Posted November 01, 2015
Hickory
Almost human
Registered: Dec 2010
From United Kingdom
TheNewRomance
le Jazz
Registered: Mar 2012
From Germany
Posted November 01, 2015
Oh come on, GOG, the 2.00 patch came out something like two months ago. The older patches of the 1.x versions were around *forever*, and now I'm obliged to download 6.5 GB of data because GOG can't be bothered to keep the last three patches or so for a few months? That's not very user-friendly.
Post edited November 01, 2015 by TheNewRomance
RudyLis
T-34/85
Registered: Nov 2012
From Russian Federation
Posted November 07, 2015
Eh... anybody else's characters lost their ability to run after the patch? I mean everyone now just walks, I loaded save left from my first walkthrough with boots of speed found and even there character now slowly walks. FFS, this game (and some others, I look at you, Wasteland 2) lack of quick travel kills every moment of backtracking already, and now game turned into walking simulator?
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted November 07, 2015
RudyLis
T-34/85
Registered: Nov 2012
From Russian Federation
Posted November 07, 2015
FF button is there, but it speeds up everything, and given that enemies spot us basically on the edge of visibility radius, it's not the best way to deal with "ambushes". Oh well. GoG, can I haz my 2.02 back please? We really need that revert button.
By the way, is it me, or when enemy is killed through Cipher's power usage, it does not goes to bestiary experience? I just noticed I have a deficit of entries in comparison with my previous plathroughs (I follow exactly same pattern, so it should be if not direct match, then very close).
Regardless, thank you for reply, Fenixp, you've been helpful as always.:)
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted November 07, 2015
Actually, now that I'm thinking about it, I do believe there's an option to stop your party from moving any further when they spot an enemy - and since most enemies are not moving very much, they won't spot you even on fast forward.
As to why was the change implemented, I have no idea - the most important reason for my rogue to have boots of speed was that I could scout faster while outside combat and bugger off if I got noticed.
Oh, and isn't the version you can download off the site 2.02?
Post edited November 07, 2015 by Fenixp
Eggburt1969
New User
Registered: Apr 2010
From United Kingdom
Posted November 07, 2015
Like other people have mentioned, unless you are on version 2.02 (GOG 11), you cannot use the current 2.03 (GOG 12) patch. I'm still on version 2.01 (GOG 10 I take it), and there's no way I'm downloading and reinstalling the whole game again to update. We need some more patches here, so people with older versions can update their games.
RudyLis
T-34/85
Registered: Nov 2012
From Russian Federation
MikeMaximus
Gamer Classic
Registered: Nov 2010
From Canada
Posted November 08, 2015
IMO it should something that's only disabled on Path of the Damned and/or Expert Mode, not a blanket nerf.
What I wish they could fix is the walking animation of characters that are having their speed surpressed. They walk like they got a iron rod up the ass instead of the normal walking animation.
Post edited November 08, 2015 by MikeMaximus