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Thank you for reporting, it went straight to the devs! We'll see if it can be fixed with the next week's patch!
From the tutorial, I have the impression that the regular game mode consists of playing games for victory points.

However, there doesn't seem to be an option to engage in a regular skirmish. There's the tutorial, a training mode, and the bastion (with waves). Will a regular skirmish mode be added at some point?

I have no interest in playing online, but I'm liking the game so far.
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JoshoB: From the tutorial, I have the impression that the regular game mode consists of playing games for victory points.

However, there doesn't seem to be an option to engage in a regular skirmish. There's the tutorial, a training mode, and the bastion (with waves). Will a regular skirmish mode be added at some point?

I have no interest in playing online, but I'm liking the game so far.
Hi, we are working on a single player campaign and revamp for a bastion - more options in single player might be added later on based on the feedback :) Victory points for now are only in multiplayer modes.
First time i launched the game, i had access to several resolutions in the screen settings, but once i applied to a given resolution in windowed mode (lets say 1280x720), i couldnt get back to any higher resolution afterwards (like the 1600x900 and 1920x1080) in any screen mode (windowed, borderless windowed or fullscreen)

Tried to delete the option file in the %userprofile%\documents\prodigy folder but it didnt solve the issue.

Also: game is using unreal engine 4 but there are no advanced settings for graphics, so far. Is it intended ? is there plan to add some in future ? (some textures feels rather low quality when in camera closeup; can't figure out if it comes from the game assets or gpu drivers or a bit of both)

Regarding affinity, several time, and even if i didnt use any special mana on previous turn (attack and/or defense) the game would grey out some of the mana options for a given character that does have a special ability revolving on a given mana type, claiming it can't be used because i don't have any allied character with this affinity... while i have two of them. Don't know if it is a bug or if i misunderstood something regarding mana types and affinity (and then, the tutorial may not be clear enough on that point)

An arena selector would be nice when playing offline on training or bastion mode, instead of being stuck with a random arena.

The tutorial is talking about victory points and the game goal of scoring 3 of them by defeating 3 enemy units... But in training mode or bastion it sure doesn't work at all like this. Is it only for online duel's ruleset then ?

What is the point of defense choice for a character on your turn, whenever this is not the character currently targeted by the enemy unit's attack ? (especially as this character will attack just afterwards and so, any defense stance would be reset)

Aside from that, promising game; very cute visually, interesting mechanics (but so far, tutorial is not clear enough on some of them) and also the whole offense/defense system is a bit unbalanced, ranged weapon characters cant attack outside of their column (while the enemies sure can do that); when opponent is left with less units (being cpu or human i guess) it can pummel one same unit of yours several times before you ever get a chance to move it away or protect it.

So, so far, it's very early build and stage of developement and design, if you ask me. I really wish to see the full product once it will be done, provided that what we see here in current build is not already 50% or more of the intended final version (because then, it would be seriously lacking things and would be a missed opportunity). Keep up the good work !
Hi! thank you for your feedback :)

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Djaron: First time i launched the game, i had access to several resolutions in the screen settings, but once i applied to a given resolution in windowed mode (lets say 1280x720), i couldnt get back to any higher resolution afterwards (like the 1600x900 and 1920x1080) in any screen mode (windowed, borderless windowed or fullscreen)

Tried to delete the option file in the %userprofile%\documents\prodigy folder but it didnt solve the issue.
Yes, we are aware of this issue and it has been reported as a bug, sorry for the inconvenience!

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Djaron: Also: game is using unreal engine 4 but there are no advanced settings for graphics, so far. Is it intended ? is there plan to add some in future ? (some textures feels rather low quality when in camera closeup; can't figure out if it comes from the game assets or gpu drivers or a bit of both)
Thank you for your suggestion, we'll see if more graphics options can be added in the future.

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Djaron: Regarding affinity, several time, and even if i didnt use any special mana on previous turn (attack and/or defense) the game would grey out some of the mana options for a given character that does have a special ability revolving on a given mana type, claiming it can't be used because i don't have any allied character with this affinity... while i have two of them. Don't know if it is a bug or if i misunderstood something regarding mana types and affinity (and then, the tutorial may not be clear enough on that point)
It might be because you do not meet other requirements (not only standing on mana, but for example Siren needs to mark an opponent with a debuff to be able to use her skills on) and the text on hover is just a wrong one (it's from a group defense I guess). I'd need a screenshot to know for sure why does it happen :)


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Djaron: An arena selector would be nice when playing offline on training or bastion mode, instead of being stuck with a random arena.
Might be added in the future after the sp revamp :)


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Djaron: The tutorial is talking about victory points and the game goal of scoring 3 of them by defeating 3 enemy units... But in training mode or bastion it sure doesn't work at all like this. Is it only for online duel's ruleset then ?
Yes, you need victory points only in multiplayer games.

