It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Kuroko: There are several major changes to the gameplay and maps in Enhanced edition and you would realise them instantly had you actually played Quake at all.
avatar
hfm: totally missed this reply but WHOA.. slow down there on the hyperbole. I bought Quake AT RELEASE and played A LOT in the 90's and early 2000s, I just hadn't played it in what.. 15-17 years? I wasn't a professional, just Threewave and Action Quake mostly toward the end. I suppose I didn't notice these nuances after that long just doing a complete SP run through this one time. It was a damn impressive port to KEX at just an SP run through. I suppose if you've been playing all along you'd definitely notice these things.
Sorry for the tone of my message. I was bit agitated then and I'm still quite disappointed how Bethesda handled this re-release. I bought Quake at release as well. I still have the box and everything in tact with the original retail CD. I've kept playing the game since it came out in -96. It's understandable that not everyone is as dedicated. For me this was the game that changed my life for better in more ways than one.

Port to KEX engine is impressive and to be fair towards its developers, they've kept patching it with more content, added fixes to things which were broken and are likely to fix things that are still broken. But they broke a lot of things which never ever were issues and should've not been issues had they kept using the actual Quake engine. But their focus is clearly on the game consoles and gamepads in my opinion despite what they say.

I should add that I'm not a purist in a sense that only the id Software's original release is "good enough". There are plenty of great source ports which do great justice for the Quake. And I'd warmly recommend for example people to play with a fork of the original Quake engine, Quakespasm engine or its excellent fork vkQuake which showcases number of improvements that can be made without breaking things completely.

And the sad irony? vkQuake was made by Axel Gneiting, an id Software employee who was credited as the principal engine programmer for the id Tech 6 and Doom (2016) and Doom Eternal. Bethesda could've asked for that to be the foundation for the re-release.
avatar
Neurus_Ex: huh, I'm seeing Doom 64 being released here: https://www.gog.com/game/doom_64

Maybe there is hope after all. One bloody year later.

Let's see what people buying the game are saying regarding how the game works and if its truly DRM Free.
I wonder if Doom 64 only got finally released on here because there no online add-ons for it like the Quake remaster has.

Also here is no GOG Galaxy achievements for Doom 64.
avatar
discountbuyer: I wonder if Doom 64 only got finally released on here because there no online add-ons for it like the Quake remaster has.

Also here is no GOG Galaxy achievements for Doom 64.
Ah, what a shame (Again). I thought D64 would have some online whatever that could pave the way, but taking into account the unity Doom re-release is not here either, seems nothing will change.

yay, bethesda!
Hitman have optional account features - game is DRM!!111
Doom64 have no account features - we are second class citizens!!111
Quake Enchanced more account-based - and probably never happned for now - when when why so long you laziest!!111
avatar
QWEEDDYZ: Hitman have optional account features - game is DRM!!111
Yes, "optional", in single player.

avatar
QWEEDDYZ: Quake Enchanced more account-based - and probably never happned for now - when when why so long you laziest!!111
The so-called account-based is for crossplay.
avatar
hfm: totally missed this reply but WHOA.. slow down there on the hyperbole. I bought Quake AT RELEASE and played A LOT in the 90's and early 2000s, I just hadn't played it in what.. 15-17 years? I wasn't a professional, just Threewave and Action Quake mostly toward the end. I suppose I didn't notice these nuances after that long just doing a complete SP run through this one time. It was a damn impressive port to KEX at just an SP run through. I suppose if you've been playing all along you'd definitely notice these things.
avatar
Kuroko: Sorry for the tone of my message. I was bit agitated then and I'm still quite disappointed how Bethesda handled this re-release. I bought Quake at release as well. I still have the box and everything in tact with the original retail CD. I've kept playing the game since it came out in -96. It's understandable that not everyone is as dedicated. For me this was the game that changed my life for better in more ways than one.

Port to KEX engine is impressive and to be fair towards its developers, they've kept patching it with more content, added fixes to things which were broken and are likely to fix things that are still broken. But they broke a lot of things which never ever were issues and should've not been issues had they kept using the actual Quake engine. But their focus is clearly on the game consoles and gamepads in my opinion despite what they say.

I should add that I'm not a purist in a sense that only the id Software's original release is "good enough". There are plenty of great source ports which do great justice for the Quake. And I'd warmly recommend for example people to play with a fork of the original Quake engine, Quakespasm engine or its excellent fork vkQuake which showcases number of improvements that can be made without breaking things completely.

And the sad irony? vkQuake was made by Axel Gneiting, an id Software employee who was credited as the principal engine programmer for the id Tech 6 and Doom (2016) and Doom Eternal. Bethesda could've asked for that to be the foundation for the re-release.
Thank you for your incredible insight.
It's been a whole year lmao
avatar
claudiov92: It's been a whole year lmao
Hey, hey, is not a whole year until 19th! There's still hope that we get the version with only a little bit of delay!

/s in case is needed.
It might be too late to plan a party celebrating the first anniversary of the "confirmation that the GOG version of the update is currently being finalised, and will be available on GOG.COM", but what about the second anniversary?
It's not like it will take years to plan a party, it's not GOG Quake enhanced...
I just got the Doom 1 and Doom 2 enhanced versions pop up in my library. Here's hoping the same thing will happen with Quake now.
avatar
feco91: I just got the Doom 1 and Doom 2 enhanced versions pop up in my library. Here's hoping the same thing will happen with Quake now.
Yes that seems like it should be next.
There are some changes going on with Quake on GOG. The game's store listing went from Quake: The Offering to simply Quake.

https://www.gogdb.org/product/1440166133#changelog
Post edited August 19, 2022 by AmethystViper
avatar
AmethystViper: There are some changes going on with Quake on GOG. The game's store listing went from Quake: The Offering to simply Quake.

https://www.gogdb.org/product/1440166133#changelog
Fucking finally.
Post edited August 19, 2022 by claudiov92
Time to celebrate one year of no Quake Enhanced Edition. Crazy how fast a year can be over.

avatar
AmethystViper: There are some changes going on with Quake on GOG. The game's store listing went from Quake: The Offering to simply Quake.

https://www.gogdb.org/product/1440166133#changelog
The GOGDb says "Download removed: Installer, Quake: The Offering, Windows, en
Version 1.09 (gog-6), Size 1.2 GB " yet I was still able to download that version just fine some minutes ago. Would be cool to finally see that Enhanced version appear but for now I'm still sceptical that it will happen.
Also Quake II & III got renamed

wait some hours for the new download

Quake 4 got released on PC Game Pass and got 2k and 4k resolutions support and a fix for that low texture problem with recent video cards
Post edited August 19, 2022 by FulVal