Posted December 26, 2015
Hi All,
So we all heard about music copyrights issue and about "2 seconds" leap in Quake and its Mission Pack II: Dissolution of Eternity.
I don't care less, all I want is to launch 3 games with music on and WITHOUT Virtual Drive mounting (e.g. Daemon Tools) or other source ports installing (e.g. Quakespasm).
What I did:
1. edited cue sheets to remove 2 seconds issue in Quake and Dissolution of Eternity audio tracks.
2. mounted CDs: game.cue, gamea.cue and gamed.cue
3. ripped audio tracks into .ogg files
4. placed them in music folders respectively to Id1, hipnotic and rogue
5. launched games >>> nothing happens [no music]
Please help, I believe initial GOG version allowed players to play glQuake with music. What exact config file should I edit and how?
EDIT: OS Win7 64-bit
So we all heard about music copyrights issue and about "2 seconds" leap in Quake and its Mission Pack II: Dissolution of Eternity.
I don't care less, all I want is to launch 3 games with music on and WITHOUT Virtual Drive mounting (e.g. Daemon Tools) or other source ports installing (e.g. Quakespasm).
What I did:
1. edited cue sheets to remove 2 seconds issue in Quake and Dissolution of Eternity audio tracks.
2. mounted CDs: game.cue, gamea.cue and gamed.cue
3. ripped audio tracks into .ogg files
4. placed them in music folders respectively to Id1, hipnotic and rogue
5. launched games >>> nothing happens [no music]
Please help, I believe initial GOG version allowed players to play glQuake with music. What exact config file should I edit and how?
EDIT: OS Win7 64-bit
Post edited December 26, 2015 by Cadaver747
This question / problem has been solved by etb