I wonder after all the noise about not including MP to start with, the death threats and all the rest towards HG, how many people are actually playing MP these days.
And if in hindsight it was actually worth the effort the Devs have put into making it a reality.
I guess it was worth it for HG to come good on the suggestions made prior to release, and prove they are true to their word so as not to damage the company rep long term .. But imagine if they had not made any hints / promises at all regarding MP would it now be worth the effort they have put into it?. Like a hypothetical situation, after release, if they had not
mentioned MP previously, they suddenly decided themselves to add MP, and now having achieved it .. was it worth all the trouble. I reckon they wouldn't have bothered because its probably a fleeting thing that will not be of interest to the majority, and for those that were interested it did not last long in keeping their attention, and in addition to that all the ones who wanted to play nice were either put off completely or have hamstrung MP play by turning off some of the features used by griefers.
I dabbled with the community events a few times, but even that was ruined by everyone leaving their own dog pile littering the destination planet, and knowing that the effort put into tthe event just results in getting a "Good boy chocolate drop" (Badge / helmet / ornaments etc), so I tend to just ignore those now.
MP though, I dont care one way or the other now to be honest, when I first bought the game the place I bought it from said it was a single player game, which is why I bought it, and I am glad now that MP has been included that for us who bought it as a single player game no online connectivity is needed at all .. If it had
made a difference, then controversially I feel I would have had a right to complain at the company for false advertising at point of sale.
Overall, I would say HelloGames have done a damned excellent job of trying to please everyone with this game :)
Just hope they fix all the bugs now, maybe expand on having the Freighters as more of a home (as opposed to planetary based bases - Because I still want to explore and not be pinned to returning to one planet, so having my home mobile is the ideal way to build a base).
And maybe have something mysterious as a very very long term goal to discover / achieve. The driving force behind exploration is curiosity, beyond a certain point the game has nothing more to offer or tweak your curious nose to keep you going. It needs something more in that regard, and imho this is where the development should focus to put the final polish on the game.
Long story short, it's less about them finally adding multiplayer and more about them saying it would have multiplayer at the start, merely to help drum up hype pre-release, only to disappoint everyone who did look forward to that aspect of the game. Among other things, of course.
I, myself, only pre-ordered it to play with a friend of mine. I don't pre-order that many games anymore, and this was a risk on my part. I won't be making that mistake again.
All that said, while I congratulate the developers (and perhaps to whoever else behind-the-scenes who may have added pressure on the developers to get things done) for sticking through and making sure they fulfilled their initial promises as far as multiplayer goes, it certainly doesn't mean I will believe anything they say for future games they put out. I'll wait till they're out to find out the truth of the product.