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OpenTTD 1.11.0 released
Type: Major Update
Posted: Thu, April 1, 2021 @ 3:15 PM CEST

Another year, another release.
Who would have guessed ;)

With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:
   o Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default).
   o Improved World Generation GUI - 100% rainforest maps are now available if you so request.
   o Towns can now grow with tunnels too - finally they can escape the hills!
   o Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs.
   o Plant trees with a brush in Scenario Editor - it is like painting, but with trees.
   o A new titlegame for this release by Chrnan6710, who won this year's competition.

And that is not all.
We also fixed over 100 bugs and added / changed / improved over 100 more things.
As always, check the changelog for a detailed overview.

So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting,
tell them it is because OpenTTD 1.11 just released ;)

* Changelog
* Bug tracker
* Questions and player support (Discord)

# Source:


OpenTTD 1.11.1 released
Type: Small Update / Patch Notes
Posted: Mon, April 19, 2021 @ 12:07 AM CEST

We present the first bugfix release of the 1.11 release series!

Along with our usual bug fixes, we've broken our own rules and included a couple of features in this release -
a vsync option which should hopefully fix screen-tearing seen by some people, and volume controls in the Options window
(with better defaults).

Notable bug fixes include improved scaling of a few windows, and better detection of faulty GL-renders which should avoid
some crashes on startup due to bad video renderer.

See the changelog for more.

* Changelog
* Bug tracker
* Questions and player support (Discord)

# Source:


OpenTTD 1.11.2 released
Type: Small Update / Patch Notes
Posted: Mon, May 3, 2021 @ 9:13 PM CEST

Today we released our second bugfix release of the 1.11 release series!

This release mainly addresses several crashes on startup, mostly caused by our shiny new OpenGL driver.
More people should now be able to enjoy OpenTTD out-of-the-box!

And as always, we also fixed tons of other small bugs and problems that were reported and found.
See the changelog for more detail.

* Changelog
* Bug tracker
* Questions and player support (Discord)

# Source:


OpenTTD now available on
Archived News - Posted by TrueBrain

While we are slowly working towards 1.12, we have an in-between-versions surprise for you guys:

OpenTTD is now also available on!

A big thanks to the amazing people at for helping us getting there; especially their QA team which not only identified problems, but also found a fix for it .. that is just awesome!

So, go give them a big hug, and check it out:

# Source:
Post edited February 02, 2022 by JMB9
OpenTTD 12.0 released
Type: Major Update
Posted: Sun, October 17, 2021 @ 12:03 PM CEST

The time is finally here: 12.0 is officially released!

12.0 is our multiplayer update, where we made playing together as easy as possible.
No more port-forwarding or other stuff: start a server and ask your friend(s) to join.
We take care of the rest. For more details, please read our blog: New Multiplayer Experience

Besides this major update, 12.0 also comes with some other nice features:
   o Display icon/text whether vehicle is lost.
   o Moving camera on title screen background.
   o Hide block signals in GUI by default (you can toggle this in the settings).
   o Raise the maximum NewGRF limit to 255.

To name just a few. And as always, we made sure to include tons (over 85!) of bug fixes in this release.

A special thanks goes out to our translators: they translated the game in full for 29 (!) languages.

We hope you enjoy this new version, and make sure to try it out with a friend!

* Changelog
* Bug tracker
* Questions and player support (Discord)

# Source:


OpenTTD 12.1 released
Type: Small Update / Patch Notes
Posted: Tue, November 9, 2021 @ 8:25 PM CET

We thought it time for a bugfix release.

We’ve addressed some of the more prominent criticisms of the 12.0 release along with a few others.
Notably the scrolling titlescreen will no longer scroll when you’re interacting with the game
(and fixed the occasional crash) and we’ve added a nice button to reenable the advanced signals
that we’re pretty sure you don’t need to be using anyway.

* Changelog
* Bug tracker
* Questions and player support (Discord)

# Source:

GOG Offline Installer (02.02.2022 15:39 CET):
   o Lin:   12.1 (51513)
   o Win: 12.1 (51355)
   o Mac: 12.1 (51355)
Update path (on GNU/Linux): 1.11.2 (47624) [09. June 2021] => 12.1 (51513) [16. Nov. 2021]
Post edited February 02, 2022 by JMB9
high rated
12.2 (2022-04-02)

Feature: Remember the last-used signal between games (#9792)
Change: [MacOS] Allow touchbar usage on all supported OS versions (#9776)
Change: Add a timestamp in name of crash files (#9761)
Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
Fix: Removing long roads doesn't prioritise refusal of local authority over other errors (#9831)
Fix #9020: Glitchy station coverage highlight when changing selection (#9825)
Fix: Correct some Romanian town names (#9819)
Fix: Original music playback rate was slightly too fast (#9814)
Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812)
Fix: Do not let shares in the company taking over another company disappear (#9808)
Fix #9802: Crash when using lots of NewGRF waypoint types (#9803)
Fix #9766: Don't write uninitialised data in config file (#9767)
Fix #9743: [MacOS] Don't try to render touchbar sprites with invalid zoom level (#9776)
Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775)
Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744)
Fix #9735: Possible desync when replacing a depot on same tile (#9738)
Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731)
Fix: Don't show sign edit window for GS-owned signs (#9716)
Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704)
Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699)
Fix: Update last servicing dates when using the date cheat (#9694)
Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)

Bug tracker
OpenTTD 12.2 released (Addendum)
Type: Small Update / Patch Notes
Posted: Sat, April 2, 2022 @ 1:20 PM CEST

We tried to release OpenTTD 13 on April 1st, but supply chain issues are
affecting new feature production and forced us to delay the release.

To compensate, we swept the factory floor for bits and pieces that where left
around and could be repurposed.
We found enough to be able to produce a 12.2 maintenance release for you.

More details in the changelog below.

* Changelog (see previous GOG forum post above)
* Bug tracker
* Questions and player support (Discord)

# Source:

GOG Offline Installer (02.04.2022 23:55 CET):
   o Lin:   12.1 (51513) => 12.2 (54804)
   o Win: 12.1 (51355) => 12.2 (54802)
   o Mac: 12.1 (51355) => 12.2 (54802)
Post edited April 03, 2022 by JMB9