Posted February 20, 2019
Changelog - Patch 4.1.2.0047 (19 February 2019)
Resolved Issues
* The Combat Start is no longer visible before starting combat in certain situations.
* Terrified party members who cannot move will now pass their turn correctly.
* Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
* In deck-to-deck combat, loot can no longer be lost if there is too much.
* Characters are now able to jump between ships' decks during combats in turn-based mode.
* Characters automatically finish reloading when their turn starts.
* The combat speed slider will now update correctly when using the hotkeys to change it.
* The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
* Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
* Summoned creatures are now set to the caster's level.
* Turn order UI will not appear in trap-triggered combat with no enemies.
* Characters will no longer get stuck in their walk speed after leaving a cutscene.
* Characters are no longer walking after leaving a Slog Zone.
* In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
* Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
***** Spoiler *****
===================
***** The Oculus will now turn off after both conduits are destroyed in turn-based mode.
***** The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
***** The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
Balance Changes
* Light, one-handed weapon's damage has been slightly increased in turn-based mode.
* In turn-based mode, dexterity now adds 4% to Stride per point.
* In turn-based mode, characters receive -10 Deflection while Knocked Down.
Resolved Issues
* The Combat Start is no longer visible before starting combat in certain situations.
* Terrified party members who cannot move will now pass their turn correctly.
* Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
* In deck-to-deck combat, loot can no longer be lost if there is too much.
* Characters are now able to jump between ships' decks during combats in turn-based mode.
* Characters automatically finish reloading when their turn starts.
* The combat speed slider will now update correctly when using the hotkeys to change it.
* The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
* Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
* Summoned creatures are now set to the caster's level.
* Turn order UI will not appear in trap-triggered combat with no enemies.
* Characters will no longer get stuck in their walk speed after leaving a cutscene.
* Characters are no longer walking after leaving a Slog Zone.
* In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
* Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
***** Spoiler *****
===================
***** The Oculus will now turn off after both conduits are destroyed in turn-based mode.
***** The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
***** The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
Balance Changes
* Light, one-handed weapon's damage has been slightly increased in turn-based mode.
* In turn-based mode, dexterity now adds 4% to Stride per point.
* In turn-based mode, characters receive -10 Deflection while Knocked Down.