Posted June 20, 2011
I've got a problem that I had with this game a long time ago on my P4 Northwood Core 3.2GHz. The game, as it progresses, would start to hang, so I'd have to terminate the app, re-enter the game, load my autosave and do something different than what I previously did, usually just ending the turn without moving units would fix it.
This time, I did all that (as well as followed common troubleshooting options) but the game still hangs. I play a huge random map, the game has quite a lot of units by now... but it shouldn't be the problem because I have managed to finish such maps on a much, much slower and outdated machine. It was painful, a turn lasted a couple minutes, but still...
My current machine now is a Phenom II X4 965, 4GB 1600MHz DDR3 RAM, Crosshair Formula IV MB... all quite nice hardware. So, it's either a bug or something can be done to prevent it.
Note that a long time ago I was playing the latest Alien Crossfire version with probably more bug fixes than this version has.
Cheers, hope someone can help or at least share an opinion.
EDIT: forgot to mention that I run it on Windows 7 Pro, 64bit, whereas Windows XP was used on the previous machine I think.
This time, I did all that (as well as followed common troubleshooting options) but the game still hangs. I play a huge random map, the game has quite a lot of units by now... but it shouldn't be the problem because I have managed to finish such maps on a much, much slower and outdated machine. It was painful, a turn lasted a couple minutes, but still...
My current machine now is a Phenom II X4 965, 4GB 1600MHz DDR3 RAM, Crosshair Formula IV MB... all quite nice hardware. So, it's either a bug or something can be done to prevent it.
Note that a long time ago I was playing the latest Alien Crossfire version with probably more bug fixes than this version has.
Cheers, hope someone can help or at least share an opinion.
EDIT: forgot to mention that I run it on Windows 7 Pro, 64bit, whereas Windows XP was used on the previous machine I think.
Post edited June 21, 2011 by deityx
This question / problem has been solved by Petek