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Hey all! I just started playing the game and was looking for some builds, Found this thread :D
Anyway, just wanted to ask something. Can all these builds for companions be done without mod "Eldritch Arcana".
low rated
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HollowDean: Hey all! I just started playing the game and was looking for some builds, Found this thread :D
Anyway, just wanted to ask something. Can all these builds for companions be done without mod "Eldritch Arcana".
Yes, they just depend on the base game + DLCs.
low rated
Great Guide!
Following your Companion Builds, what would you suggest for a first playthrough party?
high rated
Your main character really informs what you're going to look for in a party. But generally speaking, you're going to want the following bases covered:

A tank character.
Someone to pick locks / disarm traps.
A healer.
A buffer.

Many characters depending on their builds can fulfill multiple roles. The Iron Halfling build for Linzi, for example, is all of the above in one. But I think a good, standard party with all the bases covered (using this guide) would be:

Juggernaut Valerie to cover your tanking needs
Tristan's Fire Lord to cover healing and big damage output
Maximum Support Linzi to cover all skill-related checks and for back-up buffing/healing

From there any of the following DPS builds are fine to round out your party:
Amiri Beast Lord for strong melee DPS
Harrim Necrolord is a for spell nuking
Octavia Arcane Trickster for ranged spell DPS
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Roahin: Jaethal - Mortis Invicta
End Game: Inquisitor 10 / Tower Shield Specialist 6 / Stalwart Defender 4
Tank Build

Build Notes: Most tank builds invariably go one of two major ways. The unarmored / one-handed or the heavy armor / tower shield. Jaethal offers some unique abilities and bonuses that aren't available to other characters.

Starting Stats
Inquisitor-1
16 Strength
14 Dexterity
00 Constitution
14 Intelligence
16 Wisdom
14 Charisma
Skills: Athletics 1, Knowledge (Arcana) 1, Lore (Religion) 1, Perception 1, Persuasion 1
Feats: Toughness

Leveling Stats
Level 2 - Tower Shield Specialist 1
Skills: Mobility +2, Perception +1
Feats: Dodge
Notes: For proper tanking, Jaethal needs Heavy Armor and Shield Proficiency, and by TSS-5 the Tower Shield is objectively better than a Heavy Shield in every way. We're going to hold off on Weapon Focus, letting you use the best weapons you find without pigeon-holing her into one specific group. Note that that means no Dazzling Display, which means you'll want one of your other tanks to use it. Dodge gets picked before Armor or Shield Focus because it raises Touch AC as well as overall AC.

Level 3 - Tower Shield Specialist 2
Skills: Mobility +1, Lore (Religion) +1, Perception +1
Feats: Heavy Armor Focus, Shield Focus
Notes: Mobility is only going as high as 3 for the Defensive Fighting Synergy.

Level 4 - Tower Shield Specialist 3
Attribute: Strength +1
Skills: Lore (Religion) +2, Perception +1
Feats: Armor Training(FTR)
Notes: Fullplate now has a max Dex bonus of +2 for Jaethal, allowing her to use her full Dexterity for AC.

Level 5 - Tower Shield Specialist 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Improved Unarmed Strike, Crane Style
Notes: Assuming you're just about finishing up the Stag Lord and have no magical gear beyond a Ring and Amulet +1, your AC should currently be 35 (10 Base +10 Fullplate, +2 Dexterity, +4 Tower Shield, +1 Heavy Armor Focus, +1 Shield Focus, +1 Dodge, +2 Fighting Defensively, +1 Mobility Ranks, +1 Crane Style, Ring of Protection +1, Amulet of Natural Armor +1)

Level 6 - Inquisitor 2
Skills: Knowledge (Arcana) +3, Lore (Religion) +1, Perception +1
Spells: Cure Light Wounds(1)

Level 7 - Inquisitor 3
Skills: Knowledge (Arcana) +2, Knowledge (World) +1, Lore (Religion) +1, Perception +1
Feats: Solo Tactics(INQ), Combat Expertise, Shield Wall
Spells: Shield of Faith(1)
Notes: A level that makes Tank Jaethal stand apart. Most other characters don't have the Intelligence for Combat Expertise, and since many groups will have two tanks, Jaethal's Shield Wall synergizes her AC higher than just about any other character is liable to get to.