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Djaron: What is the point of defense choice for a character on your turn, whenever this is not the character currently targeted by the enemy unit's attack ? (especially as this character will attack just afterwards and so, any defense stance would be reset)
Because your enemy can move a character in an attack phase, you do not know for sure which of your characters will be attacked - that's why you have an ability to use a group defense to protect a character, even when it isn't its turn. It makes more sense in a multiplayer mode.

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Djaron: Aside from that, promising game; very cute visually, interesting mechanics (but so far, tutorial is not clear enough on some of them) and also the whole offense/defense system is a bit unbalanced, ranged weapon characters cant attack outside of their column (while the enemies sure can do that); when opponent is left with less units (being cpu or human i guess) it can pummel one same unit of yours several times before you ever get a chance to move it away or protect it.
If something in tutorial is unclear in a tutorial screenshot it for us please, so we know what should be tweaked/added :)
Most of the characters CAN attack outside their column, read the skills descriptions ;) (Siren, Zotra, Isaelle).
With a group defense, you are able to protect 2+ characters.

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Djaron: So, so far, it's very early build and stage of developement and design, if you ask me. I really wish to see the full product once it will be done, provided that what we see here in current build is not already 50% or more of the intended final version (because then, it would be seriously lacking things and would be a missed opportunity). Keep up the good work !
Thank you for your feedback and suggestion, we work on new features and revamping existing ones of course! Next big update will bring a single player campaign, hope you like it :)

Regards,
FE BluNectarine
Still, very glad so far of the game's potential and of seeing devs taking time to process feedbacks from GOG forums too instead of sticking only to Steam place for that.

Very eager to see the project grow and improve up to release. Keep up the good work
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VLX11387: Hello! I just recently got this game and will happily report any issues I find and provide feedback. To prevent posting multiple replies, I will update this post as I find things to give feedback on.

Here's my specs:
OS: Windows 10 64-bit (10.0, Build 16299)
CPU: Intel Core i7-3770K @ 3.50 Ghz
RAM: 16 Gb DDR3
GPU: Nvidia GeForce 980 Ti w/ 6 Gb VRAM
Monitor: Dual Screen setup with Asus monitors at 1080p

Bugs
- There's a green flickering that constantly happens throughout the intro movie and menu screen. This seems to only affect the game when it's set to fullscreen mode at 1080p.

- When changing the resolution from 1080 to 900, the game will create a brand new window of itself and cause both my monitors to black out. Sometimes flicking in and out. Once I manage to exit the game and start it up again, everything seems to work fine in the new chosen resolution.

- Will sometimes get this error window (pic. 1). Unsure what I could be doing to cause it.
Also getting this green flickering.

OS: Windows 10 64-bit 10.0, Build 16299
CPU: Intel Core i7-6700K @ 4.00 Ghz
RAM: 32Gb DDR4
GPU: Nvidia GeForce 1070 8gb VRAM
Monitor: Dual Screen setup with Asus and Samsung monitors at 1080p
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VLX11387: Hello! I just recently got this game and will happily report any issues I find and provide feedback. To prevent posting multiple replies, I will update this post as I find things to give feedback on.

Here's my specs:
OS: Windows 10 64-bit (10.0, Build 16299)
CPU: Intel Core i7-3770K @ 3.50 Ghz
RAM: 16 Gb DDR3
GPU: Nvidia GeForce 980 Ti w/ 6 Gb VRAM
Monitor: Dual Screen setup with Asus monitors at 1080p

Bugs
- There's a green flickering that constantly happens throughout the intro movie and menu screen. This seems to only affect the game when it's set to fullscreen mode at 1080p.

- When changing the resolution from 1080 to 900, the game will create a brand new window of itself and cause both my monitors to black out. Sometimes flicking in and out. Once I manage to exit the game and start it up again, everything seems to work fine in the new chosen resolution.

- Will sometimes get this error window (pic. 1). Unsure what I could be doing to cause it.
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squee116: Also getting this green flickering.

OS: Windows 10 64-bit 10.0, Build 16299
CPU: Intel Core i7-6700K @ 4.00 Ghz
RAM: 32Gb DDR4
GPU: Nvidia GeForce 1070 8gb VRAM
Monitor: Dual Screen setup with Asus and Samsung monitors at 1080p
The green flickering is most likely related to the NVidia drivers. See if everything is up to date or try to run the game in a windowed fullscreen.
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squee116: Also getting this green flickering.

