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high rated
Update 2.0.4 - June 17, 2019

Please be aware of plot spoilers in the description below!

- DLC3: some secret rooms were impossible to get into even after the player had detected the room and opened the door. Resolution: fixed.
- A trap in Tenebrous Depths XIV could not be disarmed. Resolution: fixed
- The respec caused Jaethal to lose the ability to wield the scythe. This happened when the respec was used on Jaethal no longer worshiping Urgathoa. Resolution: fixed.
- The Slayer could take the Ranger Combat Style feat at every level. Resolution: fixed.
- If the player completed Season of Bloom before the Enhanced Edition and loaded the saved game in Enhanced Edition with the Magical Lantern equipped on their character, they had two identical lantern abilities, one of which failed to disappear after the item was de-equipped. Resolution: fixed; now the redundant ability disappears when the player enters the Throne Room.
- Both Kanerah and Kalikke were present inside the house at the Capital Square at the same time. Resolution: fixed.
- After you killed the Spawn of Rovagug once, you could try fighting it again by showing your loot from the dungeon’s boss monsters to the dragon, which resulted in a broken cutscene. Now there is no such option: you can only kill the Spawn of Rovagug once in the plot dungeon.
- At Technic League Encampment, the final dialogue with Kalannah could have been terminated early with no way to resume it. Resolution: fixed by adding an option to resume the dialogue with Kalannah.
- In some cases, mercenary advisors could fail to resolve the rank-up events. Resolution: fixed.
- Items: wands with cantrips were worth 0 gold. Resolution: fixed.
- Items: Throwing Axes behaved like a melee weapon. Resolution: fixed.
- Audio: some Linux users experienced sound issues. Resolution: fixed.
- When you loaded an autosave, some modifiers were incorrectly applied to enemies multiple times. Resolution: multiple modifiers are no longer applied. Most extra modifiers have been removed from the game saves that already had this error; however, it may not be possible to clear all the effects completely.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited June 17, 2019 by Mortheim
Please fix memory leak/lag issue.
high rated
Update 2.0.5 - June 20, 2019

Please be aware of plot spoilers in the description below!

- When loading old saves, players did not receive Crisis Points. Resolution: fixed.
- When loading a pre-Enhanced Edition save in which Ekundayo has left, some players could find his pet uncontrollable when the ranger returned. Resolution: fixed for both old saves and games where this has already happened.
- Fixed the hanging up issue when trying to rest with a charged spell of the healing touch type.
- Custom portraits sometimes got deleted. Resolution: when a player loads a saved game with custom portraits, folders are created with the names that correspond to the portrait identifiers.
- Players who reached floor 50 of the Endless Dungeon could have noticed that the enemy difficulty stopped to increase. That turned out to be true: we never imagined that there would be heroes capable of going so deep! The enemies suffered under the players’ onslaught and reported lots of bugs using F11. They asked and we listened! We’ve strengthened them on floor 51 and beyond.
Players who are currently on floors below 50 should expect a leap in difficulty: monsters have gained strengths and they’ll try to strike back fiercely. Stay alert and remember: losing a battle does not mean losing the war! (And you can always let your hero retire.)
- In Tenebrous Depths, players encountered subtasks of type "Our descent was halted by a shroud of darkness. We must wait until it disperses." even if there were no shroud of darkness. Such subtasks failed to complete when the shroud of darkness disappeared. Resolution: fixed.
- In rare cases, when you followed the Betrayer's Flight quest to Candlemere Tower, there could be neither Tristian nor an active portal. Resolution: fixed.
- In the main game, in Tenebrous Depths VI, one of the enemy groups incorrectly consisted of 6 Wild Hunt Archers. Resolution: fixed.
- One of the endings of the Heroes' Fate quest in Lostlarn Keep could get stuck in the main game after the saved game conversion if the DLC General was female. Resolution: fixed. To fix the issue, load the saved game before entering the dungeon.
- The Cloudkill buff in traps in the Vordakai Tomb had no visible text. Resolution: fixed.
- In the battle with the Everblooming Flower in the Other World, you can now rest and recover after the battle before you teleport to the Womb of Lamashtu.
- Now you can speak to Kobold Artist in the Troll Liar only once.
- The Spawn of Rovagug had the Chaotic Neutral alignment. Resolution: fixed to the Chaotic Evil alignment.
- Even the smallest goblin alchemists now can throw bombs.
- Classes: Mind Fog had an incorrect duration description. Resolution: fixed.
- The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
- Names and descriptions of some Wild Hunt Archer abilities were missing. Resolution: fixed.
- Abilities: Coup De Grace no longer ignores Fortification.
- Items from Tristian’s dead body were looted incorrectly. Resolution: fixed. You cannot interact with the corpse to loot it; instead, Tristian’s equipment is looted automatically after his death.
- Items: Cloak Of Inner Warmth had an abnormally low price. Resolution: fixed.
- Items: Frost Rapier +1 from the Honest Guy had an incorrect price. Resolution: fixed.
- Items: Flaming Gnome Hooked Hammer +1 had a corrosive enchantment. Resolution: fixed.
- Items: Gloves of Dexterity +2 had an incorrect price. Resolution: fixed.
- Audio: the Sartayne's House had no audio scenes. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited June 21, 2019 by Mortheim
high rated
Update 2.0.6 - July 22, 2019

Please be aware of plot spoilers in the description below.

