l-w-c: It seems unlike QFG2/3, which track Paladin Points (QFG2 behind the scenes and QFG3 in the UI itself), QFG4 bases the abilities strictly on honor.
So how many honor points are required in QFG4 for each of the Paladin abilities?
1) Sense Danger
2) Flaming Sword (combined with a Paladin sword)
3) Honor Shield (combined with a Paladin shield)
4) Healing spell (takes stamina instead of magic points)
Thanks!
Actually the order is:
1) Flaming Sword
2) Healing spell
3) Sense danger
4) Honor shield
Since most imported paladins aquired all these abilities in QFG3 (except fighter to paladin in QFG3), they are all active except honor shield. Due to a glitch you will have to earn all again in floppy version, but in CD version you earn only sense danger and honor shield. Sense danger (due to a glitch again) works in both versions from the start and you have healing spell in your spells inventory (if you had it when imported). Flaming sword won't work until you find Piotyr's sword in wraith hoard and it works only in CD version. In floppy version there is no flaming animation during fights.
It's very similar to paladin points in QFG3 required to activate certain abilities, but this time calculated through honor points. That means base honor plus honor points (equivavlent to paladin points in QFG3) required for certain abilities. If I remember correctly 10 points for flaming sword, 25 for healing spell, 50 for sense danger and 80 for honor shield.
You can boost honor points by trying to give flowers/candy repetitevly to Rusalka, or by asking Boris about Olga again and again. Probably works when asking Olga about Boris as well.