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high rated
Shadowrun: Dragonfall - Director's Cut

Changelog for version 2.0.9 (added 11.06.2015):

New Features, Improvements:
- Improved difficulty level explanation
- Added weapon icons to Drone weapons’ item sheets
- Tweaked balance on a few end game melee weapons

Bug Fixes:
- Removed duplicate music track files that were unplayable in the Steam Music Library
- Resolved issue that prevented RAIN AI from being loaded
- This resolves NPCs (Non Combatant AI) being unable to wander
- This resolves Laser IC from being unable to use charging programs
- This resolves some boss AIs from executing specific actions when engaged
- This resolves other potential minor AI issues
- Resolved issue that prevented text files being exported for Dragonfall Director's Cut content pack for fan localization

Bug Fixes: Dragonfall Campaign:
- Resolved issue that prevented a conversation from starting in The Harfeld Manor Run mission
- Resolved edge case issue that caused all hostile actors in the Lockdown mission to have their turn skipped
- Resolved issue that caused certain actors to not summon Spirits in the Bloodlines mission
- Resolved edge case issue that caused loaned weapons to be lost in the Feuerstelle mission
- Resolved issue that caused item pickup icons to appear incorrectly in the MKVI mission

Changelog for version 2.0.8 (added 24.05.2015):

- Resolved edge case issue that caused a play blocker in Trial Run mission.
- Various other small bug fixes.
- Various typos fixed.
Post edited August 25, 2015 by PaterAlf
Cool to see patches for this game.

Though I just downloaded it the other day (5.5 gig or so), then this patch comes out and galaxy is downloading the 5.5 gig again. Don't know if this on the dev's end or GOG's but it is slightly annoying.
Post edited June 11, 2015 by dannaz423
It's definitely on GOG's end since if you download the game normally its size is 1.6GB and the patch 10MB.
I think I read someone reporting a similar situation with Serpents in the Staglands and Galaxy. The installer is less than 300MB large and the update was in the range of few GBs. Really puzzling.

Also thanks for the changelog PaterAlf.
Can the old patch "patch_shadowrun_dragonfall_directors_cut_2.1.0.7" be ignored? So users will just need the installer and the latest patch 2.0.9?
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IronArcturus: Can the old patch "patch_shadowrun_dragonfall_directors_cut_2.1.0.7" be ignored? So users will just need the installer and the latest patch 2.0.9?
Yeah, the current installer is setup_shadowrun_dragonfall_directors_cut_2.1.0.7 which means it contains the 2.0.8 patch. You only need that and the 2.0.9 patch (2.1.1.8 GOG version).

Will they ever get rid of this fucking terrible idea of making their own versions? In every, and I mean every, game forum there are always posts by complaining and confused users.
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AndyBuzz: Yeah, the current installer is setup_shadowrun_dragonfall_directors_cut_2.1.0.7 which means it contains the 2.0.8 patch. You only need that and the 2.0.9 patch (2.1.1.8 GOG version).

Will they ever get rid of this fucking terrible idea of making their own versions? In every, and I mean every, game forum there are always posts by complaining and confused users.
I agree. It's completely confusing that the installers/patches only use an obscure GOG version number. If they must use a GOG number, they should at least include the game's actual version number as well.
high rated
Shadowrun: Hong Kong

Changelog for patch 3.0.4 / GOG-2 (Windows) (added 24.08.2015):

The Mac and Linux versions will be updated ASAP.

Core/Engine Bug Fixes:
- Resolved issue causing incorrect Nuyen value to be displayed in Sell Screen.
- Resolved issue causing mismatch between displayed and actual skin color for certain skin options in Character Creation.
- Resolved issue that caused some Backer names in the credits to have missing characters.
- Resolved issue that could lead to Elf Female models displaying incorrectly.
- Resolved issue that could lead to item loss when loaning items to some actors in specific situations.
- Resolved issue that could lead to actor duplication under certain edge-case save load conditions.
- Resolved issue that could leave Water Shrine Spirit unable to attack.
- Resolved minor animation issues.
- General minor VFX and Animation bug fixes and polish.
- Other minor bug fixes.

