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I've seen lots of NMS guides saying to make money by buying low and selling high. However, it seems whenever I want to purchase something, for example Antimatter, it shows I can purchase one piece for below "Galactic Avg." at 35,000 units, but then when I look at the selling price, it says I can sell it for above "Galactic Avg." for only 5,000 units!! How does that make any sense? It says I am purchasing "below" galactic average, but the "above" galactic average selling price is 30,000 units less! I've seen the same thing with Suspension Fluid.

Am I just missing something?
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jebobak: I've seen lots of NMS guides saying to make money by buying low and selling high. However, it seems whenever I want to purchase something, for example Antimatter, it shows I can purchase one piece for below "Galactic Avg." at 35,000 units, but then when I look at the selling price, it says I can sell it for above "Galactic Avg." for only 5,000 units!! How does that make any sense? It says I am purchasing "below" galactic average, but the "above" galactic average selling price is 30,000 units less! I've seen the same thing with Suspension Fluid.

Am I just missing something?
Yes, the Galatic Average buy price is one thing, the selling price is another. Look at buying foreign currency for your holidays for example.

The way to get rich trading is to find what that particular market wants - if a good has a gold star next to it, they will pay way over the odds for it. Also rare goods like gold etc., will always get a good price. The super rare and somewhat dangerous items - no spoilers - are also high in value.
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jebobak: I've seen lots of NMS guides saying to make money by buying low and selling high. However, it seems whenever I want to purchase something, for example Antimatter, it shows I can purchase one piece for below "Galactic Avg." at 35,000 units, but then when I look at the selling price, it says I can sell it for above "Galactic Avg." for only 5,000 units!! How does that make any sense? It says I am purchasing "below" galactic average, but the "above" galactic average selling price is 30,000 units less! I've seen the same thing with Suspension Fluid.

Am I just missing something?
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Skip_Intro: Yes, the Galatic Average buy price is one thing, the selling price is another. Look at buying foreign currency for your holidays for example.

The way to get rich trading is to find what that particular market wants - if a good has a gold star next to it, they will pay way over the odds for it. Also rare goods like gold etc., will always get a good price. The super rare and somewhat dangerous items - no spoilers - are also high in value.
Thanks for the reply. I know in the real world there is a difference between buy and sell price, but it usually isn't 600%! The starred items seem to be over +/- 100% Galactic Average, but that still wouldn't come close to making up the difference in the Antimatter example above. I guess it just depends on where you are if that extreme disparity exists between buy and sell prices.
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jebobak: I've seen lots of NMS guides saying to make money by buying low and selling high. However, it seems whenever I want to purchase something, for example Antimatter, it shows I can purchase one piece for below "Galactic Avg." at 35,000 units, but then when I look at the selling price, it says I can sell it for above "Galactic Avg." for only 5,000 units!! How does that make any sense? It says I am purchasing "below" galactic average, but the "above" galactic average selling price is 30,000 units less! I've seen the same thing with Suspension Fluid.

Am I just missing something?
You will never make money buying something, and then trying to sell it in NMS. There are ways to make money though. One way is just go out and mine the resources and sell them. You could also mine resources, and then make those into other things that sell for way more than the resources would. If you need a little hands on help ( I usually do ) here is a video showing making resources into stuff that sells for way more than the resources themselves.

https://youtu.be/CtxHIsiJD7k
Post edited September 11, 2016 by misscrabtree456
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misscrabtree456: You will never make money buying something, and then trying to sell it in NMS.
Unless you're buying Dynamic Resonators from traders and selling them to the trade terminal when they're a starred commodity.

It doesn't work with 'basic' materials, as I've discovered to my cost, but it works with more complex products.
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misscrabtree456: You will never make money buying something, and then trying to sell it in NMS.
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ChrisTheS: Unless you're buying Dynamic Resonators from traders and selling them to the trade terminal when they're a starred commodity.

It doesn't work with 'basic' materials, as I've discovered to my cost, but it works with more complex products.
Ahh, never really looked at Dynamic Resonators, just figured everythnig they have to sell priced too high. I will buy small amounts of resources from NPCs if I want to make something and I need some zinc, and don't want to run down to the planet. Also I will buy some of the harder to get resources that I use to make things to sell. As long as I can make a profit.
There is a recipe you can get that requires only plutonium and titanium, both easily obtained resources, that allows you to make a rare commodity. I just got it, and am on a planet where those two are over abundant. To make things better, it is a starred commodity.... one run, literally 4.5 million units.....
Post edited September 12, 2016 by tysim
Yeah, raiding manufacturing plants for the material blueprints is the way to go later on in the game. (Or if you're exploring anyway - the gravitron orb stack thing).

But very early in the game you can for example save yourself about a.. million mining runs by finding a space-station that wants to buy things like dynamic resonators (common), or any of the rare materials (less easy) at a high price (the starred goods). And then purchasing these expensive materials from random ships, whose captains forgot to check the global pricing index.

So you could .. buy something like 10 dynamic resonators for 30k each, and earn 30k per run from the hangar to the galactic trade terminal.

Yay free market capitalism :p
Post edited September 11, 2016 by nipsen
Early on, the carbon recipes are the big money makers......
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tysim: There is a recipe you can get that requires only plutonium and titanium, both easily obtained resources, that allows you to make a rare commodity. I just got it, and am on a planet where those two are over abundant. To make things better, it is a starred commodity.... one run, literally 4.5 million units.....
Wow nice one
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tysim: There is a recipe you can get that requires only plutonium and titanium, both easily obtained resources, that allows you to make a rare commodity. I just got it, and am on a planet where those two are over abundant. To make things better, it is a starred commodity.... one run, literally 4.5 million units.....
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misscrabtree456: Wow nice one
Thank you. The planet also has sac venom, but is not worth it compared to the crafting.
Easiest way to make money early on is to go to a station and buy dynamic resonators from the pilots that sell them for normal price and sell them to pilots that buy them for star price (even better if the station you are at is paying star price for them) you can easily make 1 mil every 10min doing this
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Mystomex: Easiest way to make money early on is to go to a station and buy dynamic resonators from the pilots that sell them for normal price and sell them to pilots that buy them for star price (even better if the station you are at is paying star price for them) you can easily make 1 mil every 10min doing this
Seems like every space station I go to has from 3-6 traders and their inventories do not regenerate when they return. Although if you get 3 copies of the same person on the station at once, you can get 3 sets of whatever you are buying.....

Is it just me, or a bug in my game?
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tysim: Is it just me, or a bug in my game?
Bug. The identical ships and aliens should`ve been fixed by now. It looks dumb.


I find that if you wait about two days the space station and the trade stations on planets regenerate everything (think of it as a new suply of stuff).
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tysim: Is it just me, or a bug in my game?
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Socratatus: Bug. The identical ships and aliens should`ve been fixed by now. It looks dumb.

I find that if you wait about two days the space station and the trade stations on planets regenerate everything (think of it as a new suply of stuff).
It does it after 10 visits for me. I get a new exosuit upgrade as well.....