Hi! thank you for your feedback :)
First time i launched the game, i had access to several resolutions in the screen settings, but once i applied to a given resolution in windowed mode (lets say 1280x720), i couldnt get back to any higher resolution afterwards (like the 1600x900 and 1920x1080) in any screen mode (windowed, borderless windowed or fullscreen)
Tried to delete the option file in the %userprofile%\documents\prodigy folder but it didnt solve the issue.
Yes, we are aware of this issue and it has been reported as a bug, sorry for the inconvenience!
Also: game is using unreal engine 4 but there are no advanced settings for graphics, so far. Is it intended ? is there plan to add some in future ? (some textures feels rather low quality when in camera closeup; can't figure out if it comes from the game assets or gpu drivers or a bit of both)
Thank you for your suggestion, we'll see if more graphics options can be added in the future.
Regarding affinity, several time, and even if i didnt use any special mana on previous turn (attack and/or defense) the game would grey out some of the mana options for a given character that does have a special ability revolving on a given mana type, claiming it can't be used because i don't have any allied character with this affinity... while i have two of them. Don't know if it is a bug or if i misunderstood something regarding mana types and affinity (and then, the tutorial may not be clear enough on that point)
It might be because you do not meet other requirements (not only standing on mana, but for example Siren needs to mark an opponent with a debuff to be able to use her skills on) and the text on hover is just a wrong one (it's from a group defense I guess). I'd need a screenshot to know for sure why does it happen :)
An arena selector would be nice when playing offline on training or bastion mode, instead of being stuck with a random arena.
Might be added in the future after the sp revamp :)
The tutorial is talking about victory points and the game goal of scoring 3 of them by defeating 3 enemy units... But in training mode or bastion it sure doesn't work at all like this. Is it only for online duel's ruleset then ?
Yes, you need victory points only in multiplayer games.
What is the point of defense choice for a character on your turn, whenever this is not the character currently targeted by the enemy unit's attack ? (especially as this character will attack just afterwards and so, any defense stance would be reset)
Because your enemy can move a character in an attack phase, you do not know for sure which of your characters will be attacked - that's why you have an ability to use a group defense to protect a character, even when it isn't its turn. It makes more sense in a multiplayer mode.
Aside from that, promising game; very cute visually, interesting mechanics (but so far, tutorial is not clear enough on some of them) and also the whole offense/defense system is a bit unbalanced, ranged weapon characters cant attack outside of their column (while the enemies sure can do that); when opponent is left with less units (being cpu or human i guess) it can pummel one same unit of yours several times before you ever get a chance to move it away or protect it.
If something in tutorial is unclear in a tutorial screenshot it for us please, so we know what should be tweaked/added :)
Most of the characters CAN attack outside their column, read the skills descriptions ;) (Siren, Zotra, Isaelle).
With a group defense, you are able to protect 2+ characters.
So, so far, it's very early build and stage of developement and design, if you ask me. I really wish to see the full product once it will be done, provided that what we see here in current build is not already 50% or more of the intended final version (because then, it would be seriously lacking things and would be a missed opportunity). Keep up the good work !
Thank you for your feedback and suggestion, we work on new features and revamping existing ones of course! Next big update will bring a single player campaign, hope you like it :)