Level 8 - Tower Shield Specialist 5
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Tower Shield Specialist(FTR)
Notes: Between Defensive Fighting and Combat Expertise, Jaethal has a pretty hefty penalty to attack. The TSS ability here negates two points of that penalty, and her bonus to Strength another one.

Level 9 - Tower Shield Specialist 6
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Trip, Greater Trip
Notes: While most Valerie builds will have you spamming Dazzling Display to weaken enemies, Jaethal should have you tripping them. This works great if you're using her in tandem with other trippers like Dog or a companion built for tripping. Since prone monsters are effectively stunned and can't fight back, this should be used on cooldown.

Level 10 - Stalwart Defender 1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: AC Bonus +1(StDe*)
Notes: While Stalwart Defender levels aren't strictly necessary for the build, the 4 level dip for a couple Dodge AC, some great saves and HP and some decent defensive buffs are generally worth the investment.

Level 11 - Stalwart Defender 2
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Tandem Trip, Smash
Notes: Don't take Roused Defense or Internal Fortitude, Jaethal is already immune to Fatigue, Sickened and Nauseated as an Undead.

Level 12 - Stalwart Defender 3
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Uncanny Dodge

Level 13 - Stalwart Defender 4
Skills: Knowledge (Arcana) +1, Lore (Religion) +1, Perception +1
Feats: Fury's Fall, Renewed Defense, AC Bonus +2(StDe*)

Level 14 - Inquisitor 4
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Inflict Moderate Wounds(2), Cure Moderate Wounds(2)
Notes: While there are some decent bonuses to continue Stalwart Defender levels, conceptually more Inquisitor levels make sense. And there's something to be said for raising her Perception with Stern Gaze and the Inflict spells in her repetoire.

Level 15 - Inquisitor 5
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Missile Shield
Spells: Find Traps(2)

Level 16 - Inquisitor 6
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Back to Back
Spells: Lesser Restoration(2)

Level 17 - Inquisitor 7
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Skill Focus (Perception)
Spells: Remove Fear(1), Cure Serious Wounds(3), Inflict Serious Wounds(3)
Notes: You're likely at the very end of the game, and this is where Perception really counts for finding top-tier hidden magic items.

Level 18 - Inquisitor 8
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Delay Poison, Communal(3)

Level 19 - Inquisitor 9
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Feats: Coordinated Defense, Coordinated Manuevers
Spells: Heroism(3)

Level 20 - Inquisitor 10
Attribute: Strength +1
Skills: Knowledge (Arcana) +1, Knowledge (World) +2, Lore (Religion) +1, Perception +1
Spells: Remove Paralysis(2), Cure Critical Wounds(4), Inflict Critical Wounds(4)
Notes: All of Jaethal's stats are evens and only Strength really benefits mechanically from raising it to an odd level (slightly more carry weight).
Why are you taking Knowledge Arcana for this Jaethal build if she is a tank? I dont understand what the benfit is. Could I take Athletics instead? Seems like that would be more appropriate for a tank build.
Jaethal gets a racial bonus to Knowledge Arcana checks along with having a reasonably high intellignece, meanwhile Athletics has a combined -16 penalty from combined Fullplate and Tower Shield armor check penalties.
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Roahin: Linzi - Iron Halfling
End Game: Bard 7 / Knife Master 3 / Arcane Trickster 10
Offtank / Buffer-Support Build

Build Notes: You might be aware that Ray and Touch Attack damage spells are in short, non-existent supply for Bards, limiting the seemingly usefulness of a Sneak Attack build. Linzi's role as a buffer and skill monkey are remaining the same, she just now has the ability to tank as well. Her damage output, while enhanced over the usual "auto-attack with crossbow" builds is upped, but not enough to reliably be considered a main damage-dealer. Granted, whenever her auto-attack dagger stabs DO land, they'll do so for 1d3+3+Dexterity Mod+8d8 damage. It's nice seeing little blips of 40-60 damage pop up over her head while she's holding the line.
You'll notice her AC comes out roughly on par with the Valerie "Juggernaut" build AC. With only an unenchanted Studded Leather and her Arcane Defender dagger, her AC is 37 (10 Base, +3 Armor, +1 Armor Focus, +5 Dexterity, +1 Size, +3 Combat Expertise, +2 Fighting Defensively (+1 Mobility Ranks, +1 Crane Style, +2 Cautious, +4 Crane Wing) +1 Dodge, +3 Dagger). With Belts of Dexterity, enchanted armor, rings, amulets, etc. She can easily climb to the 50's and 60's. And moreover, unlike Juggernaut Valerie, she has a full compliment of Bard buffing spells including the greats like Mirror Image and Displacement.

