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Good Morning,

Does the patch work for Mac or is it specifically for a Windows machine?

Best,

reball01
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reball01: Good Morning,

Does the patch work for Mac or is it specifically for a Windows machine?

Best,

reball01
IIRC these patched versions are only for Windows.
This is an old, old problem, which has been with the game since day one. And yes, it is a problem with automating units. Which is basic game functionality. No patch has ever solved it, I've tried them all. It's some kind of basic flaw in the automation code which seems like it ought to be easy to catch and break out of, but no patch does. Calling it "SOLVED" is a bit bogus. It's not solved. It's the same problem it always was.
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Petek: We have analyzed (on another forum) the save file posted by deityx. The freeze is caused by an automated artillery unit trying to bombard an air unit (which isn't possible). This freeze is NOT currently fixed in the unofficial patch. For now, you may want to not automate artillery units, especially after needlejets appear.
You are exactly correct. This is the exact problem I have had for so many years. Thought maybe it had to do with playing the larger maps when there are a lot of units moving around.
PLEASE fix this - prayers to heaven!!!
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deityx: Also (as already stated by Petek on another forum) if you have this hang problem - just F7, select all and un-automate orders) then hold position instead of automate if you don't want to deal with the unit.

Thanks for this workaround Petek and for figuring out what it was in the first place.
Only problem is that only works for a bit before another unit becomes a problem. Like DRINKYPOO said it's an automation issue (most likely). I took control of unit design and made sure I didn't have any shard artillery units (my problem unit). Works for a little wihile then game hung on chaos cruiser (attempted) movement. I love the automation feature - hope it can and will be fixed.
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Petek: We have analyzed (on another forum) the save file posted by deityx. The freeze is caused by an automated artillery unit trying to bombard an air unit (which isn't possible). This freeze is NOT currently fixed in the unofficial patch. For now, you may want to not automate artillery units, especially after needlejets appear.
PLEASE NOTE: Only problem is that only works for a bit before another unit becomes a problem. Like DRINKYPOO said it's an automation issue (most likely). I took control of unit design and made sure I didn't have any shard artillery units (my problem unit). Works for a little wihile then game hung on chaos cruiser (attempted) movement. I love the automation feature - hope it can and will be fixed. I believe that larger map sizes also contribute to the issue but aren't the primary cause of the problem.

Thanks.
Post edited July 02, 2017 by ajnicolo
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deityx: Also (as already stated by Petek on another forum) if you have this hang problem - just F7, select all and un-automate orders) then hold position instead of automate if you don't want to deal with the unit.

Thanks for this workaround Petek and for figuring out what it was in the first place.
Hey, I just wanted to say thank you. I never played Alpha Centauri before and recently picked it up and was encountering this very annoying game freeze.

I installed the latest scient (2.1) and Yitzi (3.5d) and pracx (1.11) patches but nothing fixed it except doing exactly what you said -- press F7, select all, select cancel orders. Finally I could complete my turn after 2 days!

On the plus side, I found out about all these cool patches plus Alien Crossfire, I didn't even know I had it and was just playing Alpha Centauri the entire time.