How do you guys think about the information puzzle minigame?
I think it is very confusing, esp with the random set "covernames"
It sometimes sounds like an interesting story but many pieces are so crippled with black stripes, so it doenst make any sense only to give you covernames.
I would like to see a resume with every objekt beeing named (as you uncovered the names) and as final Conclusion of the Story you uncovered with your hard fieldwork.
right now... I cant get much interesting stories out of it.
(I love history and you guys [I mean the Devs] made it seem cool to use real top secret stuff like MK Ultra)
Personally I was also hoping for something more detailed and in-depth. This system looks like it's really cool and detailed, but unfortunately it just amounts to random snippets containing random codewords (which you have to select, even though you can't actually get it wrong - so it's just busywork), plus other random snippets which you can't zoom in on or read (which have codewords already extracted), and then you just play match the codeword.
It does look pretty cool, but I was hoping for something like Floor 13, or more appropriately the ancient "Covert Action" in terms of how stories are uncovered. The latter had lots of randomisation of groups, locations, people, even plots, but there seemed more logic to it. Then again, this is intelligence after all - piecing together partial facts is all part of it.
I was also hoping there would be potential for getting things wrong via the corkboard - whether due to simply piecing things together incorrectly, or getting intel that ends up being false, or even fake intel (e.g. planted by enemy counter-intel). Haven't seen it so far.
However, in the interim I agree it would be cool to have the uncovered stories at least stay around for later perusal (archives?). Or possibly detailed dossiers of the agent(s) you detect, which fill in as you learn more about them (we sort of have this, but it's very bare-bones at the moment).