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DazBoots: Any bugs? I don't know if to start now or wait for the patch.
I have run into a couple of bugs, but nothing exceptionally gamebreaking. A dialogue option to view visual records disappeared after I viewed it, preventing me from downloading them. A number of enemies wandered out of their area and walked right past the party without triggering combat, and while they moved I was unable to control the party due to the game still operating on semi-turn based logic. Finally, there is a Shadowlands thread about "banking woes" that does not contain any text in it; whether the text was not included due to some sort of oversight or if the text was included in the game but orphaned is unknown. Worst case scenario, I started the level over again and had maybe up to 5 minutes to replay.

EDIT: I have run into a story related bug. In Glory's mission, I went out of my way to spare a character who had something we needed. Despite my making sure that the character survived, there is an option after the mission insinuating that they died. Not sure if that is likely to have some sort of long-reaching influence or anything, but irritating nonetheless.

EDIT MK II: MAJOR gameplay bug detected. I had loaned Eiger the grenade launcher I had found earlier for use during her personal mission. When she acquired her new Steyr Aug, the grenade launcher was *not* returned to the stash and seems to have been overwritten. Granted, I can probably fix that by rewinding, but holy hell, that's a lot to replay, especially after replaying Glory's chapter to see if I could avoid the bug (I couldn't).
Post edited September 22, 2014 by Jonesy89
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DazBoots: Any bugs? I don't know if to start now or wait for the patch.
I've run into nearly all the bugs mentioned by Jonesy89, and a few others.

If you pick the "Novahot Targeting" skill for Blitz, he loses Mark Target and never gains Novahot Targeting, which is quite inconvenient.

Mind Wipe and Confusion (and another confusion-like skill that I won't spoil) still appear to be quite inconsistent, so use with caution. Even if you don't attack or damage the enemy you cast it on, they might turn on you immediately and forget they're supposed to ignore you/be on your side. I had this problem even before the Director's Cut, though.

You can't have more than 6 skill/spell/etc slots and this does break quite a few things. Players and NPCs who may have more than 6 spell/program slots now only have 6 slots. This means you have to be careful with Dietrich's loadout (because the totem counts towards the limit), and spoiler-NPC who dwells in the basement no longer has a ridiculous number of skills.

The 1 flashbang grenade in Eiger's inventory was sufficient for getting past her mission. I love the variety in the new missions and the additions to existing missions and dialogues. Even Eiger's one was quite puzzle-based (such as that particular sequence where you have to figure out the most efficient way to deal with the situation).

I'm up to the very last mission now and the bugs I've encountered have been inconvenient, but not game-breaking. I'm playing a face/mage/decker on Normal but I haven't run into any problems in combat, even on the missions where it's just you and 1 other companion.

There are some interesting new options at the end when you come face-to-face with the boss. I tried the worst possible one of curiosity, but as a non-combat character, there was no way I could survive the situation it puts you in, so I reloaded. Hah! It ends about as poorly as you might expect. When you get there, you'll know what I mean. I loved that the option was there, even though it's a no-win situation. I should have played it through to see if my death would result in a sarcastic epilogue scolding me for making such a poor choice (a la Bloodlines).

So, it's possible to ignore or work around all the bugs. If you prefer a smoother experience, it's best to wait for a patch.

[EDIT] And many things crash the Dragonfall Editor. Can't open scenes. Can't open dialogues. Lots of memory access violations everywhere.
Post edited September 23, 2014 by fictrix
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DazBoots: Any bugs? I don't know if to start now or wait for the patch.
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fictrix: I've run into nearly all the bugs mentioned by Jonesy89, and a few others.

If you pick the "Novahot Targeting" skill for Blitz, he loses Mark Target and never gains Novahot Targeting, which is quite inconvenient.

Mind Wipe and Confusion (and another confusion-like skill that I won't spoil) still appear to be quite inconsistent, so use with caution. Even if you don't attack or damage the enemy you cast it on, they might turn on you immediately and forget they're supposed to ignore you/be on your side. I had this problem even before the Director's Cut, though.

You can't have more than 6 skill/spell/etc slots and this does break quite a few things. Players and NPCs who may have more than 6 spell/program slots now only have 6 slots. This means you have to be careful with Dietrich's loadout (because the totem counts towards the limit), and spoiler-NPC who dwells in the basement no longer has a ridiculous number of skills.

