Posted March 05, 2022

Berzerk2k2
has the Quad
Registered: Sep 2013
From Germany

discountbuyer
...
Registered: Oct 2008
From United States
Posted May 06, 2022
Here the latest change log from the Steam Page:
https://steamcommunity.com/app/893680/allnews/
Hey everyone!
We’ve just released a patch that updates Project Warlock to version 1.0.5.9. With it, we try to solve some more specific issues that keep bugging (!?) our community for some time and were pretty hard either to replicate, identify their source, or fix.
List of changes in this patch:
The mouse wheel scroll is now bound to the next/previous weapon by default
Fixed issue with key bindings on AZERTY keyboards
Fixed tentacles bug during the Arctic boss fight
Fixed a bug with a missing Continue button after dying
We’re also working to resolve the screen resolution issue when launching the game for the first time. There should be an improvement with this patch but the issue is pretty hardware-specific. We try to cover the most popular configs and appreciate any help you can provide, so please let us know directly if you keep experiencing this bug.
We’re really grateful that you keep playing Project Warlock while we’re preparing to launch the sequel.
Keep on rockin’!
https://steamcommunity.com/app/893680/allnews/
Hey everyone!
We’ve just released a patch that updates Project Warlock to version 1.0.5.9. With it, we try to solve some more specific issues that keep bugging (!?) our community for some time and were pretty hard either to replicate, identify their source, or fix.
List of changes in this patch:
The mouse wheel scroll is now bound to the next/previous weapon by default
Fixed issue with key bindings on AZERTY keyboards
Fixed tentacles bug during the Arctic boss fight
Fixed a bug with a missing Continue button after dying
We’re also working to resolve the screen resolution issue when launching the game for the first time. There should be an improvement with this patch but the issue is pretty hardware-specific. We try to cover the most popular configs and appreciate any help you can provide, so please let us know directly if you keep experiencing this bug.
We’re really grateful that you keep playing Project Warlock while we’re preparing to launch the sequel.
Keep on rockin’!
Post edited May 06, 2022 by discountbuyer

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted June 23, 2022
Standalone installer updated: [Windows] 1.0.5.9 ⇒ 1.0.5.15.
Hardcore difficulty patch
This game update to version 1.0.5.15 fixes the issue of the Continue button disappearing when you exited the game on the Hardcore difficulty level.
More updates coming soon.
Thank you for your continuous support for Project Warlock! Please leave a review if you enjoyed the game - it really helps us get more visibility.
This game update to version 1.0.5.15 fixes the issue of the Continue button disappearing when you exited the game on the Hardcore difficulty level.
More updates coming soon.
Thank you for your continuous support for Project Warlock! Please leave a review if you enjoyed the game - it really helps us get more visibility.

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted July 01, 2022
Standalone installer updated: [Windows] 1.0.5.15 ⇒ 1.0.5.20.
Graphical settings patch
Hey everyone!
We’ve patched the game to version 1.0.5.20.
For new users, it should now entirely resolve the issue of screen resolution not detecting during the first launch.
If you ever experienced issues with graphical settings not saving between the main menu and gameplay or resetting between sessions, these issues should also be resolved.
Thank you for your continuous support for Project Warlock, leave a review if you like the game, and please consider checking out the sequel with our great bundle offer.
Hey everyone!
We’ve patched the game to version 1.0.5.20.
For new users, it should now entirely resolve the issue of screen resolution not detecting during the first launch.
If you ever experienced issues with graphical settings not saving between the main menu and gameplay or resetting between sessions, these issues should also be resolved.
Thank you for your continuous support for Project Warlock, leave a review if you like the game, and please consider checking out the sequel with our great bundle offer.

discountbuyer
...
Registered: Oct 2008
From United States
Posted July 02, 2022
Thank you for keeping this game up to date.

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted July 11, 2024
high rated
Standalone installer updated: [Windows] 1.0.7.12 ⇒ 1.0.7.14.
1.0.7.14 Hotfix
Hey Warlocks!
We're back with another fix of an issue that's been reported recently, where changing the game's difficulty mid-play resulted in the game crashing, and this could only be fixed by restarting the game.
This should no longer be the case, and switching difficulties during a single gameplay session should pose no more problems.
Enjoy, and see you in the next one!
Hey Warlocks!
We're back with another fix of an issue that's been reported recently, where changing the game's difficulty mid-play resulted in the game crashing, and this could only be fixed by restarting the game.
This should no longer be the case, and switching difficulties during a single gameplay session should pose no more problems.
Enjoy, and see you in the next one!