OS: Windows 10 64-bit 10.0, Build 16299
CPU: Intel Core i7-6700K @ 4.00 Ghz
RAM: 32Gb DDR4
GPU: Nvidia GeForce 1070 8gb VRAM
Monitor: Dual Screen setup with Asus and Samsung monitors at 1080p
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Blu_Nectarine: The green flickering is most likely related to the NVidia drivers. See if everything is up to date or try to run the game in a windowed fullscreen.
My drivers are up to date, and changing modes does fix it the issue, but I was hoping a more permanent fix was in the works.
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Blu_Nectarine: The green flickering is most likely related to the NVidia drivers. See if everything is up to date or try to run the game in a windowed fullscreen.
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squee116: My drivers are up to date, and changing modes does fix it the issue, but I was hoping a more permanent fix was in the works.
This issue has been reported and we'll see if it can be fixed :)
Hello and thank you for this great game.

I'm playing the story and I can't progress in the Side Quest "Towards the Nomadic Citadel - So close and yet so far" (the second fight of that quest) because the game keeps crashing on the character placement screen. The weird thing is, it only crashes, when the mouse cursor gets near any character portrait. I tested this. I started the quest fight, waited 5 minutes, nothing happend. Then I moved the mouse cursor onto Elae or one of the greyed out ones and the game crashes. I get this error message:
Assertion failed: Index>=0 && Index<NumBits [File:d:/unreal engine\engine\source\runtime\core\public\Containers/BitArray.h] [Line: 575]

If you need more information, please let me know.
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FlockeSchnee: Hello and thank you for this great game.

I'm playing the story and I can't progress in the Side Quest "Towards the Nomadic Citadel - So close and yet so far" (the second fight of that quest) because the game keeps crashing on the character placement screen. The weird thing is, it only crashes, when the mouse cursor gets near any character portrait. I tested this. I started the quest fight, waited 5 minutes, nothing happend. Then I moved the mouse cursor onto Elae or one of the greyed out ones and the game crashes. I get this error message:
Assertion failed: Index>=0 && Index<NumBits [File:d:/unreal engine\engine\source\runtime\core\public\Containers/BitArray.h] [Line: 575]

If you need more information, please let me know.
Hi, thank you for a report! This bug is connected with the change of a camera position. This should be patched soon, I am sorry for the inconvenience!
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Blu_Nectarine: Hi, thank you for a report! This bug is connected with the change of a camera position. This should be patched soon, I am sorry for the inconvenience!
Thank you for your quick response. I'm relieved to hear that. I was worried it might be my graphics card, even though it seemed odd for it to cause a crash, but I don't know about these technical things, so it could have been the issue.


1) May I suggest different difficulty modes for story mode? I am single player only and not exactly good at tactical games (and this gem of a game is rather complex), so I almost got stuck in the main campaign (the Elae and Siren part) because it took me a while to have an epiphany about how to win. Being able to freely switch between easy/normal/hard difficulty would help prevent getting stuck when I don't get an epiphany. Also, players used to complex games, might prefer a hard mode.

(Edit: Removed, because I overlooked it. Never mind.)

2) If there are more enemies than can fit on the initiative panel, the red arrow appears so one can take a look at the "hidden" ones. To me it feels like it reverts back to the front too fast. I barely have time to look at the stats of those "hidden" enemies and figure out their current position on the board. Would it be possible to make the scroll "stick" until I scroll back to the front of the initiative line?

Again: Great game, thank you very much.
Post edited October 03, 2018 by FlockeSchnee
I am having serious problems launching the game.
it always freezes the first time > task manager > end program, relaunch > take forever > does the game have issues with Discord?


To actually play storymode or battle I first need to LOG OUT, LOG IN. Really annoying

If I don;t log out, log in, then the game crashes to desktop every single time.


Are you still doing support on this game?

The forums on GOG and Steam have been silent for a week now.
Post edited October 08, 2018 by michiel1982
ALSO gameplay storymode:

the fight against ogres is seriously bugged. Characters are FORCED to attack a defending ogre, freezing the game otherwise. Also, using dissonance forces an explosion on your side EVERY time and almost never for the oppontent.

This way an "easy" fight against 3 ogres with Amoa and Elae becomes quite HARD or impossble.... you can't heal, your can't use your skills and you are forced to take extra damage.

please fix this ASAP.