The 1 flashbang grenade in Eiger's inventory was sufficient for getting past her mission. I love the variety in the new missions and the additions to existing missions and dialogues. Even Eiger's one was quite puzzle-based (such as that particular sequence where you have to figure out the most efficient way to deal with the situation).

I'm up to the very last mission now and the bugs I've encountered have been inconvenient, but not game-breaking. I'm playing a face/mage/decker on Normal but I haven't run into any problems in combat, even on the missions where it's just you and 1 other companion.

There are some interesting new options at the end when you come face-to-face with the boss. I tried the worst possible one of curiosity, but as a non-combat character, there was no way I could survive the situation it puts you in, so I reloaded. Hah! It ends about as poorly as you might expect. When you get there, you'll know what I mean. I loved that the option was there, even though it's a no-win situation. I should have played it through to see if my death would result in a sarcastic epilogue scolding me for making such a poor choice (a la Bloodlines).

So, it's possible to ignore or work around all the bugs. If you prefer a smoother experience, it's best to wait for a patch.

[EDIT] And many things crash the Dragonfall Editor. Can't open scenes. Can't open dialogues. Lots of memory access violations everywhere.
We have uploaded a new patch if you're on PC or Mac (Linux version is still in progress) please try it out and let us know if it helps with any issues you've listed :)
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JudasIscariot: We have uploaded a new patch if you're on PC or Mac (Linux version is still in progress) please try it out and let us know if it helps with any issues you've listed :)
Hoorahhhh! I've installed patch 2.0.3 and did a bit of rewinding to check.

These still appear to be bugged:

- "Drogenkippe Banking Woes" Shadowland BBS thread is still blank.
- Confusion still doesn't work as advertised (old issue, not an issue with the Director's Cut). I cast it successfully on a newly spawned enemy and did not attack or damage them. They gleefully attacked me every round after that.
- Tactical Reload doesn't actually reload any of Eiger's equipped firearms. It just goes on cooldown without doing anything.
- Spell/program slots still limited to 6. This appears to be a non-trivial issue with the new Director's Cut UI. If they're following semver I imagine it won't be fixed until at least v2.1.0.
- Blitz still loses Mark Target and does not gain Novahot Targeting.
-- The skill doesn't appear after loading a saved game.
-- The skill doesn't appear after restarting level.
-- The skill doesn't appear after rewinding the game and leveling companions to Level 6, then entering a mission to see if it appears in combat.
-- Note: he only has 1 class ability, so it's not caused by the 6 slot limitation problem.
- Some of the shiny new class abilities are still mislabeled. Click "Class Ability" (Y) then click the ability and read the yellow text above the slot:
-- Eiger: Tactical Reload = Basic Cyberarm
-- Blitz: Hijack Commlink = Vision Magnification Eyes

I'll take another look later and send the details off to Harebrained Schemes when I can.

For anyone who's interested in the details, patch 2.0.3 fixes some show-stopping bugs. It's safe to start playing now! It might just be a bit inconvenient due to the minor bugs listed on this thread, so:

- Don't overwrite any of Eiger's weapons with a loaned weapon or you'll lose the loaned weapon.
- Don't fill Dietrich's 5th blank spell slot, because the totem goes there. This means 1 of your loaned spells will randomly not appear in his spellbook. I do mean random; I've reloaded the same save game a few times and the order of spells has shuffled in no particular order.

Have fun!

EDIT: Corrected the patch notes URL.
Post edited September 23, 2014 by fictrix
Yep, I've experienced all of the mislabelled stuff (there's also a mislabelling with one or two cyber/bioware implants - notably the Bliss dispenser reads like the Hyper dispenser, but it does work as it should).

I've also had the same issue with Tactical reload - has anyone had any luck with it? I theorise that it MIGHT only reload the currently-selected weapon - it definitely doesn't reload all of them, and my initial thought was also that it does nothing.

The spell/program/abilities slot limitation SUCKS MAJOR ASS! It's not a game-killer by any means, but it's pretty annoying - especially with respect to abilities. The worst one for me was that for Eiger, her burst-auto shotgun no longer had a burst option! Luckily I did her mission and was rewarded with a better alternative, but anyway...

