It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog Patch 0.9.6 (added 01 October 2018):

Alterations:
* Added ability to skip introductory NPCs on new games.

General:
* Changed pirates to have a finite amount of time they will hunt for or chase a target.
* Enabled mouse cursor on the on-ship engineering terminal.
* Re-wrote the Black Annie mission to more clearly explain time limits
* Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
* Fixed a bug where Angela Reddy would get off your ship upset with you even after you’d completed her transport job.
* Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
* Removed the PDA Note for Angela Reddy’s second passenger job if the timeout had been reached.
* Added further information about the time limit for Angela Reddy’s second passenger job.
* Added an email if you pass the time out limit for Angela Reddy’s second passenger job.
* Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
* Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
* Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
* Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
* Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
* Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
* Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
* Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
* Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
* Fixed a small pathing bug for story-related ships.
* Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn’t fully cancel autopilot correctly.
high rated
Changelog for Patch 0.9.7c (added 29 October 2018):

Alterations:
* Sandbox mode is now a thing - various options for starting a new game are now available, from starting location to difficulty options to disable tutorial or even story content.
* Second-hand ships are now purchasable.
* Provided more details on the selected nav map location/object.

General:
* Fixed a bug where Authority and Military ships sometimes turned their IFF off.
* Fixed a bug sometimes causing crashes when the player is hit by a torpedo.
* Made text fields respond on key down rather than key up to make text input feel less laggy.
* Fixed a bug where selection boxes wouldn’t update correctly if the underlying data changed.
* Fixed a bug where hitting ‘Sync’ in the comms room when you were already syncing would restart the process.
* Fixed some issues chatting to people aboard ceres-class ships.
* Fixed some issues with various story ships not hitting destinations correctly.
* Fixed a bug where some story ships were not given the right look on the navmap.
* Fixed various bugs with text rendering
high rated
Changelog for Patch 0.9.7.1a (added 06 November 2018):

Alterations:
* Shifted descriptions of for-sale ships to a more natural order.
* Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
* Re-balanced the amount of damage a second-hand module can contain.
* Allowed binding of “Full Stop” command to a key.
* Allowed filtering of module categories when in sell mode.
* Set component purchases to keep top-left component selected to allow bulk-purchases more easily.

General:
* Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
* Fixed bug where jump drive spin-up state was shown incorrectly.
* Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.
* Sounds were not playing when changing selections for filters, etc.
* Fixed a bug which caused AI ships following player to continue indefinitely under certain conditions.
* Fixed a bug which sometimes caused actions in conversations to trigger more than once.
* Fixed a bug where having a filter for modules on in buy mode would break being in ‘sell’ mode until you left it.
* Fixed some bugs to optimise rendering speed of various trade terminals.
* Fixed a bug where module types not used by playable ships (or at all any more) were still selectable as options when buying modules at a space station.
* Removed some extraneous objects from the Ceres-class cabin.
high rated
Changelog for Patch 0.9.8 (added 10 December 2018):

Alterations:
* Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station’s contract terminal.
* You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
* Added ability for players to engage in piracy by hailing merchants and threatening them.
* Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
* Added ability for players to report possible pirates to authority vessels, who will investigate the area.
* Added ability to begin with no fog obscuring any point in the map.
* Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
* Added ‘skipintro=true’ option to config files to go straight to main menu.
* Removed ‘Time Compression Cancelled’ message when beginning docking procedures.
* Re-balanced the emissions rating of all components

Arduino:
* Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
* Fixed the TOGGLE _and CONNECT_ commands.