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted May 23, 2025
Standalone installer updated: [Windows] 1.0.7.14 ⇒ 1.1.018.
Achievement, final boss and elevator fixes + other stuff too
① Unity Engine Upgrade
• Updated the Unity Engine version from 5.6 to 2018.1.9f2
• This change improves overall performance and was essential to fix elevator physics and player interaction issues
② Gameplay Improvements
• Added Weapon Wheel as an alternate weapon of weapon switching for both the mouse + keyboard and controller setups
• Mouse Scroll Weapon Switching polished and improved
• Resolved a bug that caused skipped selections due to inconsistent input logic
③ Achievements
• Changed the way "Evil Nightmare" achievement is obtainable - From now on the "Evil Nightmare" achievement is rewarded for Single Life Mode as it always should have been. Also, achievement descriptions have been updated to properly fit the difficulty modes.
• After the reworked difficulty modes update, these achievements were granted for completing each mode:
---• Casual - Piece of Cake
---• Standard - Come Get Some
---• Hard - Bring it on!
---• Hardcore - No achievement
---• Single Life Mode - No achievement
• We're changing things up to better reflect the current state of the game and difficulty modes, and bringing the achievements in line with how they were intended to be obtainable. After this patch, the achievments will be granted as follows:
---• Casual - Double-edged Sword...
---• Standard - Piece of Cake
---• Hard - Come Get Some
---• Hardcore - Bring it on!
---• Single Life Mode - Evil Nightmare
Due to the nature of this change, the achievements cannot be automatically granted retroactively. However, we have successfully tested a solution that allows us to indirectly grant the Evil Nightmare achievement to players who didn't receive it after their victorious playthrough.
If you beat Project Warlock on the Single Life Mode before this update and did not receive the Evil Nightmare achievement, you can send a request with attached save file to j.cislo@buckshotsoftware.pl to have it added to your account. The save file is located in this directory:
C:\Users\USERNAME\AppData\LocalLow\Buckshot Software\Project Warlock\GOG
We will be able to alter the save file in a way that you will be granted the Evil Nightmare achievement after launching the game. Please note that this solution is for players who completed the ultimate Project Warlock challenge but were not awarded the achievement due to technical issues.
④ Final Boss Balance Adjustments
• Adjusted boss fight phases for better pacing and balance:
---• Phase 1: Maintains a solid amount of HP
---• Phase 2: Slightly lowered the HP pool due to phase-ending animation
---• Phase 3: Slightly reduced HP
---• Phase 4: Retains high amount of HP
---• Phase 5: Lowered HP for a smoother "final blow" phase
• Added more ammo, health, and mana pickups throughout the level
⑤ Elevators
• Elevator system has been fully recoded for better performance and stability
• Fixed occasional issue of falling through the map
• Solved jittering when going up the elevators
⑥ Bug Fixes
• Fixed an issue where dynamite would travel unpredictably when strafing around
• Fixed Sonic Rocket Launcher projectile rendering issues
• Fixed the elevator staggering and making sure you cannot falll through
① Unity Engine Upgrade
• Updated the Unity Engine version from 5.6 to 2018.1.9f2
• This change improves overall performance and was essential to fix elevator physics and player interaction issues
② Gameplay Improvements
• Added Weapon Wheel as an alternate weapon of weapon switching for both the mouse + keyboard and controller setups
• Mouse Scroll Weapon Switching polished and improved
• Resolved a bug that caused skipped selections due to inconsistent input logic
③ Achievements
• Changed the way "Evil Nightmare" achievement is obtainable - From now on the "Evil Nightmare" achievement is rewarded for Single Life Mode as it always should have been. Also, achievement descriptions have been updated to properly fit the difficulty modes.
• After the reworked difficulty modes update, these achievements were granted for completing each mode:
---• Casual - Piece of Cake
---• Standard - Come Get Some
---• Hard - Bring it on!
---• Hardcore - No achievement
---• Single Life Mode - No achievement
• We're changing things up to better reflect the current state of the game and difficulty modes, and bringing the achievements in line with how they were intended to be obtainable. After this patch, the achievments will be granted as follows:
---• Casual - Double-edged Sword...
---• Standard - Piece of Cake
---• Hard - Come Get Some
---• Hardcore - Bring it on!
---• Single Life Mode - Evil Nightmare
Due to the nature of this change, the achievements cannot be automatically granted retroactively. However, we have successfully tested a solution that allows us to indirectly grant the Evil Nightmare achievement to players who didn't receive it after their victorious playthrough.
If you beat Project Warlock on the Single Life Mode before this update and did not receive the Evil Nightmare achievement, you can send a request with attached save file to j.cislo@buckshotsoftware.pl to have it added to your account. The save file is located in this directory:
C:\Users\USERNAME\AppData\LocalLow\Buckshot Software\Project Warlock\GOG
We will be able to alter the save file in a way that you will be granted the Evil Nightmare achievement after launching the game. Please note that this solution is for players who completed the ultimate Project Warlock challenge but were not awarded the achievement due to technical issues.
④ Final Boss Balance Adjustments
• Adjusted boss fight phases for better pacing and balance:
---• Phase 1: Maintains a solid amount of HP
---• Phase 2: Slightly lowered the HP pool due to phase-ending animation
---• Phase 3: Slightly reduced HP
---• Phase 4: Retains high amount of HP
---• Phase 5: Lowered HP for a smoother "final blow" phase
• Added more ammo, health, and mana pickups throughout the level
⑤ Elevators
• Elevator system has been fully recoded for better performance and stability
• Fixed occasional issue of falling through the map
• Solved jittering when going up the elevators
⑥ Bug Fixes
• Fixed an issue where dynamite would travel unpredictably when strafing around
• Fixed Sonic Rocket Launcher projectile rendering issues
• Fixed the elevator staggering and making sure you cannot falll through