I think with confusion isn't it that they're supposed to attack random targets as opposed to attacking the enemy outright? If so it could just be random factors causing the behaviour, although it does make the skill/spell much less useful than it would be otherwise.

Finally, I think I know the cause of the Blitz banking thread issue - it's due to the way his "trust" meter is set and how the banking thread is set. Basically, the banking thread is coded to appear on map load if his trust is within certain levels. When you talk to Blitz and let him have his reward, the trust level changes - to a value outside of those parameters. The thread still appears (since it gets set to appear on map load), but then when you select it, it tries to look up the trust level at that time - but it doesn't find it because it's now out of that range, hence the blank thread.

tl;dr: Blitz's thread is bugged - but you CAN get the thread to appear properly if you use the computer immediately after Blitz's mission, but BEFORE talking to Blitz - if you're curious about the text and can't be bothered waiting till it's patched.

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fictrix: These still appear to be bugged:

- "Drogenkippe Banking Woes" Shadowland BBS thread is still blank.
- Confusion still doesn't work as advertised (old issue, not an issue with the Director's Cut). I cast it successfully on a newly spawned enemy and did not attack or damage them. They gleefully attacked me every round after that.
- Tactical Reload doesn't actually reload any of Eiger's equipped firearms. It just goes on cooldown without doing anything.
- Spell/program slots still limited to 6. This appears to be a non-trivial issue with the new Director's Cut UI. If they're following semver I imagine it won't be fixed until at least v2.1.0.
- Blitz still loses Mark Target and does not gain Novahot Targeting.
-- The skill doesn't appear after loading a saved game.
-- The skill doesn't appear after restarting level.
-- The skill doesn't appear after rewinding the game and leveling companions to Level 6, then entering a mission to see if it appears in combat.
-- Note: he only has 1 class ability, so it's not caused by the 6 slot limitation problem.
- Some of the shiny new class abilities are still mislabeled. Click "Class Ability" (Y) then click the ability and read the yellow text above the slot:
-- Eiger: Tactical Reload = Basic Cyberarm
-- Blitz: Hijack Commlink = Vision Magnification Eyes
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squid830: So far I haven't really tested the ability to "loan" weapons to my team - mainly because when I had spare weapons (before I sold them) apparently none of my team mates had the skills to use them - despite the fact that in one case they were ALREADY using a BETTER weapon!
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fictrix: I got to do this on the Humanis mission. They have ramped up the difficulty levels by a lot, and the new mechanics add to the difficulty. Not a complaint, just an observation that it now pays to be more careful, especially as a squishy social/support character. That mission used to be a cakewalk on Normal for me.

It's a really nifty feature. Quite sad that they're missing a combat toggle button for better inventory management when picking up items.
Yep I managed to do this recently too. At first I thought you could only do it if they had a slot free, but when I got to the APEX missions I finally figured out I could replace any suitable weapon slot! Damn I feel silly, since I could have made many missions slightly easier.

Difficulty - well that depends. It's way more tactical now, and the AI cares about cover more - but that also makes the AI more exploitable in some situations.

I agree with you RE the Humanis mission. Normally I do that one pretty early, but for some reason I left it till last in the standard mission order this time, so I figured that contributed to it - but MAN I went through a few med kits in that one! Thing is, up to that point most missions were actually easier once I started using cover properly. Even the APEX mission after that - which is normally one of the toughest missions in the game, next to the final battle - was a lot easier than I remember it - and this was on Very Hard with me being a street sam and the rest of the team consisting of Eiger, Blitz and Dante.

The main difference is that being out of cover or flanked REALLY HURTS now! In contrast, being behind medium or heavy cover means you'll never take more than 1x damage. So as long as you're careful with your cover - and prioritise positioning over killing the enemy quickly - you'll likely find it easier, unless you're surrounded or the map has no cover...
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squid830: Difficulty - well that depends. It's way more tactical now, and the AI cares about cover more - but that also makes the AI more exploitable in some situations.

I agree with you RE the Humanis mission. Normally I do that one pretty early, but for some reason I left it till last in the standard mission order this time, so I figured that contributed to it - but MAN I went through a few med kits in that one! Thing is, up to that point most missions were actually easier once I started using cover properly. Even the APEX mission after that - which is normally one of the toughest missions in the game, next to the final battle - was a lot easier than I remember it - and this was on Very Hard with me being a street sam and the rest of the team consisting of Eiger, Blitz and Dante.