General:
* Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
* Fixed a bug where torpedos were not being saved sometimes in campaign mode.
* Fixed a bug where clicking ‘hail’ on certain NPC ships would cause a crash.
* Fixed a bug which could cause a crash while moving about in some derelicts.
* Fixed a bug which sometimes caused a crash when undocking from space stations.
* Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
* Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
* Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
* Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
* Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
* Fixed a bug where mooring with a cargo pod didn’t re-set your currently selected pod on the moored object.
* Fixed some visual glitches with the cargo/pod screen.
* Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
* Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
* Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
* Fixed a bug where colour was not being used correctly in the hack result emails.
* Fixed various rendering issues with the waypoint ETA part of the nav screen.
* Fixed a bug where a ship’s own torpedo will count as a ‘threat’ when determining AI behaviour and detecting whether time compression should be allowed.
* Optimised debug print routines to speed up game on machines with lower hard drives.
* Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
* Fixed a bug which sometimes caused non-steam versions to not run on Mac.
* Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
* Fixed a freeze in the conversation with Black Annie Bolan
* Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
* Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
* Fixed a freeze in the conversation with Mary Devlin
* Fixed a freeze in the conversation with Jackson Farlane
* Fixed a freeze in the conversation with Liam Ong
* Fixed a freeze in the second conversation with Sharmilla Singh
* Fixed a crash in the conversation with Marchelline Smith
* Fixed a freeze in the conversation with Marie Marks
* Fixed a freeze in the conversation with Angela Reddy
* Fixed a freeze in the second conversation with Jinghua Wong
* Fixed a freeze in the conversation with Sylvia Garcia
* Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you’d already completed his mission

Proxima:
* Fixed the hitbox issues with the Proxima’s airlock buttons.
* Fixed the camera position on the comms room’s computer terminal.
* Fixed the screen in the airlock and the bug when you click on it.
* Fixed the lack of sound bug with one fo the proxima airlock doors.
* Fixed a camera angle bug when using the component & terminal screen on the proxima.
high rated
Changelog for Patch 0.9.8.1 (added 18 December 2018):

Alterations:
* General speed-up of in-space private comms.
* Added ability to look at buy prices when hailing space stations.

General:
* Fixed a bug when loading player armanents.
* Fixed a bug where selling an old module could sometimes erroneously disconnect a replacement you had previously bought for it.
* Fixed a bug where final waypoint ETA was not being calculated correctly on the nav map.

* * *

Changelog for Patch 0.9.8.2 (added 18 December 2018):

Patch 0.9.8.2 (18 December 2018)

General:
* Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them.
* Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations.
high rated
Changelog for Patch 0.9.8.3 (added 27 December 2018):

Alterations:
* Commerce menu now highlights selections if they have items in them - for instance bounties, licenses, contracts...
* Set up factions so licenses can be bought for narrative-only trade factions while in sandbox mode.

General:
* Fixed a bug which caused sporadic crashes when a pirate vessel lost contact with its intended piracy targets.
* Fixed a bug which sometimes made authority vessels not fire on a belligerant.
* Fixed a bug where sometimes merchant or authority ships might run with their IFF off.
* Fixed a bug where Authority vessel weapons would show as blue (player-launched).
* Fixed a bug where the number of contracts for a given faction could be incorrectly calculated for a trading station.
high rated
Changelog for Patch 0.9.9.1 (added 25 February 2019):

Alterations:
* Attack logic altered to open the AI attack ranges a bit more.
* Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
* AI vessels react better to being fired upon when they are stalking a target.
* Characters turn to face you when you talk to them.
* Nerfed the Ceres MkIII a tiny bit in its stock variation.

General:
* Fixed a bug where optimised modules were cheaper than they should have been.
* Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
* Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
* Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
* Fixed a bug where airlocks would sometimes appear invisible.
* Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
* Corrected the colour of cones on green and blue tone navmaps to match the main display.
* Fixed a bug which meant ads would always be fading in when you enter a room.
* Fixed some text rendering bugs in the module sales screen.
* Fixed a graphical glitch in the “Sell Module” button on the module sales screen.
* Many clipping and graphical glitches with space station rooms fixed.
high rated
Changelog for Objects V1.0 is OUT NOW! Update (added 01 March 2019):

* The game has finally reached 1.0!

* We want to thank everyone who played Objects in Space during its time in games in Development.

