Posted May 07, 2014

predcon
*rude noise*
Registered: Jul 2009
From United States

Korell
No worries.
Registered: Jun 2009
From United Kingdom
Posted May 07, 2014
Ah, I see. 3dfxgl.dll and 3dfxglicd.dll. They must be two of SiN's files. They aren't nGlide.
Well, for me personally, running it in 3DFX mode is the best option as I can force higher resolutions and you get the 3DFX effects. But not all machines get on well with nGlide or some of its versions. As such, it may be necessary to replace the version of nGlide provided in the GOG installation with the latest one. For others, they disable 3DFX mode to get away from using nGlide and instead go with OpenGL which is where you then need the Extension Limit fix if you use nvidia graphics drivers.
Well, for me personally, running it in 3DFX mode is the best option as I can force higher resolutions and you get the 3DFX effects. But not all machines get on well with nGlide or some of its versions. As such, it may be necessary to replace the version of nGlide provided in the GOG installation with the latest one. For others, they disable 3DFX mode to get away from using nGlide and instead go with OpenGL which is where you then need the Extension Limit fix if you use nvidia graphics drivers.
Post edited May 07, 2014 by korell

boomboris
New User
Registered: Nov 2008
From Ukraine
Posted March 02, 2018
>If Opengl crashes and you have a NVIDIA card
And I have Intel HD Graphics instead NVidia - and game still crashes on Default OpenGL
And I have Intel HD Graphics instead NVidia - and game still crashes on Default OpenGL

gmy77
New User
Registered: Sep 2013
From Italy
Posted September 08, 2019

source: http://www.wsgf.org/dr/sin/en -- scroll a bit down
And in game choose Default Opengl as renderer. Dont forget the advanced options... at the buttom for eyecandy!
The game looks still pretty to me :)
If Opengl crashes and you have a NVIDIA card, download NVIDIA Inspector, make/change profile for SiN, add the game's .exe file and enable the "Extension limit" option, it should fix the problem, (worked for me this way).
source: http://www.youtube.com/watch?v=z1SWmmhM63g

FeelingShred
New User
Registered: Apr 2009
From Canada
Posted September 19, 2020
Yes, OpenGL renderer looks best for this game, it has an interesting "raw" look to it, the original intended look designed by the artists.
Here is a backup of my config files and DLL's needed to make it work on modern systems:
https://www.dropbox.com/sh/cy4b3dvu7k7clzp/AAA5Aju7NeDa6vZoVruhXDpJa?dl=0
Also, my config comes with console variables set up to make environments a bit more lit up for better visibility and it comes with keyboard bindings for turning FullBright On/Off (if I remember correctly it was the period and comma keys)
Full guide thread, updated today, scroll down for links:
https://www.gog.com/forum/sin_gold/linux_wine_finally_made_opengl_work
(no game assets or data in any of these archives, it's mostly CFG and INI files, no piracy content here)
Here is a backup of my config files and DLL's needed to make it work on modern systems:
https://www.dropbox.com/sh/cy4b3dvu7k7clzp/AAA5Aju7NeDa6vZoVruhXDpJa?dl=0
Also, my config comes with console variables set up to make environments a bit more lit up for better visibility and it comes with keyboard bindings for turning FullBright On/Off (if I remember correctly it was the period and comma keys)
Full guide thread, updated today, scroll down for links:
https://www.gog.com/forum/sin_gold/linux_wine_finally_made_opengl_work
(no game assets or data in any of these archives, it's mostly CFG and INI files, no piracy content here)

Megacyclo
New User
Registered: Feb 2011
From France
Posted May 24, 2021

NOTE: No matter what the real video resolution is, the game menu will show 640x480.
Thanks!

7PCGamer
New User
Registered: Aug 2015
From India
Posted June 03, 2021
i found that renaming the exe to quake2.exe also works.. tested on nvidia graohics with default opengl, no need for other utilities