Content Bug Fixes:
- Minor grammar and visual tweaks and polish.
- Resolved issue that caused a conversation to duplicate in Misdirection mission.
- Resolved issue that caused Matrix in the City of Darkness to have incorrect starting Trace.
- Resolved issue that could cause plot specific information to be revealed early.
- Resolved issue that could leave the Player unable to leave the Assist mission under specific cases.
- Resolved issue that could leave the Player unable to leave The Dig mission in certain cases.
- Resolved issue that could prevent Hostile actors from spawning correctly in Bad Qi mission in certain cases.
high rated
Shadowrun: Hong Kong

Changelog for patch 3.0.5 / GOG-3 (Windows/Linux/Mac)) (added 31.08.2015):

Core/Engine Bug Fixes:
- General animation fixes and polish
- Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.
- Resolved issue that caused cosmetic text to be missing from Character Creation screen.
- Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.
- Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.
- Resolved issue that could cause some conversations to retain choices after a level Restart.
- Resolved issue that could result in item loss when the player became the target of the Disarmed ability.
- Resolved minor UI issues.
- Minor item tweaks and rebalancing

Content Bug Fixes:
- Clarified the result of subduing Gaichu in the Outsider mission.
- Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.
- Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.
- Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.
- Resolved edge-case issue that could prevent the Misdirection mission from being completed.
- Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.
- Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.
- Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.
- Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.
- Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.
- Resolved issue that could cause Gobbet to not receive her Trust Mission reward.
- Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.
- Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.
- Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.
- Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.
- Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.
- Resolved issue that could make it difficult to leave The Extraction mission.
- Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.
- Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.
- Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.
- Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.
- Resolved issue that prevented Koschei’s laser from lighting people on fire.
- Resolved issue that prevented Shangri-La optional paydata from being sold.
- Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.
- Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.
- Resolved minor grammatical errors and typos.
- Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.
- Other minor bug fixes.
high rated
Shadowrun: Hong Kong

Release Notes 3.0.6


New Features, Improvements

Added trigger to check for Game difficulty
Added first time Jack into Matrix help popup
Added first time Hacking Blocker IC help popup
Updated Help slides to improve understanding of new Matrix Features

Core/Engine Bug Fixes

Rebalanced some Physical Adept spells
Resolved edge case issue that could cause save files from loading properly under specific conditions
Resolved issue that caused “last actor” triggers to lose reference upon save and load
Resolved issue that caused Drones to be loaned incorrectly
Resolved issue that caused Magnet Arm ability to activate incorrectly
Resolved issue that caused mission objective toasts to not appear if Karma screen was open
Resolved issue that caused some Cyberweapon abilities to have incorrect cooldown
Resolved issue that caused some ESPs to control incorrectly
Resolved issue that could cause incorrect animation to play after scene transition
Resolved issue that could lead to incorrect UI behaviour if Karma screen is opened with other UI active
Resolved issue that prevented Screen Labels from displaying in specific cases

Content Bug Fixes

Added Grenade Launchers to Heoi weapons shops
Rebalanced Prosperity Tower Matrix
Resolved issue that caused a game stall when reloading Is0bel's grenade launcher
Resolved issue that caused incorrect behavior after double crossing allies in the Whistleblower mission
Resolved issue that caused incorrect behavior in the Uninvited Guests mission
Resolved issue that caused incorrect hostile behavior in The Extraction mission
Resolved issue that caused merchant in the City of Death mission to sell you the clothes off his back
Resolved issue that caused Non-Lethal abilities to be counted as Lethal in Uninvited Guests mission
Resolved issue that caused Rat King’s body to disappear after death
Resolved issue that caused skill check to fail incorrectly in the City of Death mission
Resolved issue that could cause a mission objective in Assist mission to not complete under specific cases
Resolved issue that could cause incorrect camera behavior in the City of Death mission
Resolved issue that could cause incorrect endgame payout in some cases
Resolved issue that could cause players to be unable to summon an environmental spirit in the Bad Qi mission
Resolved issue that could cause some NPCs dialogue to not trigger
Resolved issue that could cause some NPCs to be staged incorrectly in Heoi in some cases
Resolved issue that could cause The Extraction mission to be starting in a bad state
Resolved issue that could lead to confusion in the Bad Qi mission
Resolved issue that could lead to incorrect behavior when loaning Drones to Racter
Resolved issue that could lead to incorrect hostile behavior in Prosperity Tower mission
Resolved issue that could prevent an NPC encounter in The Dig mission
Resolved issue that could trigger incorrect series of events in Deckcon 2056 mission
Resolved issue that prevented Is0bel’s grenade launcher from lighting people on fire if upgraded
Resolved issue that prevented Is0bel’s grenade launcher from stripping armor if upgraded
Resolved issue that prevented Optional Paydata from Deckcon 2056 from being sold
Resolved issue that prevented Pocket Clams from being used
Resolved minor animation issues
Minor grammar and typo fixes
Minor UI improvements and bug fixes
high rated
Shadowrun: Hong Kong

Changelog for patch 3.0.7 / GOG-7 (Windows and Mac) / GOG-6 (Linux) (added 22 October 2015):

New Features, Improvements:
- Added new Standing Water Electricity VFX.