* When we think about the game on 21st June last year to the game on 1st March this year, there’s light years of difference, and in large part that’s thanks to people jumping in early and taking a chance on a new and strange title.

* We’re at 1.0 as of today, with all major features and content in the game.

* That said, we don’t plan to stop there.

* While we’re sure there will be many small housekeeping and quality-of-life fixes which will come to our attention as we launch, here’s a short list of the things we know we’re going to add ourselves in the coming weeks and months:

* We’re going to release our wiki – The Objects in Space internal wiki is a massive sprawling history of the Apollo cluster, a vital tool for anyone looking to mod the game
* Construction guides for Arduino enthusiasts – For those wanting to build their own bridges at home
* Procedurally-generated derelicts – Ships adrift in space which can be raided for spare parts and leftover cargo
* Merchants in uncharted systems – Piracy is currently very hard to engage in, what with so many authority ships all over the place. This will ensure you can prey on merchants who are a little more off the beaten track
* Extra multiplayer stuff - we'll expand the existing scenarios and add new ones, possibly increasing the player count
* Components adrift in space – Loot which directly benefits your engineering room
* Bounty Hunters - so more devious players don't get a free ride, they'll now pay for their crimes
* Rebalancing effort – We want to add a much harder difficulty setting for those who want a real challenge
high rated
Changelog for Patch 1.0.1 (added 06 March 2019):

Alterations:
* Made the tablet-in key force the tablet to move back into position if you are mid-conversation.
* Darkened the default conversation font colour.

General:
* Fixed a bug causing a crash sometimes when you die in a scenario.
* Fixed a lighting bug on the Remora-class shuttle from the tutorial.
* Fixed a bug where the power draw/generation metres were not showing correctly on Remora or Enceladus class vessels.
* Fixed a bug causing problems rendering ads on space stations periodically.
* Fixed a bug where the delivery bonus for contracts were not shown correctly in the Notes section of the PDA.
* Notes app on the tablet were incorrectly listing old contract features no longer relevant.
* Fixed a bug where the EMCON and Main Engine lights on the Christmas Tree on the Proxima were reversed.
* Fixed a bug where having an advanced new game pane open and selecting a save game did not show the correct scenario text.
* Removed erroneous mention to VASIMR drives.
* Fixed a bug where an SOS beacon and tow could drag you to a non-commercial station with no repair facilities.
* Fixed a bug where number of the seconds taken after a scenario was sometimes incorrect.
* Removed erroneous ‘Time taken’ text at the end of scenarios.

Mac:
* Fixed an NPC rotation issue on Intel-GPU based macOS machines.


Changelog for Patch 1.0.2 (added 06 March 2019):

Windows:
* Fixed a bug with mods.
* Fixed a bug with the in-game InfoPedia.

General:
* Fixed a bug where authority and pirate ships sometimes didn’t respond to a player after loading game.
* Fixed a bug which sometimes caused a crash when the player was threatened by a pirate.
* Fixed a bug which caused a crash when moving your mouse over a weapons module when your ship is destroyed.
* Fixed an issue causing changes to the ad shells on space stations to sometimes crash.
* Fixed an issue where bounties wouldn’t clear when going back to main menu.
* Rolond Consortium can now be exited
* Rolond Consortium no longer appears until it’s narratively meant to during mid-November
* Altered the welcome email from the Developers
* Fixed a bug where you could accept the contract from Mahuika Ngata and it wouldn’t appear on the Orai Contracts terminal.
high rated
Changelog for Patch 1.0.3 (added 11 March 2019):

Alterations:
* Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again.
* Changed the repair functionality so if you repair any part of your ship’s hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow.
* Moved the emergency alert messages to the top third of screens.

Arduino:
* Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED

Windows:
* Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game.

Mac:
* Removed ‘tab’ menu option which could crash the game.
* Permanently hide dock and menu bar when fullscreen is selected from options.