The main difference is that being out of cover or flanked REALLY HURTS now! In contrast, being behind medium or heavy cover means you'll never take more than 1x damage. So as long as you're careful with your cover - and prioritise positioning over killing the enemy quickly - you'll likely find it easier, unless you're surrounded or the map has no cover...
Yeah, the final run felt a lot easier than before, and I already was having problems of accidentally overwriting the extra stuff that should have been in the party's inventories. As for cover, it also makes Earth Elementals broken as all hell for their ability to grant mass Medium or Heavy Cover. Before, it was just a decreased chance to hit, but now it's a decreased chance to hit, the inability to be flanked (except in melee), and being immune to critical hits.
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Jonesy89: Yeah, the final run felt a lot easier than before, and I already was having problems of accidentally overwriting the extra stuff that should have been in the party's inventories. As for cover, it also makes Earth Elementals broken as all hell for their ability to grant mass Medium or Heavy Cover. Before, it was just a decreased chance to hit, but now it's a decreased chance to hit, the inability to be flanked (except in melee), and being immune to critical hits.
That's a good point RE Earth elementals - they obviously need to rebalance a few things! Although you can actually still be flanked by grenades - which on Very Hard can get nasty, since the enemy loves using them! I think I barely scraped by that Pharma cleanup mission, and the ambush mission also got a bit hairy at one point.

Luckily the AI is still kinda stupid - they seem to only be able to put cover between themselves and one of your team at a time, while ignoring the others. There have been many occasions where an enemy would take cover right next to one of my guys, but instead of then shooting the guy right next to him, would instead shoot at one of my other guys (who would often actually be in cover against him, as opposed to the guy right next to him!).

Overall I'm liking the fact that it seems less random - typically getting wasted now is because I did something really stupid, and not because I happened to get critically hit by some random dude on the other side of the screen.
Yes, I'm on the second playthrough now and it's specifically the Humanis mission that's more difficult. All the other missions were actually much easier, for the reasons stated above - combat is now more deliberate and failure is (usually) thanks to tactical errors instead of RNG. I can see why they removed the earth elemental from the first Harfeld Manor run.

On the topic of the new content, I love the writing and music for "Lockdown" and "Settling Debts". Brings a grin to my face every time.
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fictrix: Yes, I'm on the second playthrough now and it's specifically the Humanis mission that's more difficult. All the other missions were actually much easier, for the reasons stated above - combat is now more deliberate and failure is (usually) thanks to tactical errors instead of RNG. I can see why they removed the earth elemental from the first Harfeld Manor run.

On the topic of the new content, I love the writing and music for "Lockdown" and "Settling Debts". Brings a grin to my face every time.
Holy hell, there was an Earth elemental in the first run? Man, can't believe I missed that.
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fictrix: Yes, I'm on the second playthrough now and it's specifically the Humanis mission that's more difficult. All the other missions were actually much easier, for the reasons stated above - combat is now more deliberate and failure is (usually) thanks to tactical errors instead of RNG. I can see why they removed the earth elemental from the first Harfeld Manor run.

On the topic of the new content, I love the writing and music for "Lockdown" and "Settling Debts". Brings a grin to my face every time.
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Jonesy89: Holy hell, there was an Earth elemental in the first run? Man, can't believe I missed that.
I think he means as part of Dietrich's loadout - he used to have one Air and one Earth from the get-go. Now he starts with two Air instead, and he only gets the Earth elemental if you choose it once he levels up enough. Naturally if you choose Fire he gets that elemental instead, in which case he never gets an Earth elemental for the remainder of the game (unless you "loan" him one or you find one on one of the final mission maps).

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fictrix: Yes, I'm on the second playthrough now and it's specifically the Humanis mission that's more difficult. All the other missions were actually much easier, for the reasons stated above - combat is now more deliberate and failure is (usually) thanks to tactical errors instead of RNG. I can see why they removed the earth elemental from the first Harfeld Manor run.

On the topic of the new content, I love the writing and music for "Lockdown" and "Settling Debts". Brings a grin to my face every time.
The "Settling Debts" mission music wasn't bad, but didn't really stick in my head that much. But the "Lockdown" one - that was brilliant! Best level finale ever!
Post edited September 30, 2014 by squid830