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Does anyone know where ALL the differences between Panzer Corps 1 and 2 are listed? I've read a few sites and watched a few videos and found out the following new things in PC2:

- units have a limited numbers of retreats
- retreats can cover more than 1 hex
- units can be split (one 10 str unit into two 5 str) or joined, but once split the 2nd half will now use one extra unit slot
- units seem to use different amounts of unit slots (as in Panzer General 3D)
- tank "overrun" ability gives one more move and attack after a successful overrun attack (seems the same as in Panzer General II)
- tactical hero abilities (in PC1 you'd get "only" unit statistics boosts)
- captured units can be used in battle and replenished for free, as long as enough remain in reserve
- any friendly unit that is adjacent to the enemy unit that is being attacked gives some bonus to the attacking unit, even units with no attack capability like recon aircraft (in PC1 only an initiative penalty for each unit still able to attack was calculated iirc)
- option to encircle the enemy which causes suppression (2 str/turn) and inability to resupply
- AT units support nearby friendly units
- ships can capture ports
- distance from an airfield weakens the effectiveness of an aircraft

I like most of the "new" stuff, except the ships capturing ports, aircraft mechanics and suppression resulting from encirclements. After being encircled I can understand loss of the ability to resupply (I guess counting local supply cache is too complex for the gameplay), but not that of suppression, at least not straight away and at such a rate. Similarly, I don't see why would an aircraft effectiveness suffer from distance, unless it's an extreme distance which could then factor in navigation, weather problems and how tired and afraid the fliers are.
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Wolf109: Does anyone know where ALL the differences between Panzer Corps 1 and 2 are listed? I've read a few sites and watched a few videos and found out the following new things in PC2:

- units have a limited numbers of retreats
- retreats can cover more than 1 hex
- units can be split (one 10 str unit into two 5 str) or joined, but once split the 2nd half will now use one extra unit slot
- units seem to use different amounts of unit slots (as in Panzer General 3D)
- tank "overrun" ability gives one more move and attack after a successful overrun attack (seems the same as in Panzer General II)
- tactical hero abilities (in PC1 you'd get "only" unit statistics boosts)
- captured units can be used in battle and replenished for free, as long as enough remain in reserve
- any friendly unit that is adjacent to the enemy unit that is being attacked gives some bonus to the attacking unit, even units with no attack capability like recon aircraft (in PC1 only an initiative penalty for each unit still able to attack was calculated iirc)
- option to encircle the enemy which causes suppression (2 str/turn) and inability to resupply
- AT units support nearby friendly units
- ships can capture ports
- distance from an airfield weakens the effectiveness of an aircraft

I like most of the "new" stuff, except the ships capturing ports, aircraft mechanics and suppression resulting from encirclements. After being encircled I can understand loss of the ability to resupply (I guess counting local supply cache is too complex for the gameplay), but not that of suppression, at least not straight away and at such a rate. Similarly, I don't see why would an aircraft effectiveness suffer from distance, unless it's an extreme distance which could then factor in navigation, weather problems and how tired and afraid the fliers are.
Suppression in this this game, as least as i see it;), is way to rate damge to Moral+Organisation and so on, so it makes sense that being cut off from supplies, limited communication to HighCommand and others parts of the army, forced to secure your position to more sides...causes suppression.

Airbase and airforce effectivness:
During most of the War the majority of planes had a very limited flighttime. Take a look at the "Luftschlacht over England" other mistakes aside it was a huge disatvantage for the german planes that they had only a very limited time left afer ariving at their target...if you start a dogefight with only 5min "sparetime" because you used allready 40% of your fuel, after using the droptank allready, you will have a hard time against a rougly equal enemy that has 30min+ left. Add that for longer range droptanks where used but to free up the weight the plane would carry less ammo/payload/armor and/or weapons then normal. Add that spotting and tracking enemy planes was diffiucult and until radar was impproved it often relayed on spotting with vision. I could add more but i think you get the idea :)
You forgot the trivial: PC2 is 3D
It is not as badly done as old Panzer General 3D Assault, but is still not enough, so I play in 2D strategical map, which is some buggy, so I stopped playing since long and devs still didn't patch to make the strategical map pleasant to be the main map to play.
And so, third of players have stayed/returned on PC1, despite all good features of PC2.
Post edited July 20, 2021 by ERISS
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ERISS: You forgot the trivial: PC2 is 3D
It is not as badly done as old Panzer General 3D Assault, but is still not enough, so I play in 2D strategical map, which is some buggy, so I stopped playing since long and devs still didn't patch to make the strategical map pleasant to be the main map to play.
And so, third of players have stayed/returned on PC1, despite all good features of PC2.
I only did around 30% of Spain and for me it's a love-hate relationship...i really love the new capture equipment and portotype mechanic and the system that planes are based at airfield makes more sense for me, i like the traitsystem und the new way coreslots are counted..but...the bugs and glitches, the Way Allys behave make me cry, the new "full retreat" through ZOC or allied units...

For other Stuff i am not sure if i just miss something, i use encirclemt by using my ZOC if possible but the way it was explained it should be also possible to "encirlce through cutting the suplytine" but i never have seen a enemy HEx marked with the supplycirlce or counterarty "Fire at enemy Arty firing within Range" but it seems only work if the target(of the enemy arty) is next to the counterarty as with supportfire and so on.

But noadays no game is released finished :(...so i hope within a year or two PC2 will be finished and maybe bugfree