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Socratatus: Bug. The identical ships and aliens should`ve been fixed by now. It looks dumb.

I find that if you wait about two days the space station and the trade stations on planets regenerate everything (think of it as a new suply of stuff).
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tysim: It does it after 10 visits for me. I get a new exosuit upgrade as well.....
I guess it`s 10 then. I just went a away for two day cycles and came back. Good work!
Post edited September 12, 2016 by Socratatus
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Mystomex: Easiest way to make money early on is to go to a station and buy dynamic resonators from the pilots that sell them for normal price and sell them to pilots that buy them for star price (even better if the station you are at is paying star price for them) you can easily make 1 mil every 10min doing this
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tysim: Seems like every space station I go to has from 3-6 traders and their inventories do not regenerate when they return. Although if you get 3 copies of the same person on the station at once, you can get 3 sets of whatever you are buying.....

Is it just me, or a bug in my game?
Perhaps it has been changed with one of the latest patches then? What i was doing was checking each ship as they landed. Do the inventories of the captains not refresh when they leave the station then come back?
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tysim: Seems like every space station I go to has from 3-6 traders and their inventories do not regenerate when they return. Although if you get 3 copies of the same person on the station at once, you can get 3 sets of whatever you are buying.....

Is it just me, or a bug in my game?
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Mystomex: Perhaps it has been changed with one of the latest patches then? What i was doing was checking each ship as they landed. Do the inventories of the captains not refresh when they leave the station then come back?
Yeah, they do. Some of these guys are unbelievably fast too. ..actually, you can follow some of the ships, and they turn around seemingly for no reason back to the station (rather than.. circle a planet endlessly, etc). And they have new stock when they come back. *shrug*
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Mystomex: Perhaps it has been changed with one of the latest patches then? What i was doing was checking each ship as they landed. Do the inventories of the captains not refresh when they leave the station then come back?
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nipsen: Yeah, they do. Some of these guys are unbelievably fast too. ..actually, you can follow some of the ships, and they turn around seemingly for no reason back to the station (rather than.. circle a planet endlessly, etc). And they have new stock when they come back. *shrug*
This what I thought would happen which why I didn`t try that. It just kills the immersion even more.

There are some great games I`ve played where everything has a real purpose and if you follow them you`ll actually see them go somewhere.

A recent example is GTA V (for which I sadly uninstalled for this game).
Post edited September 12, 2016 by Socratatus
*nods* The funny thing.. or sad thing.. is that a lot of the ships in these systems actually have some purposeful routes they fly. Warping in with a freighter, have long routes to a planet, turn around on a spaceport, etc.

NMS is just full of stuff like that. Actual code obviously is expecting some event or other, or can react to all kinds of things - but they never happen. So they're running around in a circle, finding nothing, and going back. Because, I mean, how hard would it have been to get these ships to dock with incoming freighters? When the AI has waypoint direction, duration before breaking off, squad formations breaking once in a while, etc.

It's just like someone sat and carefully laid out a set of techno or something, put a few screws together. And dad came around and brushed all the stuff away and held up the two girders and was really proud, etc.

Something went on with this game, that I sort of hope HG won't stay silent about forever.
Post edited September 12, 2016 by nipsen
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nipsen: *nods* The funny thing.. or sad thing.. is that a lot of the ships in these systems actually have some purposeful routes they fly. Warping in with a freighter, have long routes to a planet, turn around on a spaceport, etc.

NMS is just full of stuff like that. Actual code obviously is expecting some event or other, or can react to all kinds of things - but they never happen. So they're running around in a circle, finding nothing, and going back. Because, I mean, how hard would it have been to get these ships to dock with incoming freighters? When the AI has waypoint direction, duration before breaking off, squad formations breaking once in a while, etc.

It's just like someone sat and carefully laid out a set of techno or something, put a few screws together. And dad came around and brushed all the stuff away and held up the two girders and was really proud, etc.

Something went on with this game, that I sort of hope HG won't stay silent about forever.
Interesting. I followed traders around and even if you land on those 1 pad settlements on the planets, within a few minutes, you gonna see ships circling above you, trying to land.
I did some experiments by not landing my ship on the platform, but on the side, and within a few minutes, an alien ship landed.
Also noticed, that ships are loaded with stuff.
So, I'm guessing, that trading and the "galactic trade network" was supposed to work on demands and supplies, like in a real trading game, but it never got implemented.
The number of missing features is staggering in this game. It would surely needed at least another year before releasing.