Core/Engine Bug Fixes:
- Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.
- Resolved issue that caused Armor value to fail to update is some cases.
- Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
- Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.
- Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
- Resolved issue that caused incorrect save data to be displayed in some cases.
- Resolved issue that caused item duplication on item pickups under specific conditions.
- Resolved issue that caused Move and Attack to not use ammo.
- Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
- Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.
- Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
- Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
- Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
- Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
- Resolved issue that caused Team Item transfer screen to open without a team present.
- Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
- Resolved issue that caused Totem Selection screen to display incorrectly.
- Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.
- Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
- Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
- Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
- Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
- Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.
- Resolved issue that prevented some VFX and other LoS visuals to not appear until after the Player moves.
- Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
- Minor UI tweaks and bug fixes.
- Minor VFX and animation polish and bug fixes.

Content Bug Fixes:
- Electrified puddles in The Sinking Ship mission.
- Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
- Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
- Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
- Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
- Resolved issue that caused music to stop unexpectedly in The Extraction mission.
- Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
- Resolved issue that caused some bound spirits to have incorrect item prerequisites.
- Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
- Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
- Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
- Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
- Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
- Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
- Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.
- Minor typo and bug fixes.
high rated
Shadowrun: Hong Kong

Changelog for patch 3.0.8 / GOG-7 (Windows/Mac/Linux) (added 07 December 2015):

New Features, Improvements:
- Added “move and use” functionality to Healing and Drug items.
- Added a "Stash All Items Except Armor from Actor" trigger.
- Added functionality to interactable actors to allow for freemove interaction.
- Added new VFX fill region “astralFogFill”.
- Added new VFX sitting actors.
- Added new weather effects “rain”, “matrix”, and “embers”.
- Added trigger to toggle some VFX settings.
- Conversation Speaker list now populates from parent content packs.

Bug Fixes:
- Resolved an issue that caused multiple Cyberdecks to be equipped.
- Resolved edge case issue that caused game stall under specific conditions.
- Resolved edge case issue that could break weapon scaling on Trolls and Orcs
- Resolved edge case issue that could cause game stall on actor teleport under specific conditions.
- Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly.
- Resolved edge case issue where DocWagon icon persisted after use.
- Resolved edge case issue where some UI screens would overlap.
- Resolved exploit where equiped Programs could exceed Cyberdeck limit.
- Resolved exploit where loaned items did not replace currently equipped items.
- Resolved issue causing visual sorting issue on Spirit Man.
- Resolved issue that caused Clear Actor button to remove Totem.
- Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them.
- Resolved issue that caused incorrect behaviour when an item was given during a conversation.
- Resolved issue that caused Ley Lines to not appear in game.
- Resolved issue that could cause incorrect music track to start playing on level load.
- Resolved issue that prevented “no LoS” from showing on spell cast in some cases.
- Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases.
- Resolved issue that prevented casting friendly spells by selecting portraits.
- Resolved issue that prevented Combat Samurai Shades from being seen in game.
- Resolved issue that prevented cover from being applied to barrier spells.
- Resolved various minor animation and VFX issues.
- Resolved various minor text and typo issues.
Post edited December 07, 2015 by PaterAlf
high rated
Shadowrun: Hong Kong - Extended Edition

Changelog for update 3.1.0 /GOG-8 (Windows, Linux, Mac) (added 05 February 2016):

- This is the Extended Edition update.
- 6+ hour bonus campaign - Shadows of Hong Kong
- 100+ minutes of developer commentary audio!
- Revamped Matrix art and gameplay!
- Illustrated transition animatics that play at key moments in the story
- Enhanced sound, and dynamic combat music that ebbs and flows
- Rebuilt Inventory UI and easier management of items in-mission
- All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms
- The ability to enter turn-based combat mode as soon as an enemy is in view
- Powerful new Foci objects for spellcasters
Post edited February 05, 2016 by PaterAlf
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PaterAlf: - Revamped Matrix art and gameplay!
What exactly have they changed? I kind of liked the matrix segments in HK, hoping it hasn't been changed too much from the ground up.
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Jonesy89: What exactly have they changed? I kind of liked the matrix segments in HK, hoping it hasn't been changed too much from the ground up.
I don't know. I just copied the changelog to the forum and I haven't played the new version yet.
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PaterAlf: - The ability to enter turn-based combat mode as soon as an enemy is in view
But this isn't new to the extended edition, it is in ShadowRun Hong Kong since it beginnings.
Post edited February 06, 2016 by DalekSec