Posted July 27, 2014
When I played Torment a few years back, I felt that while the writing and unique setting&lore are excellent, the plot and story itself are rather mediocre. I couldn't understand all the praise I hear about Torment's storytelling or story.
Namelessone is told to find Ravel to find his own identity. Then he is directed to Trias, then Pillars of skulls, then to the Fortress of regrets where he is told why he lost memories. There isn't any plot twist, unexpected turn of events, or plot complexity to speak of, and the story falls flat because of that.
Most of your companions besides Morte have insignificant relevance to the main story and Trias' betrayal feels out of nowhere without sufficient explanation. Moreover, you spend half the play time in Hive where nothing important really happens. Also, there is the lack of an antagonist or any NPCs in the game that commune with the main character throughout the story, keeping the story tense.
Lastly, the message; "What can change the nature of the man?" is not even the important message of the game. The Nameless One's 'nature' has already changed when he regretted his sin and wanted to atone. It's a story about what happens AFTER a man's nature has changed, and how to deal with the aftermess. The ending suggests that regret/repentance are the answers to one's sin; as if it's not something that's been told over and over.
I admit that Torment has great settings and interesting lore. The characters in the game feels alive and writing are excellent. However, I don't think the game has neither great story or storytelling.
I've played other games Chris Avallone wrote and I wasn't impressed. His other games, such as Mask of the Betrayer, Alpha Protocol and KOTOR II, again displayed unique setting and story but they were far from great in terms of storytelling. I feel Torment is overestimated. Wouldn't games like Witcher 2, Game of Thrones RPG fit better to the definition of great storytelling? Torment might have messages, but there are books that do that far better. As RPG that tells story goes, Torment feels mediocre to me without its "messages"(which I'm not even sure if meaningful) and "settings."
I want to understand the reason for so many praises to Torment's storytelling and story. I would really appreciate it if you could, IN DETAIL, elaborate/analyze why Torment is great in terms of storytelling and story, not just to convince me, but to prove that statement because in so many reviews/praises I've read about Torment, I failed to catch one good reason why it has the greatest story or storytelling ever. Is it really the best among all games(including adventure genre) as a lot of people makes it out to be? How so?
Namelessone is told to find Ravel to find his own identity. Then he is directed to Trias, then Pillars of skulls, then to the Fortress of regrets where he is told why he lost memories. There isn't any plot twist, unexpected turn of events, or plot complexity to speak of, and the story falls flat because of that.
Most of your companions besides Morte have insignificant relevance to the main story and Trias' betrayal feels out of nowhere without sufficient explanation. Moreover, you spend half the play time in Hive where nothing important really happens. Also, there is the lack of an antagonist or any NPCs in the game that commune with the main character throughout the story, keeping the story tense.
Lastly, the message; "What can change the nature of the man?" is not even the important message of the game. The Nameless One's 'nature' has already changed when he regretted his sin and wanted to atone. It's a story about what happens AFTER a man's nature has changed, and how to deal with the aftermess. The ending suggests that regret/repentance are the answers to one's sin; as if it's not something that's been told over and over.
I admit that Torment has great settings and interesting lore. The characters in the game feels alive and writing are excellent. However, I don't think the game has neither great story or storytelling.
I've played other games Chris Avallone wrote and I wasn't impressed. His other games, such as Mask of the Betrayer, Alpha Protocol and KOTOR II, again displayed unique setting and story but they were far from great in terms of storytelling. I feel Torment is overestimated. Wouldn't games like Witcher 2, Game of Thrones RPG fit better to the definition of great storytelling? Torment might have messages, but there are books that do that far better. As RPG that tells story goes, Torment feels mediocre to me without its "messages"(which I'm not even sure if meaningful) and "settings."
I want to understand the reason for so many praises to Torment's storytelling and story. I would really appreciate it if you could, IN DETAIL, elaborate/analyze why Torment is great in terms of storytelling and story, not just to convince me, but to prove that statement because in so many reviews/praises I've read about Torment, I failed to catch one good reason why it has the greatest story or storytelling ever. Is it really the best among all games(including adventure genre) as a lot of people makes it out to be? How so?