(Changelog massive and so forum won't accept it as one post. I'm posting it in parts over time, or someone else can post them.)
Enhanced Edition - June 6th, 2019
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
-Balance changes, especially in the first and last chapters of the game, as well as in the Kingdom management system.
-New prestige class: added the Aldori Swordlord to the game.
-New class: added the Slayer to the game.
-New: it is now possible to respec your characters.
-New: added new types of different random encounters on the Global Map.
-New weapon types added: Nunchaku and Throwing Axe. Weapons that used to be too rare will now be encountered more often (full list in Items section).
-New enemies: added boggards, an ancient race of frog people, to the game.
-New: story quests that have a time limit will now display a timer once there's only 2 months left.
-New: mercs (custom characters) can now be assigned advisor roles.
-New: kingdom events that can lead to the destruction of your kingdom will now also tell you which quest must be completed to save the kingdom. This info will be displayed in the kingdom event card.
-New: from now on, the kingdom artisans will bring you a special gift every time you rank up their corresponding kingdom stat.
-New: added an elaborated expaination to the rank-up dialogues that clearly state the effects of the choices you make.
-New: added a special resource that allows to increase the chances of success when resolving a kingdom event.
-New: you can now buy BP from the kingdom management interface.
-New: from now on, you can see the result that your advisor has rolled during a Kingdom event. You can also see which modificators influenced the outcome. Alas, you'll never found out what happened during past kingdom events.
-New: from now on, the kingdom event's or project's card shows whether you have an advisor capable of dealing with it. It will also show whether the advisor has any particular bonuses or maluses when dealing with this task. Finally, once you start an event or project, the card shows which advisor you picked and how many days are left until they're done.
-New: when starting work on a kingdom project, you will now be able to see which stats will be affected by the project, if any.
-New: a region's card now shows any upgrades the region has. The region window also shows which kingdom stats does this region increase or decrease.
-New: the global map now shows the borders of your kingdom. You can pick between 3 settings: show nothing, only show borders, show borders and color the terrain.
-New: a faster running speed option! When out of combat, if you click far away from your characters, they will run significantly faster.
-New: during character generation and level-up, you will now be able to see who of the party members already has the spell, skill, or teamwork feat that you're currently looking at. Spell scrolls also show party members who already know the spell.
-New: on the character progression screen and during level-up or character generation, there will now be a tooltip with information about that character's BAB growth, saving throws, number of spells, as well as a list of their new abilities and spells.
-New: a character's sheet now shows their Spell Resistance.
-New: while choosing spells during level-up, you'll be able to see the relevant Spell resistance, Spell descriptor and Casting time.
-New: location notifications on the Global Map now show what was the new thing that happened there.
-New: different events on the Global Map now show different wooden figurines.
-New: camping banter can now be seen and heard when resting on the global map.
-New: an item's tooltip in the inventory now shows where you have found said items. Very useful when searching for ancient artifact shards for the Storyteller.
-New: in the inventory, you can now make a character's backpack or hat invisible.
-New: for item stacks, you should now be able to see the price and weight both for 1 item and the whole stack.
-New: hovering the cursor over an enemy now shows any effects that enemy has on them.
-In the capital, the names for buidlings built in memory of Kesten Garess and Jhod Kavken have been mismatched. Resolution: fixed.
-The bandit camp at the Old Sycamore Outdoor became a bit easier to deal with. Also added a couple of small groups of animals to the area.
-At the "Brinewall" area, some of the hellknights and mercenearies didn't join the battle to support their leader. Resolution: fixed.
-After the coronation, Annamede and the Brevoy envoys could spawn in the main square of the captial. Resolution: fixed.
-When leaving the "Wizard's Laboratory" area during a troll attack on Bartholomew Delgado, an incorrect dialogue could start. Resolution: fixed.
-Undead cyclops and bandits in the City of Hollow Eyes weren't always hostile towards each other. Resolution: fixed. Told the bandits that the cyclops were saying names behind their backs, and the cyclops that the bandits are yummy with tea.
-One of the loot containers in the City of Hollow Eyes was invisible. Resolution: fixed.
-At the "Swamp Witch Hut" area one of the worgs to the south could become unreachable. Resolution: fixed.
Kesten Garess refused to leave the Womb of Lamashtu even after finishing the Season of Bloom. Resolution: fixed. Told him he could leave now.
-In the City of Hollow Eyes, Hilla sometimes refused to leave the camp. Resolution: fixed.
-Ivar could still be seen in Littletown even after his death. Resolution: fixed for those who haven't entered Littletown yet.
-During the final chapter, the second dialgoue with Maegar Varn in Varnhold his portrait wouldn't show. Resolution: fixed.
-A raven fell down from a column in the City of Hollow Eyes. Resolution: fixed. Helped the poor thing to get back up.
-A brown lizardfolk chieftain would use his trident as a mere club. Resolution: fixed. Couldn't teach him to use a trident properly; had to give him a club instead.
-Added a missing map inscription at the "Womb of Lamashtu" area.
-In the Camp at the Capital Gates, Nok Nok's final dialogue didn't start. Resolution: fixed.
-In the Technic League Hideout, one of the sacks contained 0 nuts. Resolution: fixed.
-The enemies wouldn't behave as they were intended to in the "Poacher's Hideout" area. Resolution: fixed. Also, the visuals of the area were improved, and additional loot added to it.
-In the House at the End of Time, you could find 2 copies of "The Book of Joyless Triumph". Resolution: Fixed.
-At the "Hunting Grounds" area, saving Edna and Julia Aldori from the Greater Enraged Owlbear automatically starts a dialogue with them.
-If, after talking to Nyrissa in the "Other World" area, you make a save and load it, the exit from the location will not spawn. Resolution: fixed.
-From now on, you can rest in Varnhold (when it's peaceful) without setting up camp.
-Fixed weather settings in the "Rotten Cave" area.
-Branded Trolls in the "Lone House" area didn't have a brand on them. Resolution: fixed.
-Wrong animation when talking to Harrim near an ancient dwarven anvil. Resolution: fixed.
-In the City of Hollow Eyes, Pale Yan didn't always come to your aid during the battle with the dragon. Resolution: fixed.
-Reworked the way the Siroket fight works in the "Blakemoor Hideout" area. From now on, she shouldn't become invincible for no apparent reason.
-In the House at the Edge of Time, the Magical Lantern can now be lit or put out from the belt window.
In the Abandoned Keep, the golem didn't come to your aid during the final battle. Resolution: fixed
Post edited June 07, 2019 by Fortuk