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sooo...i only just noticed this.

if i land on a planet that has vortex cubes...and i go around picking them up, my suit quickly fills up and i have to go run and sell them.

buuuutttttttt...it seems if i dismantle a ship component and it gives me a vortex cube...i can stack 99 more on top of it.


that means that as long as i keep one of those...ill be able to keep stacking forever right?
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chaosWyrM: sooo...i only just noticed this.

if i land on a planet that has vortex cubes...and i go around picking them up, my suit quickly fills up and i have to go run and sell them.

buuuutttttttt...it seems if i dismantle a ship component and it gives me a vortex cube...i can stack 99 more on top of it.

that means that as long as i keep one of those...ill be able to keep stacking forever right?
Yes. You can do the same thing with quite a few of the other "unstackables", provided a piece of equipment returns at least one of them when dismantled.
Btw, reddit has been up in arms for over a week about how this stacking thing supposedly was patched out.

I'm guessing PCGamer will do an article on it soon. That and the run-melee-boost thing.
Luckily mods can get around some of this, although it's a bit clunky so far (requires NMSE).

I hope these bug fixes are just a wide ranging part of a bigger attempt at re-balancing things, and not just one off hits at reported problems with no wider game changing concerns.

As it stands if 1.08 (or 1.07) works for you fine (performance wise etc) maybe skip 1.09? They also removed a 'sweep' feature in the menu which makes UI item trading/moving much more repetitive and cumbersome.

So not a great overall patch from user usage considerations?
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ThorChild: Luckily mods can get around some of this, although it's a bit clunky so far (requires NMSE).

I hope these bug fixes are just a wide ranging part of a bigger attempt at re-balancing things, and not just one off hits at reported problems with no wider game changing concerns.

As it stands if 1.08 (or 1.07) works for you fine (performance wise etc) maybe skip 1.09? They also removed a 'sweep' feature in the menu which makes UI item trading/moving much more repetitive and cumbersome.

So not a great overall patch from user usage considerations?
hmmm....im on 1.09 the sweep still works for me...as does the melee run boost and obviously the stacking (mentioned by nipsen).
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chaosWyrM: hmmm....im on 1.09 the sweep still works for me...as does the melee run boost and obviously the stacking (mentioned by nipsen).
But, but, it /may/ be true that it's patched out, because I feel that this could be the case! And after all, ten people on the internet can't possibly feel the same way without it being at least somewhat truthish! That's just common sense.

And for that matter, that I feel it may be true is a failure of HG's PR strategy! Just as it is a failure on their part that they were unable to bring me to Nirvana (for 40 bucks)! Because that was what I expected with their game, which is reasonable, because I feel this is reasonable.

Now excuse me while I go and write the op-ed for PCGamer, where I highlight how disingenuous, exploitive indie developers who prey on the weak-minded and uncritical could have a thing or two to learn from Ubisoft.
https://nomansskymods.com/mods/modnmseitem-stacking-f-inventory-management/

Check out this mod.
Post edited September 21, 2016 by viola128241
According to patch notes, they actually patched out *products* stacking...
http://www.no-mans-sky.com/log/#pc_1_09

So we have two options here: either some players are confused about the difference between products and resources stacking, or HG is confused about the patch they released...
Post edited September 21, 2016 by ppattumi
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ppattumi: According to patch notes, they actually patched out *products* stacking...
http://www.no-mans-sky.com/log/#pc_1_09

So we have two options here: either some players are confused about the difference between products and resources stacking, or HG is confused about the patch they released...
Read the whole entry, why don't you?
Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
Given that the only stacking "exploit" involving dismantling technologies is the one that allows you to stack otherwise unstackable items up to 100, and none of those are "products" as such (since you can't craft any of them), it sounds very much like they did indeed close that "loophole". My guess would be that they simply prevented it from happening again, and that any already "exploited" stacks you already have in your inventory will continue to work. You just can't create new ones.

I have to say that I'm quite surprised by this. If anything, I would have expected them to simply make items always stackable, rather than making sure they can't ever be. The game is way too grindy as it is. Having everything stackable would go a long way towards removing much of the tedium of the gameplay. If it hadn't been for the "exploit", I would have stopped playing the game entirely a long time ago.

and none of those are "products"
Gotcha. Looks like I'm a bit confused too. Let's call them 'non resource items' or 'non-elements' then.

