxy bugs)
- Fixed a bug causing fire slimes to not periodically spawn during firestorms. See, they’re not entirely a bad thing.
Post edited June 20, 2017 by DeMignon
high rated
Changelog for update v0.6.0c (added June 15 2017):

- A small patch was issued today to address some issues related to the Glass Desert Update release:
- Changed some desert terrain slightly to improve player movement.
- Rotated one mosaic plort statue to be easier to hit
- Added a few more decorative objects in desert to help make different areas a little more identifiable.
- Made firestorm effects and music remain active in more areas of the desert.
- Made firestorm effects timing more precise.
- Updated the Main Menu to use the new skybox.
- Improved chicken efficiency to improve performance. And because an efficient hen hen is a happy hen hen.
- Added two new places to build Slime Science gadgets within the desert.
- Fixed bug where some tangle slime statues would reset to being unfilled on game reload.
- Fixed bug where fruit on garden trees could sometimes appear too low on the tree.
- Fixed bug where garden patches could sometimes end up with no crop but not allow the next crop to be planted.
- Fixed bug where small items around the oasis plant would rest just under the visible ground.
- Fixed typo in one of Ogden's Range Exchange greetings.
Post edited June 20, 2017 by DeMignon