Posted March 16, 2020
Li-Co
New User
Registered: Sep 2019
From Germany
Li-Co
New User
Registered: Sep 2019
From Germany
Posted March 21, 2020
I have finally time to start but I have one issue on character creation. If I'm not taking Half-Ling or Aasimar I won't be able to get the stats mentioned. Which stat would I have to lower in this case? Con?
Edit: Mentioned the wrong race initially.
Edit2: Would a Beastbrood Tiefling work? I'm not sure if 5 WIS prevents me of getting any feats.
Edit: Mentioned the wrong race initially.
Edit2: Would a Beastbrood Tiefling work? I'm not sure if 5 WIS prevents me of getting any feats.
Post edited March 21, 2020 by -Rimiu-
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 21, 2020
Edit: Mentioned the wrong race initially.
Edit2: Would a Beastbrood Tiefling work? I'm not sure if 5 WIS prevents me of getting any feats.
Even though I'm not shy from min/maxing 5wis character just doesn't sit well with me, Such a person would struggle to operate in day to day life, leave alone adventuring or ruling something(it doesn't matter in-game, but 5 wis is just wrong), so I'd go with 7/19/14/14/9/16 or 7/19/12/14/7/18 in that case.
Post edited March 21, 2020 by InEffect
Li-Co
New User
Registered: Sep 2019
From Germany
Posted March 21, 2020
Edit: Mentioned the wrong race initially.
Edit2: Would a Beastbrood Tiefling work? I'm not sure if 5 WIS prevents me of getting any feats.
Even though I'm not shy from min/maxing 5wis character just doesn't sit well with me, Such a person would struggle to operate in day to day life, leave alone adventuring or ruling something, so I'd go with 7/19/14/14/9/16 in that case.
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 21, 2020
Not too weird. I'm fine with 7's. Slightly below average.. whatever. but 5 is pretty much a (sub)human potato. Even 5 STR halfling I can live with. Dude might just be small even for a halfling, but mental stats below 7 just don't sit well with me.
Post edited March 21, 2020 by InEffect
Li-Co
New User
Registered: Sep 2019
From Germany
Posted March 21, 2020
Asyrin25
New User
Registered: May 2017
From United States
Posted March 25, 2020
Hey Man, love your builds. I saw that you're not doing full builds anymore but I'm hoping you can help two parents stuck in quarantine.
I've convinced my wife to try Pathfinder to get her D&D fix since we can't have our weekly game anymore and online isn't great for us. She had a class I made for her called a Waterdancer that was effectively similar to a hydrokineticist though I'm a 5e player and not Pathfinder.
It was mostly no armor melee with a water blade and water blasting ranged support. I was pretty heavily influenced by Airbender, not going to lie.
I see that one of your builds here is a melee fire kineticist with no earth and you also have a ranged air/water kineticist.
I might be able to talk her into doing fire instead if that just works better but I don't think she'd like what she'd see as the cheesiness of deadly earth.
We're using Call of the Wild which adds back in blade rush, whip, and whip hurricane for melee.
I'm mostly interested in what you'd change using the above mod, if you're familiar with the skills it adds, and if Fire is really the only viable melee kineticist.
If you get a chance, thanks in advance for helping us stay sane during the plague.
I've convinced my wife to try Pathfinder to get her D&D fix since we can't have our weekly game anymore and online isn't great for us. She had a class I made for her called a Waterdancer that was effectively similar to a hydrokineticist though I'm a 5e player and not Pathfinder.
It was mostly no armor melee with a water blade and water blasting ranged support. I was pretty heavily influenced by Airbender, not going to lie.
I see that one of your builds here is a melee fire kineticist with no earth and you also have a ranged air/water kineticist.
I might be able to talk her into doing fire instead if that just works better but I don't think she'd like what she'd see as the cheesiness of deadly earth.
We're using Call of the Wild which adds back in blade rush, whip, and whip hurricane for melee.
I'm mostly interested in what you'd change using the above mod, if you're familiar with the skills it adds, and if Fire is really the only viable melee kineticist.
If you get a chance, thanks in advance for helping us stay sane during the plague.
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 25, 2020
I've convinced my wife to try Pathfinder to get her D&D fix since we can't have our weekly game anymore and online isn't great for us. She had a class I made for her called a Waterdancer that was effectively similar to a hydrokineticist though I'm a 5e player and not Pathfinder.
It was mostly no armor melee with a water blade and water blasting ranged support. I was pretty heavily influenced by Airbender, not going to lie.
I see that one of your builds here is a melee fire kineticist with no earth and you also have a ranged air/water kineticist.
I might be able to talk her into doing fire instead if that just works better but I don't think she'd like what she'd see as the cheesiness of deadly earth.
We're using Call of the Wild which adds back in blade rush, whip, and whip hurricane for melee.
I'm mostly interested in what you'd change using the above mod, if you're familiar with the skills it adds, and if Fire is really the only viable melee kineticist.
If you get a chance, thanks in advance for helping us stay sane during the plague.
