Posted November 01, 2018
thunderstapler
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thunderstapler Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From Canada
KaptainGasmask
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KaptainGasmask Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Canada
Optimus6128
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Optimus6128 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From United Kingdom
Posted November 02, 2018
Brutal Doom is just a mod on top of modern Doom ports (GZDoom or others). I am amused when people think of it as it's own main thing where you run things on top of it and they mistakenly think features like jumping or mouselook is a BD feature. It's not that I don't like it, but right now I revisit classic Doom user maps like they are meaned to be played, without adding BD mod on top. There used to be life in the Doom community before BD popularized it,
Project Warlock is not a rogue like, original levels designed, however I do agree the levels look a bit squary and not very inspiring so far. I will play a bit more later, when they fix the jumpy input/frame rate issues.
Project Warlock is not a rogue like, original levels designed, however I do agree the levels look a bit squary and not very inspiring so far. I will play a bit more later, when they fix the jumpy input/frame rate issues.
LordNighthawk
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LordNighthawk Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2018
From Germany
Posted November 02, 2018
Comparing it to Doom is actually the worst thing you can do as the whole level build system including texture resolutions and so on are more like a mix between Wolfenstein 3D and Shadowcaster with it´s slight rpg elements.
Doom was already ahead of those 2 with it´s double resolution for everything and the ability to build in different rectangles then just blocks connected to each other.
So comparing PW in it´s actual style with Doom is simply not possible, for that too much would have to be changed from the graphics resolutions and level design. At last, the unity engine would be capable for to do a lot more, it´s simply a design decision to keep the elements as they are, as much as i would appreciate to have the option for at last getting the double texture resolution for the walls, sprites and weapons.
Doom was already ahead of those 2 with it´s double resolution for everything and the ability to build in different rectangles then just blocks connected to each other.
So comparing PW in it´s actual style with Doom is simply not possible, for that too much would have to be changed from the graphics resolutions and level design. At last, the unity engine would be capable for to do a lot more, it´s simply a design decision to keep the elements as they are, as much as i would appreciate to have the option for at last getting the double texture resolution for the walls, sprites and weapons.
Post edited November 02, 2018 by LordNighthawk