General:
* Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn’t be.
* Fixed a crash when being hit by a torpedo with an empty / destroyed module in place.
* Fixed a bug where an intercom message while using a station BBS could freeze up your comms terminal.
* Fixed a bug where completing a contract would sometimes result in the wrong contract being completed instead.
* Fixed a bug where you could crash the game by clicking repeatedly at the precise point your ship is destroyed.
* Fixed a bug causing issues when you jumped out of a system while a torpedo was flying in the sector.
* Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
* Fixed a bug where probing the moon of Alm wouldn’t complete Mirza Susic’s mission.
* Fixed the PDA Note in Betty’s story so it gets removed properly when you take her out of the Union.
* Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely.
* Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened.
* Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth.
* Fixed a bug causing some story ships to not appear more than once after dying.
* Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
* Fixed a bug where probing the moon of Alm wouldn’t complete Mirza Susic’s mission
* Fixed the PDA Note in Betty’s story so it gets removed properly when you take her out of the Union
* Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely
* Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened
* Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth
* Moved the SS Platypus to be more likely to intercept the player during Hilary Tempkin’s mission
* Altered the game logic so players can deliver Gursharan Cass even if they never encounter the Platypus
* Fixed bugs in the interaction with the SS Platypus
* Decreased the difficulty of the mission to destroy the SS Hammerhead
* Allowed players to buy/use as many weapons as they want during the SS Hammerhead mission
* Changed position / orientation / hailing range of the SS Hammerhead to increase the likelihood that it’ll interact with the player
* Fixed a bug where Qingqi Farr would sometimes congratulate you on a job well done before you’d completed his mission
high rated
Changelog for Patch 1.0.4 (added 12 March 2019):

Arduino:
* Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface.
* Added ‘hardwarecrlf’ option to use CRLF as the line delimeter.

General:
* Fixed a bug causing bounties to commit suicide in asteroid fields.
* Fixed a contract payment bug.
high rated
Changelog for Patch 1.0.5 (added 18 March 2019):

Alterations:
* Allowed mapping of backspace in the configuration screen.
* Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module.
* Flagged that buying a new ship would sell all your existing contents and cargo more clearly.
* World map uncovering / knowleding now stays when you buy a new ship.

Arduino:
* Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions.

Linux:
* Fixed a library error affecting some Linux distributions.

General:
* Fixed a bug when sending emails to the player after they purchase a new ship.
* Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens.
* Fixed a bug which could cause a crash when destroyed with time compression active.
* Fixed a bug which could cause a crash when general attrition was applied to an invalid module.
* Fixed a bug which could cause a crash in the sound system if you are destroyed while listening to music.
* Fixed a bug where autopilot would continue when the helm, RCS or main drive systems were disabled.
* Fixed numerous spelling errors in the text.
high rated
Changelog for Patch 1.0.6 (27 March 2019):

Alterations:
* Added ability to bind any commands open to serial protocol through the config file.
* Added ability to bind keys to increase/decrease main drive power.
* Added a warning message when docking at higher than safe speeds.

General:
* Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound.
* Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only.
* Fixed a bug where you could dock at high speeds.
* Fixed a bug causing spawn issues in the story 'Bad News Betty'.
* Fixed a typo when talking to Heather Price.
* Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate.
* Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal.
* Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game.
* Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back.
* Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape.
* Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus.
* Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship.
* Corrected several news articles' which had duplicate names.
* Added many additional news stories.
* Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely.
* Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal.
* Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission.
* Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.
Post edited April 07, 2019 by HypersomniacLive
high rated
Changelog for Patch 1.0.7 (added 05 April 2019):

Mac:
* Put a fix in to stop the game crashing on load on certain systems.

Windows:
* Fixed an error causing mods to not load on some versions of windows.

Linux:
* Fixed an error causing news and infopedia articlse to not load correctly.

General:
* Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS.
* Fixed another bug causing Betty to spawn erroneously.