Starting Stats
Bard-1
08 Strength
16 Dexterity
14 Constitution
14 Intelligence
10 Wisdom
16 Charisma
Skills: Knowledge (Arcana) 1, Knowledge (World) 1, Persuasion 1, Trickery 1, Use Magic Device 1
Feats: Extra Performance

Leveling Stats
Level 2 - Knife Master 1
Skills: Mobility +2, Trickery +1, Knowledge (Arcana) +1, Perception +1, Persuasion +1
Feats: Weapon Finesse [Rogue Ability]

Level 3 - Knife Master 2
Skills: Mobility +1, Trickery +1, Knowledge (Arcana) +1, Perception +2, Persuasion +1
Feats: Improved Unarmed Strike, Dodge[RT]

Level 4- Knife Master 3
Attributes: Dexterity +1
Skills: Mobility +1, Trickery +1, Stealth +1, Knowledge (Arcana) +1, Perception +1, Persuasion +1
Feats: Finesse Training (Daggers) [Rogue Ability]

Level 5 - Bard 2
Skills: Mobility +1, Trickery +1, Stealth +1, Perception +1, Persuasion +1
Feats: Cautious Fighter, Crane Style [BT]
Spells: Vanish(1)
Notes: This is a great feat that only Halflings like Linzi can take that grants +2 AC when defensive fighting. It stacks with Crane Style. Also, you're probably heading into Act 2 by now. Your first stop and major item for this build is the Arcane Protector dagger. It's a +1 Dagger that grants +3 Dodge AC.

Level 6 - Bard 3
Skills: Mobility +1, Trickery +1, Stealth +1, Perception +1, Persuasion +1
Spells: Unbreakable Heart(1)

Level 7 - Bard 4
Skills: Mobility +1, Trickery +1, Stealth +1, Perception +1, Persuasion +1
Feats: Weapon Focus (Dagger)
Spells: Mirror Image(2), Cure Moderate Wounds(2)

Level 8 - Bard 5:
Attribute: Dexterity +1
Skills: Mobility +1, Trickery +1, Stealth +1, Perception +1, Persuasion +1
Spells: Blur(2)
Notes: You could actually have already started taking Arcane Tricksters by this level, but we're going to hold off for now until we get Bardic Performance (Move Action) first.

Level 9 - Bard 6
Skills: Mobility +1, Trickery +1, Stealth +1, Perception +1, Persuasion +1
Feats: Crane Wing, Dazzling Display[BT]
Spells: Heroism(2)
Notes: Just like with Juggernaut Valerie, Dazzling Display should be used every few rounds to penalize the attack bonus of enemies by making them Shaken.

Level 10 - Bard 7
Skills: Mobility +1, Trickery +1, Stealth +1, Perception +1, Persuasion +1
Spells: Expeditious Retreat(1), Haste(3), Displacement(3)
Notes: This is a great breaking point for Bards. At this level, they can maintain their Bard Song as a move action and perform other actions as a standard, like attacking or casting spells. The actual buffs to Bard Song from this point on aren't generally great enough to demand remaining single-classed.

Level 11 - Arcane Trickster 1
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Feats: Combat Expertise
Spells: Good Hope(3)
Notes: Why Arcane Trickster over say, Eldritch Knight? While EK has more HP and a better BAB progression, we don't really need Fighter feats and we'd need to blow an existing feat on Martial Weapon Proficiency. Plus, it loses a spellcasting level. Meanwhile, Arcane Trickster maintains full spell progression, ultimately tacks on another +5d6 Sneak Attack, and best of all, has more skill points on each level-up, letting Linzi continue to be your resident skill monkey.

