SirTawmis: Favorite to least? And what did you like (or dislike?) about each of them?
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Wish list - Include original files:
https://www.gog.com/wishlist/site/for_dos_games_if_theyre_scumvm_also_include_original_files ZyloxDragon: I'm partial to 2 and 4 being my favorites, with 1 in the middle of the pack, and 5 and 3 at the bottom.
Never grind your character to his highest potential. It makes the end game too easy and it's a chore. Just let your character evolve naturally.
The endgames aren't stat-dependent (aside from one or two highly forgiving stat gates) unless you're fighting Khaveen or not spamming Frostbite on the dragon. (I suppose if you don't have the rope and enough points in Agility or any in Magic and Calm you have to as a Fighter though, unless you dishonourably cutscene cheat your way out) - and VGA Khaveen on Hard is tough enough that I actually LOST my first try with a fully-statted Devon, including wishes for Strength and Vitality.
So honestly, I kinda disagree. Unless you're a Wages of War Paladin or spamming Frostbite, the fights are challenging enough even with good stats. As for my list? That's tough, but... assuming VGA versions here.
1. Trial by Fire This remake came out a decade after the series ended, and it SHOWS. Quality of life improvements, a great combat system, extra jokes alluding to the future of the series, you name it. There's even a blue frog! Devon isn't fond of sucking it, though. Heroine's Quest should have copied this game's homework more closely. (Hero-U is godawful in all respects so don't even) Getting past the cool remake stuff, the core game itself oozes charm, and is reminiscent of a simpler time where you wouldn't get cancelled by making tawdry jokes or having foreign cultures in your setting. X-ray specs anyone? Kind of a shame Devon didn't keep them.
Also, Uhura and Rakeesh. One named after an important Star Trek character from back when it really, REALLY wasn't so woke to have a black character in your prime TV series, the other being Aslan with six limbs and a sword that really is comically small compared to his body. And a bum leg. Uhura's speech patterns were also inspired by a Jamaican that the Coles knew, for double cancellation points.
2. Dragon Fire I promise this isn't just "newer is better" here. I genuinely liked Dragon Fire's "this is the ending" feel. It reminded me strongly of Mass Effect 3, and in particular the Citadel DLC in that regard. Especially if you have magic, you can feel the vast difference in Devon's power compared to when you first wandered into Spielberg as an untrained raw talent. Everyone knows what you're capable of (except perhaps Magnum, but I still think his supposed overconfidence is just him hamming for the citizens) amd you can even marry up with Erana in the end!... or Katrina, Nawar, or Elsa, I guess. Criticism of the game for being 3D is unfair, honestly. It looked better than FFVII, which came out at about the same time. It's like calling Atari 2600 games ugly for having three sprites. Not having hardware acceleration or scaling to higher resolutions, on the other hand? That would be fair.
I admit that Elsa is incredibly boring in this game though. The generic cliché "strong wahman" was dull even in 1998 - Lara Croft was popular mainly due to
avoiding that cliché. It's nice on the rare instance that Magnum manages to kick her backside in the Arena, but not so nice that the Hydra fight actually crashes if you solo it. I really would have preferred Rakeesh to be in her spot, as an established character with more than three lines.
My main criticism is that you don't get to spend any real time with a happy Erana. Even just a eensy weensy postgame date would have been nice. Maybe if the expansion had come out. Sigh. Not even much art of her out there - doesn't help that she looks different in every game either. I don't really care about the lack of nudity for the waifus, because early 3D nudity would have been more laughable than lovable.
3. Wages of War Sure, this game has significant pacing problems, barrelling right from act one to endgame without a real midgame, but the land of Tarna is pretty great, representing both a quasi-ancient Egypt, and modern African tribes (people
have been cancelled as "racist" for doing the same in recent years) while allowing Paladins to run rampant with the power of Soulforge, and Wizards to get their first staves, and use the full kit of spells to win a puzzling duel. Also, Uhura again! Named after an important Star Trek character, and charming as all get out, but I repeat myself. Rakeesh too, but aside from the intro, he's easy to miss now. A little too easy.
Do I need to mention how adorable Manu is? I don't.
The game does kind of suck for Thieves, though. No chance to creep into the rest of Tarna to burglarise some stuffy liontaurs, or help Harami pull off his initial heist to gain his friendship another way. And not a lot was done with the two canonically confirmed good gods, either. Sekmet and Anubis just arrange to slip Devon some LSD. Cool dream sequence, but inconsequential.
4. So You Want To Be A Hero The beginning of an adventure that, judging by the changing of the seasons from game to game, probably took a year to finish. One of the reaaons I like to play a hybrid is because you
actually start as the weakling you're supposed to be, rather than being able to reliably take out the early game daytime enemies. The boxart of both versions of this game is the only boxart where you see Devon losing, after all. There isn't much worldbuilding here, but a good number of characters make multiple appearances, so it's not all bad. If you treat the whole series as one big game, this eases you into the adventure just as it eases Devon into the life of a hero. This game also deserves credit for beating out The Elder Scrolls and Final Fantasy in implementing a
good stat-based levelling system.
5. Shadows of Darkness This game does a lot right, but the breaking bugs and combat system lose it far too many points to come anywhere but last. Inspired by Street Fighter II without any idea what made Street Fighter II good, you hold X to win if you have magic and aren't fighting a rabbit. (Seriously, Devon can guard crush immortal Chernovy wizards with his fireballs
and frame trap them on top of eating their projectiles? At least give them Reversal to punish you for not levelling Frostbite!) There are no combos. Stamina costs are exorbitant. The mouse controls are terrible, and you can't do physical specials on keyboard. You can't spend health in place of stamina in close combat. The best way to grind is to fight a bunny and keep running away for stamina regeneration. You can let the game fight for you, which while technically impressive, is boring, and ate development time better served on
playtesting.
As for what it does well? The story, the puzzles, the characters, and the atmosphere are pretty good. When my biggest complaint is that you can't use Communication to maintain your dignity in the interrogation scene, that's a good sign. The Rusalks quest is a nice Paladin quest, and while Ad Avis was still somewhat bland (a weakness of this series in general is the villains) he did get some development. I would have included an option (a dishonourable one, but still an option nonetheless) to kill Baba Yaga to get the ritual and humour bar, but I can see why the option to have her in 5 was kept open. The mystery of Erana's identity and fate ate at people who played the games as they came out, and it was a nice payoff - definitely improved by the existence of Wages of War, the one unplanned game.
Wasn't overly fond of Katrina though, but at least there's a good reason (vampire eyes!) that Devon goes along with her blatant manipulations like a lovesick kitten, so that gives her plus points. Would have been nice to see kindness towards Elyssa pay off in making Katrina appreciate our hero's compassion for even undead things - as it is, her infatuation is really just a plot point to bail Devon out and try to add cheap tension to the final encounter, and is completely unearned. It doesn't help that Jennifer Hale is overrated, and really can't sell important moments like that.
This
completely contrasts Toby's death and Tanya's
genuine, heartwrenching anguish that still makes me cry. Toby doesn't need to earn his meaning to Tanya like how Devon needed to earn his meaning to Katrina - he's not the protagonist, so the bonding can happen offscreen. Damn, that hits as hard as moments in games twenty years younger, and it's why I wish that Erana's joy especially was sold better in Dragon Fire. Still a great game, even if it loses to its sequel and predecessors.