- In the Capital Inn, in some circumstances, players could meet Jubilost and start a dialogue related to The Door to Nowhere quest ahead of time. Resolution: fixed.
- After players have explored the Blackstones Ford map, they can stay in that area to collect the loot and exit when they feel like it.
- After a player starts investigating the Season of Bloom quest line and talks to Kesten, the Second Breath quest fails if it was not completed before.
- During the first romance scene with Kanerah, her sister Kalikke could be present in the room. Resolution: fixed.
- At the House at the Edge of Time, in rare cases Jaethal could be missing, thus making it impossible to save her and Tristian from Nyrissa. Resolution: fixed. However, the saved games with this issue cannot be fixed. The solution is to load the saved game before the cutscene with Nyrissa, Tristian, and Jaethal.
- Fixed an issue when the dialogue with the mite failed to start in the Turncoats quest (Linzi’s second quest).
- Once again fixed the issue when the mercenary advisors sometimes failed to resolve kingdom events.
- The Letter from Jamandi Aldori kingdom event failed to complete if the baron did not appear in the Throne Room after the letter arrived and before The Lost Relic quest has been completed. Resolution: fixed.
- Fixed the issue when the kingdom event related to the Economy rank increase failed to activate.
- After killing Tartuccio in the Old Sycamore dungeon, sometimes the player could not exit the room where the fight occurred. Resolution: fixed. The saved games with this issue have been fixed as well.
- In the Capital Square, the character could sometimes get stuck in the Palace. Resolution: fixed.
- In DLC 2, in the Cultists' Shrine, when you exit to the Global Map and load an autosave to get back to the cave, the exit icon could disappear. Resolution: fixed. The saved games with this issue have been fixed as well.
- When finishing Chapter 6, players without DLC 1 (The Wildcards) encountered an empty page about Kalikke and Kanerah in Epilogues. Resolution: fixed.
- The Bomber's Eye spell didn't work. Resolution: fixed.
- The Legendary Proportions spell had an incorrect type of bonus to AC. Resolution: fixed.
- Flaming Burst Adamantine Dwarven Urgrosh +3 and Lycanthrope Bane Disruption Club +3 did not have Disruption. Resolution: fixed.
- Skin of the Rough Beast had incorrect sounds, ability visuals and an ability, which affected not only enemies. Resolution: fixed.
- Ring of Circumstances now correctly resumes to give its bonuses after resting.
- Briar did not have the information on game mechanics. Resolution: fixed.
- Gyronna's Amulet had an incomplete description. Resolution: fixed.
- In the standalone version in DLC 3, Stone to Flesh scrolls have been added to the Dragon’s goods.
- The Judgemental Gaze headgear gave a bonus to Intelligence instead of Wisdom. Resolution: fixed.
- Boggards’ idle animation start has been randomized.
- When you right-click the class in the level up / character generation interface, the feature progression was displayed incorrectly falling behind by one level. Resolution: fixed.
- An option to disable the cloth physics has been added.
- Our heartfelt thanks to our backers and the epileptic seizure warning have been brought back to the Russian version.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Post edited July 22, 2019 by Mortheim
high rated
Update 2.0.7 - September 18, 2019



Please be aware of plot spoilers in the description below!

Classes

- Strength Surge, Cleric's strength domain ability, did not work on allies. Resolution: fixed.
- The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
- Remove Fear did not work against Frightful Presence. Resolution: fixed.
- Magic Fang and Greater Magic Fang did not show up on characters as a buff. Resolution: fixed.
- Studied Target, Freebooter's Bane and Quarry abilities now work correctly when used by different characters on one target.
- Resistant Touch ability of the Protection Domain was not giving bonuses to the target. Resolution: fixed.
- Feybane ability of the Defender of the True World (Druid’s archetype) did not provide bonuses to saving throws against fey. Resolution: fixed.
- Sorcerers and Eldritch Scions with the Arcane or Sage bloodline were unable to use their Bond item to restore spells. Resolution: fixed.