The point is some players insist they can create new stacks post patch, whereas HG says otherwise.
So, either they're talking of resource/elements stacks (plutonium, eridium, etc.) or patch isn't working as inteded.

...or maybe it's time to stop reading/guessing and go figure myself.
After all is just a patch and if something goes wrong I can revert back and forget about it.

EDIT:

Nevermind, someone confirmed the patch isn't working as intended:
https://www.gog.com/forum/no_mans_sky/steam_109_patch_almost_80mb_gog_just_6mb_whats_happening/post40
Post edited September 22, 2016 by ppattumi
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ppattumi: Nevermind, someone confirmed the patch isn't working as intended:
https://www.gog.com/forum/no_mans_sky/steam_109_patch_almost_80mb_gog_just_6mb_whats_happening/post40
...there's.. just one tiny little problem with that idea. It rests on the assumption that the patch takes out the stackable units. Rather than that for example certain edits to save-files during the experimental branch build weren't 100% successful.

Or that the patch "disabled" the magic wand "function" to slide across the selector screen on multiple items.

When what the patch more likely took care of was the.. er.. somewhat dangerous problem where you would lose inventory when dismantling and there wasn't enough free space. And any inventory recovery from graves (that then would unwind a different storage back to internal storage) would end up being lost since the spaces would be filled in the wrong order (and no stacking would happen, and wrong stacking would happen with minerals and isotopes originally were stored in half-full spaces, etc.

In the same way, the "magic wand" thing is from how once you've "charged" the pointer, the next item you hover over would instantly fire. This is potentially not a fantastic option if you have several items in the UI that can be interacted with. Where you might, say, have an item that needs a focus in and focus out event. That then would simply loop forever and lock up the entire thing. This may also be a ps4 exclusive problem due to an overlay issue (see: function in game never ending while OS overlay suspends thread -> instant crash).

But whatever. I'm sure we'll find out soon enough if we've been one patch-version behind, or if HG have finally branched the PC version from the ps4 version.

In other news, I heard that Sean Murray eats human flesh for breakfast, by the way. Someone very credible on reddit, according to themselves, said they had proof, or at least believed very strongly that they had seen it happen in a dream. Which on balance surely means it happened, rather than that someone made it up. Because Occam's Razor says the simplest explanation is true. And the simplest explanation is that Sean Murray lied. And eats human flesh for breakfast.

In the same way, any technical discussion or logic can safely be dismissed, because it's complicated. Thanks to Occam, who clearly proposed his theorem in order to disprove the need for any science, observation or logic.
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ppattumi: According to patch notes, they actually patched out *products* stacking...
http://www.no-mans-sky.com/log/#pc_1_09

So we have two options here: either some players are confused about the difference between products and resources stacking, or HG is confused about the patch they released...
I recently dismantled a crashed ship, and yes stacking gravatino balls is still there. Along with all the other items that stacked, just like before. You need to actually try these things out before making blanket statements.
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Wishbone: Given that the only stacking "exploit" involving dismantling technologies is the one that allows you to stack otherwise unstackable items up to 100, and none of those are "products" as such (since you can't craft any of them), it sounds very much like they did indeed close that "loophole". My guess would be that they simply prevented it from happening again, and that any already "exploited" stacks you already have in your inventory will continue to work. You just can't create new ones.
well the stack of 60+ vortex cubes im currently carrying didnt start until after the 1.09 update.
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Wishbone: Given that the only stacking "exploit" involving dismantling technologies is the one that allows you to stack otherwise unstackable items up to 100, and none of those are "products" as such (since you can't craft any of them), it sounds very much like they did indeed close that "loophole". My guess would be that they simply prevented it from happening again, and that any already "exploited" stacks you already have in your inventory will continue to work. You just can't create new ones.
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chaosWyrM: well the stack of 60+ vortex cubes im currently carrying didnt start until after the 1.09 update.
Just read the notes for 1.09, it says it removes the "stack exploit," but I haven't seen this, it works like it always has. Also heard that this is a Gog thing, and that stacking is removed from the Steam version.
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chaosWyrM: well the stack of 60+ vortex cubes im currently carrying didnt start until after the 1.09 update.
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misscrabtree456: Just read the notes for 1.09, it says it removes the "stack exploit," but I haven't seen this, it works like it always has. Also heard that this is a Gog thing, and that stacking is removed from the Steam version.
Yeah the Steam version 1.09 and the GOG version 1.09 are different. With no explanation from anyone.