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted May 23, 2025
Standalone installer updated: [Windows] 1.1.018 ⇒ 1.1.0.20.
1.1.0.20 Hotfix
Hey Warlocks!
Following yesterday's update, we've identified and fixed an issue where player movement became inverted, causing players to move in the opposite direction of their input.
This should no longer be the case, and movement should now respond correctly to your controls at all times.
Enjoy, and see you in the next one!
Hey Warlocks!
Following yesterday's update, we've identified and fixed an issue where player movement became inverted, causing players to move in the opposite direction of their input.
This should no longer be the case, and movement should now respond correctly to your controls at all times.
Enjoy, and see you in the next one!

surfer1260
❐ Old User ❑
Registered: Jul 2015
From Germany
Posted June 03, 2025
high rated
Standalone installer updated: [Windows] 1.1.0.20 ⇒ 1.1.0.21.
Fixing the Floor
Hey Warlocks!
We're back with another fix. This time we're addressing a recently reported issue where players would occasionally fall through the world and plummet into an endless abyss. This should no longer be the case.
Until next time!
Hey Warlocks!
We're back with another fix. This time we're addressing a recently reported issue where players would occasionally fall through the world and plummet into an endless abyss. This should no longer be the case.
Until next time!

discountbuyer
...
Registered: Oct 2008
From United States
Posted June 05, 2025

Fixing the Floor
Hey Warlocks!
We're back with another fix. This time we're addressing a recently reported issue where players would occasionally fall through the world and plummet into an endless abyss. This should no longer be the case.
Until next time!


atemporalDarkness
New User
Registered: May 2018
From Spain
Posted June 15, 2025
Hello, the game is an amazing sequel, and that last update really seems to have improved performance on my laptop.
The only two issues I currently have are that codex entries for spells are not unlocking for some reason, despite having them (specifically urd's speed and crystal spells, previous to this update poison entry also didn't unlock, but now it's there), so I can't check what they do exactly and guess the achievement for having all spell entries won't unlock.
The other issue is really minor, recently unlocked codex entries don't have the blue dot indicating they are still unread.
The only two issues I currently have are that codex entries for spells are not unlocking for some reason, despite having them (specifically urd's speed and crystal spells, previous to this update poison entry also didn't unlock, but now it's there), so I can't check what they do exactly and guess the achievement for having all spell entries won't unlock.
The other issue is really minor, recently unlocked codex entries don't have the blue dot indicating they are still unread.