Level 12 - Arcane Trickster 2
Attribute: Dexterity +1
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Spells: Cure Serious Wounds(3)

Level 13 - Arcane Trickster 3
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Feats: Armor Focus (Light)
Spells: Invisibility(2), Shield of Dawn(4), Cure Critical Wounds(4)

Level 14 - Arcane Trickster 4
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Spells: Feather Step(1), See Invisibility, Communal(4)

Level 15 - Arcane Trickster 5
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Feats: Shatter Defenses
Spells: Dimension Door(4)
Notes: At this point, we've taken just about all the AC-enhancing feats that are available leaving some quality of life offensive feats left. Shatter Defenses sort of removes the value of Impromptu Sneak Attack, but that's okay.

Level 16 - Arcane Trickster 6
Attribute: Dexterity +1
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Spells: Delay Poison, Communal(3), Cure Light Wounds, Mass(5), Heroism, Greater(5)

Level 17 - Arcane Trickster 7
Skills: Stealth +3, Persuasion +1
Feats: Accomplished Sneak Attacker
Spells: Rage(2), Dispel Magic, Greater(5)

Level 18 - Arcane Trickster 8
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Spells: Joyful Rapture(5)

Level 19 - Arcane Trickster 9
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Feats: Improved Critical (Dagger)
Spells: Greater Invisibility(4), Cure Moderate Wounds, Mass(6), Summon Huge Elemental(6)

Level 20 - Arcane Trickster 10
Attribute: Strength +1
Skills: Mobility +1, Trickery +1, Perception +1, Persuasion +1
Spells: Remove Curse(3), Brilliant Inspiration(6)
Notes: All of Linzi's stats are evens and only Strength really benefits mechanically from raising it to an odd level (slightly more carry weight).
I'm using this build in my playthrough but i find it difficult to have defensive fighting active as it's only applied after attempted attack and lasts until next action. Majority of time it isn't on with Linzi when needed. It is caused by low speed of Linzi which makes it difficult for her to reach enemy line and attack in the same action. She is sometimes buffing and therefore vulnerable to attacks if enemy closes in. There are 4 feats that are taken for defensive fighting and i'm not sure they are worth it. What else would you recommend if i wanted to omit these and take something else instead for not having to rely on defensive fighting in her defense?
One of the big appeals of Linzi as a tank is that she has access to the unique Halfling feat Cautious Fighter which activates only while Fighting Defensively. If you want to drop that feat chain, her AC plummets 10 points. The only time she should really be without this AC is if something beats her in initiative (which with her Dexterity, she'll usually have good odds on winning) and attacks before it activates. And even then, she's unique amongst most tank builds because she's also a caster and could've had buffs like Mirror Image precast (I generally use the Extend Rod on her tanking buffs so she's not without them while exploring maps).

Anyhow, if you do want to drop the feat chain, it'd really require an overhaul of the whole build. Fighting Defensively is the cornerstone of this build for her.
Is Amiri beast lord still fully functional? I've seen a lot of reports saying at level 9 you can't take Cleaving Finish.
Edit: nevermind, apparently you just have to fiddle with the feats then you can select it.
Post edited January 21, 2021 by destroyermaker
Terrific builds.

One build I want to add to the pile: Jaehal Psychokineticist.

Jaehal has good stats for Wis based character and the downside of the psychokineticist (poor will saves) is almost completely obliviated by virtue of her undead status which makes her immune to most will based affects like sleep and fear anyway).
Roahin, do you plan on returning for WOTR? If you do please let me know as I'd love to use your builds for my wiki again. Some readers have been asking for more lore friendly stuff and it'd be great to help them out. (Would've DM'd you but you don't allow DMs.)
Post edited February 23, 2021 by destroyermaker
Yeah, that's where I've been lately was playing WOTR. And feel free to post any of my builds wherever you'd like. I don't even really care about being attributed, I just hope that they're helping someone out there.
Cool. Do you plan on posting the builds anywhere before launch though? Or would you be willing to offer them directly? I have a bunch of InEffect builds live now and would love to add yours asap to complement them. There's no WOTR forum here. Please let me know. Feel free to DM. Thanks.
Post edited March 01, 2021 by destroyermaker
I just made an account with the sole purpose of saying that your builds are awesome and are, indeed, qutie helpful. Thank you very much @Roahin
Any chance for Jubilost and Nok-Nok builds too? :)