I'm not too familliar with what CoTW offers, cause I didn't like some of the changes it did, as it makes the game easier, so I aint using it. Still whips are pnp KK bread and butter, so that's nice.
If we go totally thematic:
Or just go Water physical>Air electricity>Air physical, I guess, although Water>Fire>Air would be better just for the feat access.and composite AoE's
To stay kinda true to the theme I'd do a something simple like going dex KK1>Scaled fist1>KK15>Slayer3>KK16 will do to keep it at 16BAB and trade 1 feat for 16BAB at no damage loss. Don't forget to pick finesse at 1.
Race we have to do human, Although halfling to simulate a child will do if you so desire.
More or less optimized stats would be 7/19/16/10/7/16. Halfing will be the same, but with 2 more cha.
You can shave 1 from cha and 1 from dex if you want to equalize stats somewhat. Won't matter too much in the long run.
Not unfair material, cause no mirror image, but for challenging will be good enough and water shield is pretty decent.
Synaptic infusion is pretty good and it even works on lower difficulties, so yay.
Without fire you do lose some damage, but it doesn't matter too much to you since you'd be using
Post edited March 25, 2020 by InEffect
vnth
vnth
Registered: Jan 2015
From United States
Posted March 26, 2020
Would a crit-based dual wield fighter work? I'm thinking of maybe taking advantage fighter's effortless dw and weapon mastery to wield 2 identical weapons. Take all the relevant dw, crit, and teamwork feats and I would basically get extra chances to trigger crit/aoo.
Thanks in advance.
Thanks in advance.
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 26, 2020
Thanks in advance.
Only weapons that are good for D/W that is not weapon and shield are double ones cause you get 1.5STR mod and longswords cause perfection pretty much is effortless dual-wielding. Problem is the former doesn't exactly support crits and the latter doesn't provide 1.5 STR mod. Long story short, you don't have to have effortless DW. Thing with crit is you first need to stack a lot of flat damage from somewhere. If you hit for 20 damage your crits won't exactly justify themselves, will they?
Fighter is a very fair class with linear curve. You add a few points of armor and a few points of damage and that's pretty much it for the story. That won't do if you want D/W. Correct me if I'm wrong, but you seem to want heavy armor and D/W, right? And have some crits on top... While not optimal, I'd probably opt for Irori Slayer12/Archae2/DD4/F2 with longswords for Redeemer+Perfection And spent earlygame with Longsword+Arcane Protector till your get perfection. You'd have to employ Jubi and invest into infusion early to give yourself shields. So, pretty much this https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post334, but feats freed from Shield bashing would go into Imp. Crit and weapon focus and some persuasion feats for better skill checks. That way you get some solid amount of dice to your attacks, and some flat dice to multiply on crit and won't need to hog gyronna in the endgame.
vnth
vnth
Registered: Jan 2015
From United States
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 26, 2020
Hm thats too bad. What if I give up damage altogether and become an Aldori dex tank? I would have to use 2 agile dueling swords. dueling swords are garbage but 2 are still better than 1. And I would give up only 2 ac and ini from Aldori mastery to gain a few more crits/aoo. Thtas basically better than a default Aldori right? Maybe switching some feats around to fit in dazzling feats.
Post edited March 26, 2020 by InEffect
vnth
vnth
Registered: Jan 2015
From United States
Posted March 26, 2020
Sorry I don't understand. With the dueling sword my dmg is basically gimped. What use would it be without dex ac?
InEffect
know-it-all
Registered: Apr 2013
From Russian Federation
Posted March 26, 2020
Only things that really benefit from being dex and can't be done better on STR are kineticists and archers of all sorts. If the game was 15PB dex builds would be a lot better. As is there is just no reason.
Post edited March 26, 2020 by InEffect
Cirnovant
New User
Registered: Jun 2017
From Vatican City
Posted March 26, 2020
Corona happened and now im back playing PFKM. Haven't checked out the newest DLC and I haven't even finished the main quest yet(I just had my coronation).. Now I'm respeccing Nok-nok cause I need another meleer (this is because I hate Linzi which made me turn Valerie into my tank dirge bard)
So my build question is, for a TWF that uses kukri (i want to stay kukri cause kukri seemed fitting and nok-nok already has mother's care and warmth but i guess i could switch to another weapon type)?
should I go 20(not sure)? Slayer which lets me ignore dex, get twf feats easily and get studied target or
should I go 4 Knife Master, 16 vivisectionist? feral mutagen + buffs + all other goodies
What's your say on this? What's your pick? Thanks!
So my build question is, for a TWF that uses kukri (i want to stay kukri cause kukri seemed fitting and nok-nok already has mother's care and warmth but i guess i could switch to another weapon type)?
should I go 20(not sure)? Slayer which lets me ignore dex, get twf feats easily and get studied target or
should I go 4 Knife Master, 16 vivisectionist? feral mutagen + buffs + all other goodies
What's your say on this? What's your pick? Thanks!