Posted September 01, 2020
It's pretty hard as an Eldritch Archer countering Blur and Displacement even when relying on True Sight from other party members since that does not negate the miss chance from Blur / Displacement / Greater Invisibility.
However I just discovered that Blind Fight works for ranged attacks, despite the description being fairly clear that it is for melee attacks. I've done a bit of googling to discover whether this is meant to be or not and some sites indicate this is expected behaviour, others that it should only apply to melee attacks.
I'm currently level 14, but I would probably roll back to level 13 and grab Blind Fight instead of Arcane Pool if this is by design. With the addtional die roll on a concealment miss, 50% -> 25% (Displacement / Greater Invisibility) and 20% -> 4% (Blur), Gaze Immunity as well as avoiding all of the AC penalties from an attack by an invisible creature in melee range, it seems far too good to pass up.
Improved Blind-Fight and Greater Blind-Fight are also excellent picks for my Archer.
Improved Blind-Fight ignores 20% concealment (similar to Improved Precise shot, though Improved Blind-Fight seems better since having a second roll increases your chances to bypass 50% concealment), and it also grants the ability to negate the penalties of invisible ranged attackers up to 30 feet, though apparently you need to succesfully pinpoint them first (I'm not sure what that entails).
Greater Blind-Fight reduces the Total Concealment miss penalty from 50% to 20% (really 4% with second die roll) as well as increasing the distance for negating the penalties of invisible ranged attackers for any range.
Based on the description of Blind-Fight being for melee it makes sense that this isn't working as intended, especially as the ranged attack specific feat Improved Precise Shot seems to be similar to Improved Blind Fight in how it works. Improved Precise Shot does also negate the AC benefits of a concealed attacker (though it offers no benefit against an attacker with total concealment), although I'm not sure if this is in the video game (I think there was soft-cover in the "Closer to Tabletop" mod, maybe it applies to that?).
However I just discovered that Blind Fight works for ranged attacks, despite the description being fairly clear that it is for melee attacks. I've done a bit of googling to discover whether this is meant to be or not and some sites indicate this is expected behaviour, others that it should only apply to melee attacks.
I'm currently level 14, but I would probably roll back to level 13 and grab Blind Fight instead of Arcane Pool if this is by design. With the addtional die roll on a concealment miss, 50% -> 25% (Displacement / Greater Invisibility) and 20% -> 4% (Blur), Gaze Immunity as well as avoiding all of the AC penalties from an attack by an invisible creature in melee range, it seems far too good to pass up.
Improved Blind-Fight and Greater Blind-Fight are also excellent picks for my Archer.
Improved Blind-Fight ignores 20% concealment (similar to Improved Precise shot, though Improved Blind-Fight seems better since having a second roll increases your chances to bypass 50% concealment), and it also grants the ability to negate the penalties of invisible ranged attackers up to 30 feet, though apparently you need to succesfully pinpoint them first (I'm not sure what that entails).
Greater Blind-Fight reduces the Total Concealment miss penalty from 50% to 20% (really 4% with second die roll) as well as increasing the distance for negating the penalties of invisible ranged attackers for any range.
Based on the description of Blind-Fight being for melee it makes sense that this isn't working as intended, especially as the ranged attack specific feat Improved Precise Shot seems to be similar to Improved Blind Fight in how it works. Improved Precise Shot does also negate the AC benefits of a concealed attacker (though it offers no benefit against an attacker with total concealment), although I'm not sure if this is in the video game (I think there was soft-cover in the "Closer to Tabletop" mod, maybe it applies to that?).
Post edited September 01, 2020 by Jamie.monro
This question / problem has been solved by Darvin