Items

- Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
- Mail of Clear Skies was not considered a light armor. Resolution: fixed.
- Thundering Claw of the Bear God did not work with Beast Shape III; Call Lighting was cast also if an animal companion landed a critical hit. Resolution: fixed.
- Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
- Bleed inflicted by Serrator did not work in the first round. Resolution: fixed.
- The effect of Tangled Claws did not have any visuals on a target. Resolution: fixed.
- Skin of the Rough Beast had incorrect sounds and ability visuals. Besides, the ability affected not only enemies. Resolutions: fixed.
- Scroll of Cape of Wasps had DC = 0. Resolution: fixed.
- Blakemoor's grimoire description was not properly displayed. Resolution: fixed.
- Ring of Circumstances now correctly continues to grant its bonuses after resting. The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
- Mail of Clear Skies had incorrect stats. Resolution: fixed.
- Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
- Singing Steel Breastplate had an incorrect price. Resolution: fixed.
- Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
- The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.



Miscellaneous

- Some new locations for random encounters did not have names. Resolution: fixed.
- The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
- Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.
- Sometimes players could get stuck in the Owlbear cage at the Stag Lord's Fort. Resolution: fixed.
- In some cases, players could hear the crying woman near the Bridge over the Gudrin River even if she had already left. Resolution: fixed.
- In the dungeons under the Old Sycamore, the player could first sent Harrim to Oleg’s Trading Post and then dismiss all the companions. After that, Harrim would remain in the party but his companion dialogue would become unavailable. Resolution: fixed.
- In the Troll Lair, the “Tell Ekun about our victory” objective appeared even if the player had already killed Ekun on the first encounter. Resolution: fixed.
- At the Capital Tavern, citizens sometimes got broken and stopped sitting at the tables. Resolution: fixed.
- The first dialogue with Darven in the Deal with the Devil quest could be repeated erroneously. Resolution: fixed.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
The appearance of Jubilost was never triggered in my playthrough. Same for many other players. Is this issue going to be addressed at any time in the near future?
high rated
Changelog for Patch 2.0.8 (20 January 2020):

Please be aware of plot spoilers in the description below!

Classes
- The Slayer's Studied Target ability infinitely stacked with itself. Resolution: fixed.
- Tower Shield Training failed to decrease the armor check penalty for tower shields. Resolution: fixed.
- Vital Strike used to take a full-round action. Resolution: fixed.
- Lingering Performance had no effect on Archaeologist's Luck. Resolution: fixed.
- The highest allowed rank of the fighter’s Weapon Training was set to 5. This caused the following problems. Characters who had 3 ranks in Weapon Training and Gloves of Dueling could not select their previous Weapon Training to upgrade at level 17. Characters who had 4 ranks in Weapon Training got their Weapon Training improved to 5 ranks when equipping Gloves of Dueling, and had it reduced to 3 ranks on removing the gloves. Resolution: the maximum rank for Weapon Training was increased. Sadly, characters who already had problems with 4 ranks and Gloves of Dueling were not restored to normal values.

Areas
- One of the options in the dialogue with Embeth Travelers forced the dialogue to finish before it should. Resolution: fixed.
- Fixed the stone collisions in the Troll Wilderness area.
- Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
- A unicorn’s horn sometimes failed to drop at the Fey Glade area. Resolution: fixed.
- Birds were flying in the Fangberry Cave. Resolution: fixed (removed the birds).
- Sometimes characters could walk through the walls near the doors in Tenebrous Depths I (first level of the plot dungeon). Resolution: fixed.
- Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
- Fixed the incorrect amount of books in a chest in one of the buildings at the Capital.
- In the Goblin Village, the player could fight the shaman and the goblin king or include Nok-Nok in the party ahead of time. Resolution: fixed.
- Ilora Nuski sometimes was killed in the River Blades' Camp after the player let her go in the dialogue. Resolution: fixed.
- Fixed the incorrect visual effects on the ground in the monster teleportation scene in The Menagerie area.
- The player could sometimes summon monsters on an arch in the Lonely Barrow area. Resolution: fixed.
- In the final scenes at Brevoy’s borderlands, Amiri was incorrectly displayed with a visible weapon. Resolution: fixed.

Quests
- After saving the game and then loading it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and the player could not talk to her until re-entering the area. Resolution: fixed.
- Sometimes the One Thousand and One Questionable Stories quest tasks were given in an incorrect order. Resolution: fixed.
- Sometimes Olika incorrectly replied to the player’s decision concerning the fate of the Lamashtu priestess in the Witch Hunt quest. Resolution: fixed.
- In the Kingdom of the Cleansed quest, the player can now start the dialogue with Amalia by clicking Tristian.

Miscellaneous
- Fixed the bug when auras and the Lantern King’s curse were incorrectly stacked after the respec.
- Fixed the location of the monster names above the water elementals.
- Fixed the location of the monster icons above the slurks.
- After you completed the DLC 2 campaign with a certain ending, in your tavern you could have met the DLC 2 main character who could have been hostile. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.


Standalone installers, and those of all its DLC, updated: 2.0.7b ⇒ 2.0.8.